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bp3d.py
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bp3d.py
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"""
Model components of the Puzzle game
"""
# Built-in modules
import csv, json, numpy
# Vizard Modules
import viz
import vizact, vizshape, vizproximity, viztask
# Custom modules
import config
import model
# Bone groups
groups = []
class MeshGroup(object):
"""
MeshGroup object manages a group of bones that need to stay
fused to each other. Besides keeping a list of bones, it also
has methods necessary to allow ease of group management
"""
def __init__(self, members):
self.members = []
self.addMembers(members)
#Grounding for environment setup
self.grounded = False
def setParent(self, parent):
"""Set bone to parent of all other bones in the group"""
curMat = parent.getMatrix(viz.ABS_GLOBAL)
parent.setParent(viz.WORLD)
parent.setMatrix(curMat, viz.ABS_GLOBAL)
for m in [m for m in self.members if m != parent]:
curMat = m.getMatrix(viz.ABS_GLOBAL)
m.setParent(parent)
m.setMatrix(curMat, viz.ABS_GLOBAL)
self.parent = m
def addMembers(self, members):
"""Add a list of Bone objects to the members list"""
self.members += members
for m in members:
m.group = self
def merge(self, source):
"""Merge group members into this group and delete"""
self.members += source.group.members
self.members = list(set(self.members))
#del source.group
for b in source.group.members:
b.setGroup(self)
class Mesh(viz.VizNode):
"""
Mesh object is a customized version of VizNode that is design to accomodate
obj files from the BodyParts3D database.
"""
def __init__(self, fileName, SF = 1.0/500):
"""Pull the BodyParts3D mesh into an instance and set everything up"""
self.tooltip = None
self.snapAttempts = 0
self.metaData = model.ds.getMetaData(file = fileName)
self.centerPoint = self.metaData['centerPoint']
self.centerPointScaled = [a*SF for a in self.centerPoint]
self.centerPointScaledFlipped = [a*SF*-1 for a in self.centerPoint]
self._lineUpdateEvent = None
self.name = self.metaData['name']
for region, names in config.OntologicalGroups.regions.iteritems():
files = model.ds.getOntologySet([(set.union, names)])
if self.metaData['filename'] in files:
self.region = region
break
else:
self.region = None
self.nameFormatted = ''
for i, w in enumerate(self.name.split()):
if (i + 1) % 2 == 0 and i != 0:
self.nameFormatted += w + '\n'
else:
self.nameFormatted += w + ' '
# We are using a 'center' viznode to make manipulation easy
self.center = vizshape.addCube(0.001) # An arbitrary placeholder cube
super(Mesh, self).__init__(self.center.id)
# This is the actual mesh we will see
self.mesh = viz.addChild(config.DATASET_PATH + fileName + '.obj')
self.mesh.setScale([SF,SF,SF])
# This is the viznode that will be moved around to check distances for snapping
self.checker = vizshape.addCube(0.001)
# Setup heirarchy for proper movement behavior
self.mesh.setParent(self)
self.checker.setParent(self.mesh)
# Offset mesh to lie in center of center viznode
self.mesh.setPosition(self.centerPointScaledFlipped, viz.ABS_PARENT)
self.checker.setPosition(self.centerPoint)
# Turn off visibility of center and checker viznodes
self.mesh.color(self.metaData['color'])
self.checker.disable([viz.RENDERING,viz.INTERSECTION,viz.PHYSICS])
self.center.disable([viz.RENDERING,viz.INTERSECTION,viz.PHYSICS])
self.scale = SF
self._enabled = True
self.grounded = False
self.grabbedFlag = 0
self.proxCounter = 0
# Group handling
self.group = MeshGroup([self])
# groups.append(self.group)
def enable(self, animate = False):
"""Turn on visibility/set enabled flag"""
self._enabled = True
if animate:
fadein = vizact.fadeTo(1.0, time = 1.0)
self.mesh.alpha(0.0)
self.mesh.visible(viz.ON)
self.mesh.addAction(fadein)
#self.tooltip.alpha(0.0)
#self.tooltip.visible(viz.ON)
#self.tooltip.addAction(fadein)
else:
self.mesh.visible(viz.ON)
#self.tooltip.visible(viz.ON)
model.proxManager.addSensor(self._sensor)
def updateNameLine(self):
self.nameLine.clearVertices()
toolPos = self.tooltip.getPosition(viz.ABS_GLOBAL)
meshPos = self.center.getPosition(viz.ABS_GLOBAL)
self.nameLine.addVertex([[x,y-0.1,z] for x,y,z in [toolPos]][0])
self.nameLine.addVertex(meshPos)
self.nameLine.color([0.0,1.0,0.5])
def showToolTip(self, flag):
if flag:
self.tooltip.visible(viz.ON)
self.nameLine.visible(viz.ON)
self._lineUpdateEvent = vizact.ontimer(0, self.updateNameLine)
if not flag:
self.tooltip.visible(viz.OFF)
self.nameLine.visible(viz.OFF)
if self._lineUpdateEvent:
self._lineUpdateEvent.remove()
def disable(self):
"""Turn off visibility/set enabled flag"""
self._enabled = False
self.mesh.visible(viz.OFF)
# self.tooltip.visible(viz.OFF)
model.proxManager.removeSensor(self._sensor)
def highlight(self, prox = False, grabbed = False, closest = False, showTip = True):
if closest:
self.color([4,0.5,0.5])
elif grabbed:
self.color([0.0,1.0,0.5])
if showTip:
if self.tooltip:
self.showToolTip(True)
else:
if prox:
self.color([1.0,1.0,0.5])
if self.tooltip:
self.showToolTip(False)
elif not prox:
self.color(reset = True)
if self.tooltip:
self.showToolTip(False)
def grab(self):
pass
def getEnabled(self):
return self._enabled
def storeMat(self, relation = viz.ABS_GLOBAL):
"""Store current transformation matrix"""
self._savedMat = self.getMatrix(relation)
def loadMat(self):
"""Recall stored transformation matrix"""
return self._savedMat
def incProxCounter(self):
"""
Used to determine how long the glove is close to a bone. Helps with
debouncing for sound output
"""
self.proxCounter += 1
def clearProxCounter(self):
"""Resets the counter for how long glove is close to bone"""
self.proxCounter = 0
def addToolTip(self, bb):
self.tooltip = viz.addText(self.nameFormatted)
self.tooltip.visible(viz.OFF)
self.tooltip.color([0.0,1.0,0.5])
self.tooltip.setParent(bb)
position = list(numpy.add(numpy.subtract(bb.centerPointScaled, bb.cornerPointScaled), bb.axis.getPosition(viz.ABS_GLOBAL))) #calculate transformed center of the bounding box
position = [[x,y,z-1] for x,y,z in [position]][0]
self.tooltip.billboard(viz.BILLBOARD_VIEW)
self.tooltip.setScale(0.1,0.1,0.1) #set to prefered scale
self.tooltip.setPosition(position)
self.tooltip.alignment(viz.TEXT_CENTER_CENTER)
#Line between tooltip and mesh centerPoint
viz.startLayer(viz.LINES)
viz.vertexColor(viz.BLUE)
viz.lineWidth(2)
self.nameLine = viz.endLayer()
self.nameLine.dynamic()
self.nameLine.visible(viz.OFF)
def addSensor(self):
"""Add a sensor to a proximity manager"""
if self.metaData['volume'] < 12:
SF = 2*(12 - self.metaData['volume'])/12
self._sensor = vizproximity.addBoundingSphereSensor(self, scale = (1+ 1*SF))
else:
self._sensor = vizproximity.addBoundingSphereSensor(self)
model.proxManager.addSensor(self._sensor)
def setGroupParent(self):
"""
When manipulating a group of bones, the grabbed bone must move all
of the other group members
"""
self.group.setParent(self)
def setGroup(self, group):
"""Set bone group"""
self.group = group
def setAlpha(self, level):
"""Set bone alpha level"""
self.mesh.alpha(level)
def color(self, value = (1,1,1), reset = False):
"""Set the color of the mesh"""
if reset:
self.mesh.color(self.metaData['color'])
else:
self.mesh.color(value)
def moveTo(self, matrix, animate = True, time = 0.3, relation = viz.ABS_GLOBAL):
"""
Invoked by the puzzle.snap method to handle local business
"""
# WARNING the full setMatrix cannot be assigned because scale is different!
if (animate):
move = vizact.moveTo(matrix.getPosition(), time = time, mode = relation)
spin = vizact.spinTo(euler = matrix.getEuler(), time = time, mode = relation)
transition = vizact.parallel(spin, move)
self.addAction(transition)
else:
self.setPosition(targetPosition, relation)
self.setEuler(targetEuler, relation)
def setNameAudioFlag(self, flag):
"""True to allow bone name playback"""
self.nameAudioFlag = flag
def playDescription(self):
"""Play the Bone description audio"""
try:
#print ("play " + boneObj.name + " description")
viz.playSound(path + "audio_descriptions2\\" + self.name + ".wav")
except ValueError:
print ("the name of the audio description file was wrong")
def removeBoneInfo(self):
"""Removes bone description and bone tool tip and clears the proximity counter used for debouncing"""
self.tooltip.disable([viz.RENDERING])
# self.dialogue.disable([viz.RENDERING])
self.clearProxCounter()
def getNameAudioFlag(self):
"""Return self.nameAudioFlag"""
return self.nameAudioFlag
def getGrabbedFlag(self):
"""Return self.grabbedFlag"""
return self.grabbedFlag
def setGrabbedFlag(self, flag):
"""
Used for determining if a bone was grabbed or not
True if bone was grabbed
"""
self.grabbedFlag = flag
def displayBoneInfo(self):
"""Displays the bone description and bone tool tip"""
self.tooltip.enable([viz.RENDERING])
self.dialogue.enable([viz.RENDERING])
def getDescAudioFlag(self):
"""Return seld.descAudioFlag """
return self.descAudioFlag
def setDescAudioFlag(self,val):
"""
used to determine whether or not to play bone description audio
0 = do not play dec audio
1 = play desc audio
"""
self.descAudioFlag = val
class DatasetInterface():
def __init__(self):
partOfElement = self.parseElementOntology('partof_element_parts.txt')
isAElement = self.parseElementOntology('isa_element_parts.txt')
self.fullOntology = {}
self.fullOntology.update(partOfElement)
self.fullOntology.update(isAElement)
self.ontologyByName = {}
names = [self.fullOntology[n]['name'] for n in self.fullOntology.keys()]
self.ontologyByName.update(dict(zip(names, self.fullOntology.values())))
self.allMetaData = self.parseMetaData() # Dictionary of dictionary with concept ID as key
def getByConcept(self, concept):
"""Get filenames(s) by concept id"""
pass
def getByName(self, name):
"""Get filenames(s) by concept name"""
pass
def getOntologySet(self, searchSets):
"""
Pull in filenames to load using a collection of set search
groups. Takes in a set of tuples specifying an operation (i.e. set.intersection,
set.union and set of set(s) on which to perform that operation, thus
filtering the desired subset.
"""
modelSet = []
for searchSet in searchSets:
setOperation = searchSet[0] # First entry should be the operation
filenames = []
for s in searchSet[1:]:
# Unpack groups of FMA concept names to FJ filenames
filenames.append([])
for conceptName in s:
try:
filenames[-1].extend(self.ontologyByName[conceptName]['filenames'])
except KeyError:
print 'Unknown name ', str(conceptName), '!'
continue
filenames[-1] = set(filenames[-1])
modelSet.extend(list(setOperation(*filenames)))
#remove all files from modelSet that are also found in ignoreSets
ignoreSets = config.ignoreSets
removeFromModelSet = []
for ignoreSet in ignoreSets:
try:
removeFromModelSet.extend(self.ontologyByName[ignoreSet]['filenames'])
except KeyError:
# print 'Unknown name for ignore set: ', str(ignoreSet)
continue
removeFromModelSet = set(removeFromModelSet)
modelSet = set(modelSet) - removeFromModelSet
return list(modelSet)
def getPreSnapSet(self):
#create lists of filenames that should be presnapped together
preSnapSets = config.preSnapMeshes
preSnap = []
regionSet = []
featureSet = []
for preSnapSetRegion in preSnapSets.keys():
try:
regionSet.extend(self.ontologyByName[preSnapSetRegion]['filenames'])
except KeyError:
print 'Unknown name for ignore set: ', str(ignoreSet)
continue
for preSnapSetFeature in preSnapSets[preSnapSetRegion]:
if preSnapSetFeature:
try:
featureSet.extend(self.ontologyByName[preSnapSetFeature]['filenames'])
except KeyError:
print 'Unknown name for ignore set: ', str(ignoreSet)
continue
else:
featureSet = regionSet
listOfFiles = set.intersection(set(regionSet), set(featureSet))
featureSet = []
preSnap.append(list(listOfFiles))
regionSet = []
return preSnap
def getMetaData(self, concept = None, file = None):
"""
Returns all associated metadata with a particular entity in a dictionary
"""
if concept:
print 'Pulling in multiple pieces of metadata not supported'
return None
elif file:
try:
thisMD = self.allMetaData[file]
except KeyError:
print 'Unknown filename!'
return None
else:
print 'No search criteria specified'
return None
return thisMD
def getColor(self, filename):
"""Pull in coloring from config, if it is defined"""
for ontologyName in config.colors.keys():
if filename in self.ontologyByName[ontologyName]['filenames']:
return config.colors[ontologyName]
break
else:
return (1,1,1)
def parseElementOntology(self, filename):
"""
Parse ontological relationship files supplied with the BodyParts3D dataset release.
Currrently only designed to handle isa_element* and partof_element* files.
"""
elementOntology = {}
with open(config.DATASET_PATH + filename, 'rb') as f:
reader = csv.reader(f, delimiter = '\t')
reader.next()
for line in reader:
if not elementOntology.has_key(line[0]):
elementOntology[line[0]] = {'concept':line[0],'name':line[1],'filenames':[line[2]]}
else:
elementOntology[line[0]]['filenames'].append(line[2])
return elementOntology
def parseMetaData(self):
with open(config.DATASET_PATH + 'metadata.json','rb') as f:
full = json.load(f)
for thisMD in full.values():
thisMD['centerPoint'] = rightToLeft(thisMD['centerPoint'])
thisMD['color'] = self.getColor(thisMD['filename'])
return full
def rightToLeft(center):
"""
Convert from right handed coordinate system to left handed
"""
return [center[0], center[1], center[2]*-1]