"Predictive Game Engine. This is a physics engine which can coexist with PyGame or run in batch mode with Python. It is implemented in Modula-2, C++, Python and maxima. Internally it predicts the time of next collision rather than test for a collision every frame."
This fork contains a modified version of PGE with:
- Per object gravity & elasticity
- Rotation & movement of static objects
- Transparancy (using alpha) of both foreground & background objects
- Poly6 and Poly10 support
The 'coursework' folder (in 'examples') features a pan flip game, where the user must move the pan to bounce the ball onto plate on the table. This example uses all of the modifications to the engine.