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Strategiecode1.py
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/
Strategiecode1.py
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import math
from soccersimulator import Vector2D, SoccerState, SoccerAction
from soccersimulator import SoccerTournament, SoccerTeam, SoccerMatch, Player, show
from soccersimulator.settings import *
from soccersimulator import BaseStrategy
###Creation de strategie
class fonceetshoot(BaseStrategy):
def __init__(self,name="ma strategie"):
BaseStrategy.__init__(self,name)
def compute_strategy(self,state,idteam,idplayer):
if idteam==2:
p = state.player_state(idteam, idplayer)
return SoccerAction(state.ball.position - p.position, Vector2D((GAME_WIDTH-state.ball.position.x),(GAME_HEIGHT/2-state.ball.position.y)))
elif idteam==1:
p = state.player_state(idteam, idplayer)
return SoccerAction(state.ball.position - p.position, Vector2D((0-state.ball.position.x),(GAME_HEIGHT/2-state.ball.position.y)))
class defenseduGoal(BaseStrategy):
def __init__(self,name="ma strategie"):
BaseStrategy.__init__(self,name)
def compute_strategy(self,state,idteam,idplayer):
p = state.player_state(idteam, idplayer)
if state.ball.position.x<40:
return SoccerAction(state.ball.position - p.position, Vector2D(GAME_WIDTH-state.ball.position.x,GAME_HEIGHT/2-state.ball.position.y))
if state.ball.position.x>110:
return SoccerAction(state.ball.position - p.position, Vector2D(0-state.ball.position.x,GAME_HEIGHT/2-state.ball.position.y))
if idteam==2:
p.position=Vector2D(0,GAME_HEIGHT/2)
p = state.player_state(idteam, idplayer)
if((p.position.x>5) and (p.position.y>GAME_HEIGHT/2+GAME_GOAL_HEIGHT) or (p.position.y<GAME_HEIGHT/2-GAME_GOAL_HEIGHT)):
p.position = Vector2D(0,GAME_HEIGHT/2)
return p.position
if idteam==1:
p.position=Vector2D(GAME_WIDTH,GAME_HEIGHT/2)
p = state.player_state(idteam, idplayer)
if((p.position.x<95)and(p.position.y>GAME_HEIGHT/2+GAME_GOAL_HEIGHT)or(p.position.y<GAME_HEIGHT/2-GAME_GOAL_HEIGHT)):
p.position = Vector2D(GAME_WIDTH,GAME_HEIGHT/2)
return p.position