/
server.py
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/
server.py
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# -*- coding: utf-8 -*-
__version_info__ = ('0', '0', '1')
__version__ = '.'.join(__version_info__)
from gevent import monkey
monkey.patch_all()
import time
import uuid
from dragon import Dragon
from ppl import Player
from core import Battle
from threading import Thread
import functools
import random
from models import MongoUser
from flask.ext.login import current_user, login_user
from flask.ext.login import LoginManager, UserMixin
from flask.ext.mongoengine import MongoEngine, MongoEngineSessionInterface
# from flask_debugtoolbar import DebugToolbarExtension
from flask_redis import Redis
from flask import Flask, render_template, session, request, make_response
from flask.ext.socketio import SocketIO, emit, join_room, leave_room, \
close_room, disconnect
app = Flask(__name__)
login_manager = LoginManager()
login_manager.init_app(app)
app.debug = True
app.config['SECRET_KEY'] = 'secret!'
socketio = SocketIO(app)
app.config.from_pyfile('mongo.cfg')
from models import db
db.init_app(app)
# Redis(app, 'REDIS_LINKS')
# Redis(app, 'REDIS_CONTENT')
redis_store = Redis(app)
app.session_interface = MongoEngineSessionInterface(db)
thread = None
# gl_dragon = None
gl_battle = None
class User(MongoUser,UserMixin):
# proxy for a database of users
pass
@login_manager.request_loader
def load_user(request):
token = request.headers.get('Authorization')
if token is None:
token = request.args.get('token')
if token is not None:
username,password = token.split(":") # naive token
user_entry = User.get(username)
if (user_entry is not None):
user = User(user_entry[0],user_entry[1])
if (user.password == password):
return user
return None
def authenticated_only(f):
@functools.wraps(f)
def wrapped(*args, **kwargs):
if not current_user.is_authenticated():
request.namespace.disconnect()
else:
return f(*args, **kwargs)
return wrapped
def is_finish(battle):
if battle and (battle.dragon.health <= 0 or battle.finish):
return True
return False
def prepare_battle(battle):
if battle:
return battle
dragon = Dragon('Valakas')
#ten people figth with them!
brave_people = [Player() for _ in xrange(10)]
battle = Battle(dragon, brave_people)
battle.started = True
return battle
def background_battle(count, battle):
dragon = battle.dragon
ppl = battle.ppl
for pp in ppl:
pp.attacks(dragon)
socketio.emit('battle response',
{'data': '{0} attack {1} for {2} damage!'.format(pp.name, dragon.name, pp.attack), 'count': count},
namespace='/cave')
if not ppl:
battle.finish = True
return socketio.emit('battle response',
{'data': "Dragon kill all heroes!", 'count': count},
namespace='/cave')
if dragon.check_dragon_attack(0.3):
target = random.choice(ppl)
target.health -= dragon.attack
socketio.emit('battle response',
{'data': "Dragon wanna attack!", 'count': count},
namespace='/cave')
socketio.emit('battle response',
{'data': "{} attack {} for {} damage!".format(dragon.name, target.name, dragon.attack), 'count': count},
namespace='/cave')
if target.health <= 0:
battle.ppl = [unit for unit in ppl if unit != target]
socketio.emit('battle response',
{'data': "{} kill {}!".format(dragon.name, target.name), 'count': count},
namespace='/cave')
socketio.emit('battle response',
{'data': "Dragon's health is {}".format(max(0, dragon.health)), 'count': count},
namespace='/cave')
def background_thread():
"""Example of how to send server generated events to clients."""
count = 0
while True:
global gl_battle
if is_finish(gl_battle):
socketio.emit('my response',
{'data': 'Dragon is coming soon, wait untill respawn', 'count': count},
namespace='/cave')
del battle
gl_battle, gl_dragon = None, None
time.sleep(20)
battle = prepare_battle(gl_battle)
gl_battle = battle
background_battle(count, battle)
time.sleep(10)
count += 1
@app.route('/')
def index():
# global thread
# if thread is None:
# thread = Thread(target=background_thread)
# thread.start()
return render_template('index.html')
def searching_room(dragon):
room_key = 'room:{dragon}'.format(dragon=dragon)
return redis_store.smembers(room_key)
@socketio.on('my event', namespace='/cave')
def cave_message(message):
print current_user
session['receive_count'] = session.get('receive_count', 0) + 1
emit('my response',
{'data': message['data'], 'count': session['receive_count']})
@socketio.on('auth', namespace='/cave')
def auth(message):
name = message['data']
user = User.get('Andrew')
pow_1 = login_user(user)
session["a"] = "hello session"
session.modified = True
app.save_session(session, make_response('dummy'))
print app.session_interface.cls.objects.count()
# data = db.session.query(User).filter_by(nickname='Andrew').first()
# print db.session
session['receive_count'] = session.get('receive_count', 0) + 1
emit('my response',
{'data': message['data'], 'count': session['receive_count']})
@socketio.on('search', namespace='/cave')
def search_room(message):
#need user
# TODO refact
user_name = 'Andrew'
dragon = message['dragon']
check_key = redis_store.get(user_name)
session['receive_count'] = session.get('receive_count', 0) + 1
if not check_key:
rooms = searching_room(dragon)
if not rooms:
room_id = str(uuid.uuid4())
redis_store.sadd('room:{}'.format(dragon),*[room_id])
redis_store.set(user_name, dragon +":"+ room_id)
else :
room_id = random.choice(list(rooms))
test_filter = filter(lambda room: room != room_id, request.namespace.rooms)
if request.namespace.rooms:
data = 'leave old rooms before!'
else:
join_room(room_id)
redis_store.sadd('room:{}'.format(dragon),*[room_id])
redis_store.set(user_name, dragon +":"+ room_id)
request.namespace.channel = room_id
data = 'join_room: ' + ', '.join(request.namespace.rooms)
emit('my response',
{'data': data, 'count': session['receive_count']})
print request.namespace.channel
else:
_, room_id = check_key.split(":")
request.namespace.channel = room_id
if not request.namespace.rooms:
join_room(room_id)
emit('my response',
{'data': 'in room: ' + ', '.join(request.namespace.rooms), 'count': session['receive_count']})
@socketio.on('sent to room', namespace='/cave')
def send_room_message(message):
session['receive_count'] = session.get('receive_count', 0) + 1
if request.namespace.channel:
emit('my response',
{'data': message['data'], 'count': session['receive_count']},
room=request.namespace.channel)
else:
emit('my response',
{'data': 'Not in room', 'count': session['receive_count']},)
@socketio.on('start battle', namespace='/cave')
def join_battle(message):
session['receive_count'] = session.get('receive_count', 0) + 1
if request.namespace.channel:
global thread
if thread is None:
thread = Thread(target=background_thread)
thread.start()
# emit('my response',
# {'data': "Let's Battle begin!",
# 'count': session['receive_count']})
@socketio.on('leave', namespace='/cave')
def leave():
user_name = 'Andrew'
check_key = redis_store.get(user_name)
session['receive_count'] = session.get('receive_count', 0) + 1
if check_key:
_, room_id = check_key.split(":")
leave_room(room_id)
data = 'leave ' + room_id
request.namespace.channel = None
redis_store.delete(user_name)
else:
data='not in rooms'
emit('my response',
{'data': data, 'count': session['receive_count']})
@socketio.on('my broadcast event', namespace='/cave')
def cave_broadcast_message(message):
session['receive_count'] = session.get('receive_count', 0) + 1
emit('my response',
{'data': message['data'], 'count': session['receive_count']},
broadcast=True)
# @socketio.on('join', namespace='/cave')
# def join(message):
# join_room(message['room'])
# session['receive_count'] = session.get('receive_count', 0) + 1
# emit('my response',
# {'data': 'In rooms: ' + ', '.join(request.namespace.rooms),
# 'count': session['receive_count']})
# @socketio.on('close room', namespace='/cave')
# def close(message):
# session['receive_count'] = session.get('receive_count', 0) + 1
# emit('my response', {'data': 'Room ' + message['room'] + ' is closing.',
# 'count': session['receive_count']},
# room=message['room'])
# close_room(message['room'])
@socketio.on('disconnect request', namespace='/cave')
def disconnect_request():
session['receive_count'] = session.get('receive_count', 0) + 1
emit('my response',
{'data': 'Disconnected!', 'count': session['receive_count']})
disconnect()
@socketio.on('connect', namespace='/cave')
def cave_connect():
request.namespace.channel = None
#set online?
emit('my response', {'data': 'Connected', 'count': 0})
@socketio.on_error('/cave')
def error_handler_namespace(value):
raise value
@socketio.on('disconnect', namespace='/cave')
def cave_disconnect():
# set reward
# can't return again
print('Client disconnected')
if __name__ == '__main__':
socketio.run(app)