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main.py
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main.py
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# Main file for Python curve generator.
# Requires Python Curve class (curve.py)
# Written by Gary S. Worsham
# January 3, 2013
# Revision February 3, 2013
# - Added Spirograph and Harmonograph classes.
# - previous main curve is now "Lissajous" class.
# -------------------------------------------------
# This code covered by the GPLV3 license.
# See GPLV3.txt for details.
import pygame, sys, os, math, random, time
from pygame.locals import *
import curve
# Import the android module. If we can't import it, set it to None - this
# lets us test it, and check to see if we want android-specific behavior.
try:
import android
except ImportError:
android = None
class App():
def __init__(self):
self.width = 640
self.height = 480
pygame.init()
pygame.display.set_caption("Python Curve Generator")
error = pygame.display.set_mode((self.width, self.height))
print error
self.screen = pygame.display.get_surface()
# define 2 curves and select their functions intially
self.curveSet = curve.CurveSet(self.width, self.height, self.screen)
self.curveSet.selectCurves()
# Map the back button to the escape key.
if android:
android.init()
android.map_key(android.KEYCODE_BACK, pygame.K_ESCAPE)
if android:
self.delay = 5
else:
self.delay = 2
def clearScreen(self):
# self.screen.fill((random.randint(1,15), random.randint(2, 10), random.randint(1,50)))
self.screen.fill((0, 0, 0))
pygame.display.flip()
def input(self, events):
for event in events:
if event.type == QUIT:
sys.exit(0)
if android:
if event.type == pygame.MOUSEBUTTONDOWN:
print ("Android key down!")
self.clearScreen()
self.selectCurve()
if event.type == KEYDOWN:
if event.key == K_1:
print ("Key 1")
if event.key == K_t:
print ("Key t")
curve.testAll()
if event.key == K_x:
print ("Key x")
self.testX()
if event.key == K_y:
print ("Key y")
self.testY()
if event.key == K_s:
print ("Key s")
self.saveScreen()
if event.key == K_q:
print ("Key q")
self.sequence()
if event.key == K_SPACE:
print ("Key Space!")
self.time = 0.0
self.seconds = 0.0
self.clearScreen()
# self.saveScreen()
self.curveSet.selectCurves()
if event.key == K_ESCAPE:
print ("Escape")
sys.exit(0)
else:
x = 1
# print event
def saveScreen(self, filename, foldername="curvedata-01"):
print "Saving screen!", foldername, filename
font = pygame.font.Font(None, 20)
name_fg = (220, 250, 235)
fileName = '{}\\{:03d}.jpg'.format(foldername, filename)
pygame.image.save(self.screen, fileName)
def run(self):
self.seconds = 0.0
self.clearScreen()
self.delay = 10
folderName = "random"
fileIndex = 0
# print "Hello:"
while True:
self.input(pygame.event.get())
i = self.curveSet.drawPoints()
if (self.seconds >= 20000.0) | (i == -1):
print "Seconds: ", self.seconds
self.saveScreen(fileIndex, folderName)
self.clearScreen()
self.curveSet.selectCurves()
self.seconds = 0.0
fileIndex += 1
pygame.time.wait(self.delay)
self.seconds = self.seconds + 1.0
pygame.display.flip()
pygame.quit()
pygame.exit()
def sequence(self):
seconds = 0
self.clearScreen()
self.delay = 1
curveSequence = curve.Sequence(self.width, self.height, self.screen)
folderName = "curvedata"
fileIndex = 0
# print "Hello:"
for i in range (0, 400):
print "Sequence step ", i
while seconds < 2000:
key = self.input(pygame.event.get())
if (key == K_SPACE):
self.fileIndex = 0
self.clearscreen()
curveSequence.randomize()
curveSequence.time = 0.0
seconds = 0
curveSequence.drawPoint()
pygame.time.wait(1)
seconds = seconds + 1
pygame.display.flip()
# print "Seconds: ", self.seconds
self.saveScreen(fileIndex, folderName)
fileIndex += 1
self.clearScreen()
curveSequence.adjust()
seconds = 0
#-----------------------------------------------------------------
def main(param):
app = App()
i = param
app.run()
# This isn't run on Android.
if __name__ == "__main__":
main(1)
"""
def testAll(self):
self.radFunc1 = 0
self.colorFunc1 = 0
self.selectCurve()
self.clearScreen()
for i in (0, 1, 2, 3, 4, 5, 6):
for j in (0, 1, 2, 3, 4, 5, 6):
self.xFunc1 = i
self.yFunc1 = j
time = 0.0
speed = 500
increment = 6.283/speed
while (time < 2000.0):
self.drawFunc(time)
time = time + increment
# seconds = seconds + 1000.0/self.delay
pygame.display.flip()
self.saveScreen()
self.clearScreen()
self.selectCurve()
def testX(self):
self.radFunc1 = 1
self.colorFunc1 = 1
self.selectCurve()
self.clearScreen()
self.yFunc1 = 8
self.yFunc2 = 8
for i in (0, 1, 2, 3, 4, 5, 6, 7):
self.xFunc1 = i
self.xFunc2 = i
self.yFunc1 = 8
self.yFunc2 = 8
time = 0.0
speed = 500
increment = 6.283/speed
while (time < float(self.height * 6.283 /speed)):
self.input(pygame.event.get())
print time, self.height
self.drawFunc(time)
time = time + increment
# seconds = seconds + 1000.0/self.delay
pygame.display.flip()
self.saveScreen()
self.clearScreen()
self.selectCurve()
def testY(self):
self.radFunc1 = 0
self.colorFunc1 = 0
self.selectCurve()
self.clearScreen()
for j in (0, 1, 2, 3, 4, 5, 6):
self.xFunc1 = 8
self.yFunc1 = j
time = 0.0
speed = 1000
increment = 6.283/speed
while (time < 2000.0):
self.drawFunc(time)
time = time + increment
# seconds = seconds + 1000.0/self.delay
pygame.display.flip()
self.saveScreen()
self.clearScreen()
self.selectCurve()
"""