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Bonus.py
434 lines (396 loc) · 16.2 KB
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Bonus.py
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from Spell import Spell,PasDEffet,getSpellMenu
from tkinter import *
import re
import Level
UP=re.compile('(?=[A-Z])')
class BonusMonstre :
isTrigger=False
hasTarget=False
hasLevel=False
is_cost_alterator = False
def __init__(self) :
self.parent=None
def constructor(self) :
return "CardPowers."+self.__class__.__name__+"()"
def afterInvocation(self,creature) :
pass
def whenPlayed(self,creature) :
pass
def additionalBonus(self,creature) :
pass
def otherDeath(self,creature) :
pass
def enemyDeath(self,creature):
pass
def beforeCombat(self,me,other) :
pass
def afterCombat(self,me,other) :
pass
def modifyOwnManaCost(self,cardinhand,cost):
return cost
def modifyTakenDamage(self,damage) :
return damage
#def damage(self,creature,damage) : # effect of bonus if damage taken
# pass
def death(self,creature) : # effect of bonus if creature die
pass
def endturn(self,monster): # Effect at the end of the turn
pass
def beginTurn(self,monster):
pass
def modifyPlayerSuffer(self,player,damage):
return damage
def attackAnimationSprite(self,sprite) :
return sprite
def modifyAttackChoice(self,targets):
return targets
def modifyDefenseChoice(self,targets):
return targets
def modifyManaCost(self,card,cost):
return cost
def modifySpellTargetChoice(self,targets):
return targets
def modifySpellTarget(self,targets) :
return targets
def spellLaunched(self,*args):
pass
def otherSpellLaunched(self,*args):
pass
def otherMonsterCreation(self,something):
pass
def getDescription(self):
return re.sub(UP,' ',self.__class__.__name__)
def getInlineDescription(self):
return re.sub(UP,' ',self.__class__.__name__)
def isChanged(self,*args) :
print ("bonus or trigger change")
choice=self.content.get()
exec('from CardPowers import '+ choice)
new=eval(choice+'()')
new.parent=self.parent
new.card=self.card
if self.parent :
#parent.spell=new
if type(self.parent)==type([]) :
print ("BonusMonstre changed in list")
self.parent[self.parent.index(self)]=new
else :
print ("BonusMonstre changed in widget")
self.parent.spell=new
else :
print ("BonusMonstre with no parent ?")
self.card.refreshWidget()
def initWidget(self,master,forother=False) :
self.content=StringVar()
self.content.set(self.__class__.__name__)
self.content.trace("w", self.isChanged)
self.widget=getBonusMenu(master,self.content,forother=forother)
#name_wid.pack()
return self.widget
def getStars(self):
return 0
def removed(self):
pass
class PasDeBonus(BonusMonstre) :
interest=0
def getCost(self,monster) :
return 0.
class BonusMonstreWithLevel(BonusMonstre) :
isTrigger=False
def __init__(self,level=1) :
self.level = level
self.parent=None
def constructor(self) :
return "CardPowers."+self.__class__.__name__+"("+str(self.level)+")"
def getDescription(self) :
return re.sub(UP,' ',self.__class__.__name__)+' '+ str(self.level)
def modifyLevel(self,*args) :
print ("modified level",self.level)
self.level=int(self.level_wid.get())
self.card.getCost()
def initWidget(self,master,forother=False) :
self.widget=PanedWindow(master,orient=HORIZONTAL)
self.content=StringVar()
self.content.set(self.__class__.__name__)
self.content.trace("w", self.isChanged)
name_wid=getBonusMenu(master,self.content,forother=forother)
self.widget.add(name_wid)
v=StringVar()
v.set(str(self.level))
self.level_wid=Spinbox(self.widget, from_=1, to=1000,textvariable=v,
command=self.modifyLevel )
self.level_wid.icursor(5)
self.widget.add(self.level_wid)
return self.widget
def getStars(self):
return 1
class BonusMonstreWithTwoLevels(BonusMonstre):
isTrigger=False
hasTarget=False
def __init__(self,level=1,level2=1) :
self.level = level
self.level2 = level2
self.parent=None
def constructor(self) :
return "CardPowers."+self.__class__.__name__+"("+str(self.level)+","+str(self.level2)+")"
def getDescription(self) :
return re.sub(UP,' ',self.__class__.__name__)+' '+ str(self.level)
def modifyLevel(self,*args) :
print ("modified level",self.level)
self.level=int(self.level_wid.get())
self.card.getCost()
def modifyLevel2(self,*args) :
print ("modified level",self.level)
self.level2=int(self.level_wid2.get())
self.card.getCost()
def initWidget(self,master,forother=False) :
self.widget=PanedWindow(master,orient=HORIZONTAL)
self.content=StringVar()
self.content.set(self.__class__.__name__)
self.content.trace("w", self.isChanged)
name_wid=getBonusMenu(master,self.content,forother=forother)
self.widget.add(name_wid)
v=StringVar()
a = StringVar()
v.set(str(self.level))
a.set(str(self.level2))
self.level_wid=Spinbox(self.widget, from_=0, to=1000,textvariable=v,
command=self.modifyLevel )
self.level_wid2=Spinbox(self.widget, from_=0, to=1000,textvariable=a,
command=self.modifyLevel2 )
self.level_wid.icursor(5)
self.level_wid2.icursor(5)
self.widget.add(self.level_wid)
self.widget.add(self.level_wid2)
return self.widget
def getStars(self):
return 1
class BonusMonstreGivingBonus(BonusMonstre) :
isTrigger=False
hasLevel=False
hasTarget=False
def __init__(self,spell=PasDeBonus(),restriction="") :
self.spell=spell
self.parent=None
self.restriction=restriction
self.interest=self.spell.interest
def constructor(self) :
return "CardPowers."+self.__class__.__name__+"("+self.spell.constructor()+",restriction='"+self.restriction+"')"
def getDescription(self):
return re.sub(UP,' ',self.__class__.__name__)+' :\n'+self.spell.getDescription()
def restrictionChanged(self,*args) :
self.restriction=self.restrict.get()
def initWidget(self,master,forother=False) :
self.spell.parent=self
self.spell.card=self.card
self.widget=PanedWindow(master,orient=HORIZONTAL)
self.content=StringVar()
self.content.set(self.__class__.__name__)
self.content.trace("w", self.isChanged)
name_wid=getBonusMenu(self.widget,self.content,forother=forother) # menu pour changer le BonusMonstreGivingBonus
#name_wid.pack()
self.widget.add(name_wid)
bonus_wid=self.spell.initWidget(self.widget,forother=True) # menu pour le bonus given
self.widget.add(bonus_wid)
self.restrict=StringVar()
self.restrict.set(self.restriction)
self.restrict.trace("w", self.restrictionChanged)
res_wid=Entry(self.widget,textvariable=self.restrict)
self.widget.add(res_wid)
return self.widget
def getStars(self):
return 3*self.spell.getStars()
class Trigger(BonusMonstre) :
isTrigger=True
def __init__(self,spell=None) :
if spell :
self.spell=spell
else :
self.spell=PasDEffet()
self.parent=None
self.interest=self.spell.getValue() # init est rappele quand la carte ou creature est cree
def constructor(self) :
return "CardPowers."+self.__class__.__name__+"("+self.spell.constructor()+")"
def getDescription(self) :
return re.sub(UP,' ',self.__class__.__name__)+' :\n'+self.spell.getDescription()
def getInlineDescription(self) :
return re.sub(UP,' ',self.__class__.__name__)+' :'+self.spell.getInlineDescription()
def initWidget(self,master,forother=False) :
self.spell.card=self.card
self.spell.parent=self
self.widget=PanedWindow(master,orient=HORIZONTAL)
self.content=StringVar()
self.content.set(self.__class__.__name__)
self.content.trace("w", self.isChanged)
name_wid=getBonusMenu(self.widget,self.content,forother=forother)
#name_wid.pack()
self.widget.add(name_wid)
spell_wid=self.spell.initWidget(self.widget)
self.widget.add(spell_wid)
return self.widget
def getStars(self):
return self.spell.getStars()
def getBonusMenu(master,variable,forother=False) :
import CardPowers
#print dir(CardPowers)
class_content=[p for p in dir(CardPowers) if hasattr(getattr(CardPowers,p),'getCost') and ('Effect' not in p)]
list_bonus=[p for p in class_content if issubclass(getattr(CardPowers,p),BonusMonstre)
and not getattr(CardPowers,p).isTrigger ]
if forother :
list_bonus.remove("Incarnation")
list_bonus.remove("NePeutPasAttaquer")
list_bonus.remove("NePeutPasAttaquerLesHeros")
list_bonus.remove("Errant")
list_bonus.remove("Charge")
list_bonus.remove("CoutReduit")
list_bonus.remove("CoutReduitGraduel")
nbPossibleBonus=len(list_bonus)
list_bonus+=[p for p in class_content if issubclass(getattr(CardPowers,p),BonusMonstre)
and getattr(CardPowers,p).isTrigger ] # liste comme texte pour menus
if forother :
list_bonus.remove("ALaPlaceDeLAttaque")
list_bonus.remove("CriDeGuerre")
#print list_bonus
bm = OptionMenu(master,variable,*list_bonus)
bm["menu"].insert_separator(nbPossibleBonus)
return bm
def getCostAlteratorMenu(master,variable) :
import CardPowers
#print dir(CardPowers)
class_content=[p for p in dir(CardPowers) if hasattr(getattr(CardPowers,p),'getCost') and ('Effect' not in p) and eval("CardPowers."+p).is_cost_alterator]
bm = OptionMenu(master,variable,*class_content)
return bm
class PlainteMaudite(Trigger) :
def getCost(self,monster) :
self.getStars()
return 0.
def getStars(self):
cout=self.spell.getCost()
if hasattr(self.spell,"level") and self.spell.level.__class__.__name__ != "NbFixe" :
#print("level non fixe, effet reduit")
cout*=0.7
if cout+3*self.spell.getStars()>=5:
# if self.spell.hasLevel :
# if self.spell.level.level>=1 :
# self.spell.level.level-=1
# if self.spell.getCost()+3*self.spell.getStars()<5:
# self.spell.level.level+=1
# else :
# if hasattr(self.spell,"level2") :
# self.spell.level2.level-=1
# if self.spell.getCost()+3*self.spell.getStars()<5:
# self.spell.level2.level+=1
return -2
elif cout+3*self.spell.getStars()>=2:
return -1
else:
return 0
def whenPlayed(self,creature):
if self.spell.willAct(creature):
creature.player.launch(creature,self.spell)
else:
creature.is_dead=True # pour annuler rale d agonie
creature.pv=0
for b in creature.bonus : # il faut quand meme enlever les bonus
#print "removed ",b
b.removed()
creature.die()
if self in creature.bonus :
creature.bonus.remove(self) # ameliore l evaluation par l ordi de la valeur de la creature
creature.starcost -= self.getStars()
#4print "\ncreature.starcost",creature.name,creature.starcost
def initWidget(self,master) :
self.spell.card=self.card
self.spell.parent=self
self.widget=PanedWindow(master,orient=HORIZONTAL)
self.content=StringVar()
self.content.set(self.__class__.__name__)
self.content.trace("w", self.isChanged)
name_wid=getBonusMenu(self.widget,self.content)
#name_wid.pack()
self.widget.add(name_wid)
spell_wid=self.spell.initWidget(self.widget,get_spell_menu = getNegativeSpellMenu, negative_target = True)
self.widget.add(spell_wid)
return self.widget
def getNegativeSpellMenu(master,variable) :
from tkinter import OptionMenu
#print dir(CardPowers)
list_spells = ['Assassinat','Degat','Bonus','BouclierDivin','Guerison','DegatSurSonHeros',
'GuerisonTotale','ReduitUnServiteurA1Vie','ReduitUnServiteurA1Att',"DefausserSoi"]
bm = OptionMenu(master,variable,*list_spells)
return bm
class CoutReduit(BonusMonstre) :
interest=0
is_cost_alterator = True
def getCost(self,monster) :
if monster.pv > 0:
co=[m.getCost(monster)+(m.getStars()>0)*1.2 for m in monster.bonus if not m.is_cost_alterator]
co=co+[monster.att*0.5,monster.pv*0.5]
co.sort(reverse=True)
co=[c*(0.16+i*0.05) for i,c in enumerate(co) if c>0]
else:
co = [0.15 * sum([b.getCost() for b in monster.bonus if not b.is_cost_alterator])]
return -sum(co)-0.3
def initWidget(self,master) :
self.content=StringVar()
self.content.set(self.__class__.__name__)
self.content.trace("w", self.isChanged)
self.widget=getCostAlteratorMenu(master,self.content)
#name_wid.pack()
return self.widget
def getStars(self):
return 1
def getDescription(self):
return "cout reduit"
def whenPlayed(self,monster) : # ameliore l evaluation par l ordi de la valeur de la creature
monster.bonus.remove(self)
monster.starcost-=1
class CoutReduitParSituation(CoutReduit, BonusMonstreWithLevel) :
interest=0
is_cost_alterator = True
def __init__(self,level=Level.NbFixe(1)) :
self.level = level
self.parent=None
def getValue(self):
return 1
def getCost(self,monster) :
return self.level.getCostMultiplier(self)
def modifyOwnManaCost(self,cardinhand,cost):
return cost - self.level.getLevel(cardinhand)
def getStars(self):
return 0
def constructor(self) :
#print "level is ",self.level
return "CardPowers."+self.__class__.__name__+"("+self.level.constructor()+")"
def getDescription(self) :
return "Cout Reduit de "+self.level.getDescription("",s=False)
def modifyLevelType(self,*args) :
print ("modified level type",self.level.__class__.__name__)
self.level=eval("Level."+self.add_level.get())()
self.card.getCost()
self.card.refreshWidget()
def modifyLevel(self):
print ("modified level to ",self.value.get())
self.level.modifyLevel(self.value.get())
self.card.getCost()
self.card.refreshWidget()
def initWidget(self,master) :
self.widget=PanedWindow(master,orient=HORIZONTAL)
self.content=StringVar()
self.content.set(self.__class__.__name__)
self.content.trace("w", self.isChanged)
name_wid=getCostAlteratorMenu(master,self.content)
#name_wid.pack()
self.widget.add(name_wid)
self.add_level=StringVar()
self.add_level.set(self.level.__class__.__name__)
self.level_wid=Level.getLevelMenu(self.widget, self.add_level)
self.add_level.trace('w', self.modifyLevelType)
self.widget.add(self.level_wid)
self.value=StringVar()
self.value.set(str(self.level.level))
value_wid=Spinbox(self.widget, from_=1, to=1000,textvariable=self.value,
command=self.modifyLevel )
value_wid.icursor(5)
self.widget.add(value_wid)
return self.widget