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game.py
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game.py
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import os
import pygame
import graphics
import objects
import events
import map
run = True
def quit(e):
global run
if (e.type == pygame.QUIT or
((e.key == pygame.K_F4) and
(e.mod & pygame.KMOD_ALT))):
run = False
events.register(pygame.QUIT, quit)
events.register(pygame.KEYUP, quit)
pygame.init()
screen = pygame.display.set_mode((400, 400), pygame.DOUBLEBUF | pygame.HWSURFACE)
current_map = map.sample_map()
graphics.set_map(current_map)
slime = objects.Slime()
slime.x = 128
slime.y = 128
# minotaur.move_to(20, 100)
# minotaur.move_to(250, 100)
# minotaur.move_to(100, 150)
events.register(pygame.KEYDOWN, slime.key_handler)
events.register(pygame.KEYUP, slime.key_handler)
graphics.add_sprite(slime)
clock = pygame.time.Clock()
time_ms = 0
clock.tick()
while run:
time_ms += clock.tick(50)
while time_ms > 20:
slime.update()
time_ms -= 20
graphics.draw(screen)
events.handle()
pygame.quit()