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players.py
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players.py
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import pieces
class player:
def __init__(self, colour):
self.pawn = 8
self.knight = 2
self.bishop = 2
self.rook = 2
self.queen = 1
self.king = 1
self.colour = colour
self.pieces = [pieces.pawn(self.colour)] * self.pawn
self.pieces += [pieces.knight(self.colour)] * self.knight
self.pieces += [pieces.bishop(self.colour)] * self.bishop
self.pieces += [pieces.rook(self.colour)] * self.rook
self.pieces += [pieces.queen(self.colour)] * self.queen
self.pieces += [pieces.king(self.colour)] * self.king
def getPieceCount(self, piece):
#return self.piece
count = 0
for i in range(len(self.pieces)):
if str(self.pieces[i].getType()) == piece:
count += 1
return count
def delPieceCount(self, piece, count):
#self.piece += count
numInst = abs(count)
for i in range(len(self.pieces) - 1):
if str(self.pieces[i].getType()) == piece and numInst > 0:
del(self.pieces[i])
def getColour(self):
return self.colour
def getPieces(self):
return self.pieces
class blackPlayer(player):
def __init__(self):
player.__init__(self, "black")
class whitePlayer(player):
def __init__(self):
player.__init__(self, "white")