/
mgo_maya.py
736 lines (584 loc) · 32.8 KB
/
mgo_maya.py
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import maya.cmds as cmds
import os
import maya.mel
from PySide import QtCore, QtGui
import json
import mgo_convert
reload(mgo_convert)
class MgoMaya(object):
"""All Maya specific functionality"""
version = ".13"
def __init__(self):
print "mgo_maya version: " + MgoMaya.version
self.accepted_shaders = ['aiStandard', 'VRayMtl', 'RedshiftArchitectural']
self.accepted_renderers = ['vray', 'redshift', 'arnold']
self.icons_path = cmds.internalVar(upd=True) + "icons/"
if not cmds.pluginInfo('fbxmaya', q=True, l=True):
cmds.loadPlugin('fbxmaya')
def hover_message(self, message):
cmds.inViewMessage(amg='%s' % message, pos='botCenter', fade=True, fadeOutTime=500)
class Import(object):
def __init__(self, mgo_description):
self.geo = None
self.geo_name = None
self.shader_type = None
self.shader_name = None
self.previous_shader_name = None
self.previous_shading_group = None
self.shader = None
self.shading_group = None
self.sd = None # shader data
self.udim_format = None
if os.path.isfile(mgo_description):
with open(mgo_description, 'r') as fp:
description_data = json.load(fp)
if description_data:
# Load each description
for mgo_filepath in description_data:
self.import_data(mgo_description, mgo_filepath)
def import_data(self, mgo_description, mgo_filepath):
if not os.path.isfile(mgo_filepath):
return
with open(mgo_filepath, 'r') as fp:
self.sd = json.load(fp) # shader data
self.shader_type = self.sd['shader type']
self.shader_name = self.sd['shader name']
self.geo_name = self.sd['geo name']
self.previous_shader_name = "mGo_" + self.shader_name + "_mat"
self.previous_shading_group = "mGo_" + self.shader_name + "_SG"
if self.sd['geo import']:
self.import_geo()
# create shader / textures only if attributes or channels checkboxes were checked in mari
if self.sd['channels import'] or self.sd['attributes import']:
self.get_udim_format()
#self.delete_old_shader_connections()
if self.shader_type == 'VRayMtl':
self.prepare_vray_shader()
elif self.shader_type == 'Ai Standard':
self.prepare_arnold_shader()
elif self.shader_type == 'Redshift Architectural':
self.prepare_redshift_shader()
# keep old shader if it exists, otherwise create new one
if cmds.objExists(self.previous_shader_name):
self.shader = self.previous_shader_name
print "updating previous %s mat" % self.shader_type
else:
self.shader = cmds.shadingNode("%s" % self.shader_type, asShader=True, n=self.previous_shader_name)
print "created new %s mat" % self.shader_type
# keep old shading group if exists, otherwise create new one
if cmds.objExists(self.previous_shading_group):
self.shading_group = self.previous_shading_group
else:
self.shading_group = cmds.sets(n=self.previous_shading_group, r=True, nss=True, em=True)
cmds.connectAttr('%s.outColor' % self.shader, '%s.surfaceShader' % self.shading_group)
# create filenode for each channel
for channel, value in self.sd['channels'].iteritems():
texture_path = value[1].replace('$UDIM', self.udim_format)
filenode_name = self.geo_name + "_" + channel
if not cmds.objExists(filenode_name):
filenode = cmds.shadingNode("file", asTexture=True, n=filenode_name)
# set other filenode attrs
cmds.setAttr('%s.fileTextureName' % filenode, texture_path, type="string")
cmds.setAttr(filenode + '.alphaIsLuminance', 1)
cmds.setAttr(filenode + '.uvTilingMode', 3)
if self.sd['filter type'] == "None":
cmds.setAttr(filenode + '.filterType', 0)
elif self.sd['filter type'] == "Mipmap":
cmds.setAttr(filenode + '.filterType', 1)
# connect filenode to shader
try:
cmds.connectAttr('%s.outColor' % filenode, '%s.%s' % (self.shader, channel))
except:
cmds.connectAttr('%s.outAlpha' % filenode, '%s.%s' % (self.shader, channel))
def delete_old_shader_connections(self):
pass
"""
allnodes = []
sgs = pm.ls(set=True, type='shadingEngine')
for s in sgs:
if "SHD" in s.name(): nodes = pm.listHistory(s.name(), f=0)
print nodes
for node in nodes:
nType = pm.nodeType(node)
if nType != "mesh": allnodes.append(node)
for node in allnodes: if
node != '_vray':
try:
pm.delete(node) except:
pass
run_kill_SHDs()
#
try:
# get downnodes
downNodes = cmds.listHistory(matName)
check = cmds.ls(downNodes, type='file')
check += cmds.ls(downNodes, type='gammaCorrect')
check += cmds.ls(downNodes, tex=True)
# delete them
try:
cmds.delete(check)
print "deleted old file, utility nodes"
except TypeError:
pass
except ValueError:
print "Trying to delete old shader nodes."
# print a msg in case the shader exists but the delete process failed.
if cmds.objExists(matName) == True:
print "Could not find any node connected to the shader: '" + matName + "' make sure the shader exists."
# try to delete any possible remain shader network left just one time for each obj.
global shaderNetworkDel
if shaderNetworkDel != True:
shaderNetworkDel = True
try:
cmds.delete(nameSpace + str(geoName) + "_samplerInfo")
cmds.delete(nameSpace + str(geoName) + "_samplerInfo_reverse")
except:
pass
# delete displacement node and texture
try:
dispNode = nameSpace + "mGo_" + curShaderStr + "_dispNode"
downNodes = cmds.listHistory(dispNode)
check = cmds.ls(downNodes)
cmds.delete(check)
except:
pass
"""
def get_udim_format(self):
udim = self.sd['udim']
if udim == 'multi':
if self.sd['shader type'] == "Ai Standard":
self.udim_format = "<udim>"
elif self.sd['shader type'] == "VRayMtl":
self.udim_format = "<UDIM>"
elif self.sd['shader type'] == "Redshift Architectural":
self.udim_format = "<UDIM>"
else:
self.udim_format = udim
def import_geo(self):
print "importing geo"
mari_geo_path = self.sd['geo path']
geo_list = cmds.ls(tr=True)
for geo in geo_list:
if self.geo_name == geo:
self.geo = geo
if not self.geo:
try:
# self.geo = cmds.file(mari_geo_path, i=True, f=True, options='mo=0')
self.geo = cmds.file(mari_geo_path, i=True, f=True, rnn=True, namespace="", options='mo=0')
# self.geo = cmds.rename(file_name + "_obj:polySurface1", geoName)
print "geo imported"
cmds.inViewMessage(amg='Object imported', pos='botCenter', fade=True, fadeOutTime=500)
except:
self.geo = None
print "GEO IMPORT FAILED - (geo has likely been moved from the original mari import location)"
print "Mari Geo path: " + mari_geo_path
def replace_converted_attr_and_channel_names(self, converted_attrs, converted_channels):
self.sd['attributes'] = {}
for key, value in converted_attrs.iteritems():
self.sd['attributes'][key] = value
self.sd['channels'] = {}
for key, value in converted_channels.iteritems():
self.sd['channels'][key] = value
def prepare_vray_shader(self):
# load plugin
if not cmds.pluginInfo('vrayformaya', q=True, l=True):
cmds.loadPlugin('vrayformaya')
if cmds.getAttr("defaultRenderGlobals.ren") != 'vray':
cmds.setAttr('defaultRenderGlobals.ren', 'vray', type='string')
# convert mari attr names to maya vray attr names
converted_attrs = mgo_convert.VRayMtl(self.sd['attributes'], reverse=True)
converted_channels = mgo_convert.VRayMtl(self.sd['channels'], reverse=True)
self.replace_converted_attr_and_channel_names(converted_attrs, converted_channels)
def prepare_arnold_shader(self):
# load plugin
if not cmds.pluginInfo('mtoa', q=True, l=True):
cmds.loadPlugin('mtoa')
if cmds.getAttr("defaultRenderGlobals.ren") != 'arnold':
cmds.setAttr('defaultRenderGlobals.ren', 'arnold', type='string')
cmds.callbacks(executeCallbacks=True, hook='updateMayaRenderingPreferences')
# convert mari attr names to arnold attr names
converted_attrs = mgo_convert.AiStandard(self.sd['attributes'], reverse=True)
for attr in converted_attrs:
self.sd['attributes'][attr[0]] = attr[1]
def prepare_redshift_shader(self):
# load plugin
if not cmds.pluginInfo('redshift4maya', q=True, l=True):
cmds.loadPlugin('redshift4maya')
if cmds.getAttr("defaultRenderGlobals.ren") != 'redshift':
cmds.setAttr('defaultRenderGlobals.ren', 'redshift', type='string')
# convert mari attr names to redshift attr names
converted_attrs = mgo_convert.RedshiftArchitectural(self.sd['attributes'], reverse=True)
for attr in converted_attrs:
self.sd['attributes'][attr[0]] = attr[1]
class GeoExport(object):
def __init__(self, project, assets_path, send_mode, tex_res, subdivs, is_animated):
self.project = project
self.assets_path = assets_path
self.send_mode = send_mode
self.tex_res = tex_res
self.subdivs = subdivs
self.is_animated = is_animated
#self.send_shader = send_shader
self.selected_geo = []
self.start_anim = 1
self.end_anim = 1
self.export_geo_main()
def export_geo_main(self):
geo_export_list = []
if self.is_animated:
self.start_anim = cmds.playbackOptions(query=True, minTime=True)
self.end_anim = cmds.playbackOptions(query=True, maxTime=True)
self.selected_geo = cmds.ls(selection=True, typ='mesh', dag=True)
if not self.selected_geo:
cmds.inViewMessage(amg='Please select geometry for export', pos='botCenter', fade=True,
fadeOutTime=500)
return
if self.send_mode == "new":
print "new"
if not os.path.exists(self.assets_path + "/" + self.project):
os.makedirs(self.assets_path + "/" + self.project)
print self.assets_path + "/" + self.project
for geo in self.selected_geo:
geo_transform = cmds.listRelatives(geo, parent=True)[0] # will also serve as the geo name
geo_export_list.append(geo_transform)
abc_selection = '-root ' + ' -root '.join(geo_export_list)
print abc_selection
geo_filename = self.assets_path + "/" + self.project + "/" + geo_transform + ".abc"
print geo_filename
maya.mel.eval('AbcExport -j "-uvWrite -worldSpace %s -file %s";' % (abc_selection, geo_filename))
#maya.mel.eval('AbcExport - j "-uvWrite -frameRange 1 120 -dataFormat ogawa -root |poo -file C:/Users/Computer-PC/Documents/Mari/mGo/Assets/new/poo.abc";
# create version in a filename
"""
geo_list = cmds.ls(selection=True, typ='transform', l= True)
b = ""
print geo_list
for g in geo_list:
a = '-root ' + g + " "
b = b + a
#b.append(a)
print b
maya.mel.eval('file -force -options "v=0;" -typ "FBX export" -pr -es "C:/Users/Computer-PC/Documents/Mari/mGo/Assets/new/fbx6.fbx"')
start_anim = 1
end_anim = 1
filename = 'C:/Users/Computer-PC/Documents/Mari/mGo/Assets/new/bbb.abc'
maya.mel.eval('AbcExport - j "-uvWrite -worldSpace -frameRange %s %s -dataFormat ogawa %s -file %s";' % (start_anim, end_anim, b, filename))
for geo in geo_list:
print geo
filename = 'C:/Users/Computer-PC/Documents/Mari/mGo/Assets/new/' + geo + ".abc"
print filename
maya.mel.eval('AbcExport - j "-uvWrite -worldSpace -frameRange %s %s -dataFormat ogawa -root %s -file %s";' % (start_anim, end_anim, geo_list, filename))
for mesh in selectedMeshes:
current_mesh = cmds.listRelatives(mesh, parent=True)[0]
string $roots[] = `ls -assemblies`;
geo_list.append(current_mesh)
abc_selection = '-root ' + ' -root '.join(geo_list)
print abc_selection
myObjList.append(currentMesh)
#AbcExport -j "-frameRange 1 120 -uvWrite -dataFormat ogawa -root |poo -file C:/Users/Computer-PC/Documents/Mari/mGo/Assets/new/poo.abc";
maya.mel.eval('AbcExport - j "-uvWrite -frameRange %s %s -dataFormat ogawa -root %s -file %s";' % (start_anim, end_anim, root, filename))
#maya.mel.eval('AbcExport -j "-uvWrite -worldSpace %s -file %s";' % (abc_selection, geo_filename))
version = filepath.rsplit('_', 1)[1].split('.', 1)[0]
# create a new version number
up_take = int(version[1:]) + 1
to_string = str(up_take)
new_take = "v" + to_string.zfill(3)
filepath = filepath.rsplit('/', 1)[0]
"""
def create_geo_data(self, geo, namespace, groups, filepath, filename, start_frame, end_frame):
pass
"""
data = {'geo': geo,
'sd level': self.subdivs,
'sd method': "Catmull Clark",
'sd boundary': "Always Sharp",
'send mode': self.send_mode,
'project': self.project,
'namespace': namespace,
'groups': groups,
'filepath': filepath,
'tex resolution': self.tex_res,
'is animated': self.is_animated,
'start frame': start_frame,
'end frame': end_frame,
'filename': filename,
'shaders only': False}
if self.subdivs is 'auto':
# see if 'smooth mesh preview' is checked, if not subdivs will be 0
if cmds.getAttr('%s.displaySmoothMesh' % geo) == 2:
# Get the value from SmoothPreviewForRender ?
if cmds.getAttr('%s.useSmoothPreviewForRender' % geo) == 1:
data['sd_level'] = str(cmds.getAttr('%s.smoothLevel' % geo))
else:
data['sd_level'] = str(cmds.getAttr('%s.renderSmoothLevel' % geo))
if cmds.getAttr('%s.smoothDrawType' % geo) != 0:
# 0 - (No Interpolation), 1 - (Sharp Edges and Corners), 2 - (Sharp Edges), 3 - (All sharp)
if cmds.getAttr('%s.osdFvarBoundary' % geo) == 0:
data['sd_boundary'] = None
if cmds.getAttr('%s.osdFvarBoundary' % geo) == 1:
if cmds.getAttr('%s.osdFvarPropagateCorners' % geo) == 0:
data['sd_boundary'] = 'Edge And Corner'
else:
data['sd_boundary'] = 'Always Sharp'
if cmds.getAttr('%s.osdFvarBoundary' % geo) == 2:
data['sd_boundary'] = 'Edge Only'
else:
data['sd_boundary'] = 'Always Sharp'
else:
# Maya's default subdivision method
if cmds.getAttr('%s.smoothUVs' % geo) == 1:
# 0 - Smooth all, 1 - Smooth Internal, 2 - Do not Smooth
if (cmds.getAttr('%s.keepMapBorders' % geo) == 0) \
or (cmds.getAttr('%s.keepMapBorders' % geo) == 1):
data['sd_boundary'] = 'Edge Only'
else:
data['sd_boundary'] = 'Always Sharp'
else:
data['sd_boundary'] = None
return data
"""
def export_cameras(self, assets_path, project):
valid_cameras = None
selected_cameras = cmds.ls(sl=True, dag=True, ca=True)
for cam in selected_cameras:
if cam != "perspShape" and cam != "topShape" and cam != "frontShape" and cam != "sideShape":
valid_cameras = True
if not valid_cameras:
cmds.inViewMessage(
amg="No valid cameras selected (default 'persp' camera not supported in FBX export)",
pos='botCenter', fade=True, fadeOutTime=500)
return
start_frame = str(cmds.playbackOptions(query=True, minTime=True))
end_frame = str(cmds.playbackOptions(query=True, maxTime=True))
if not os.path.exists(assets_path + "/" + project):
os.makedirs(assets_path + "/" + project)
output_file = assets_path + "/" + project + "/" + project + "_cameras.fbx"
print "Camera file name: " + output_file
# save the cameras to assets folder
maya.mel.eval('FBXExportFileVersion "FBX201200"')
maya.mel.eval('FBXExportInAscii -v true')
maya.mel.eval("FBXExportCameras -v true")
cmds.file(output_file, force=True, options='v=0', type='FBX export', pr=True, es=True)
return [output_file, start_frame, end_frame]
def export_shaders_to_presets_dir(self, presets_path):
shaders = cmds.selectedNodes()
if not shaders:
cmds.inViewMessage(amg='Please select Shaders for Export', pos='midCenter', fade=True, fadeOutTime=500)
return
for shader in shaders:
shader_type = cmds.nodeType(shader)
if shader_type not in self.accepted_shaders:
cmds.inViewMessage(amg='Please select from the following shader types: %s ' % self.accepted_shaders,
pos='midCenter', fade=True, fadeOutTime=500)
return
directory = str(QtGui.QFileDialog.getExistingDirectory(dir=presets_path,
caption="Choose Shader Preset Directory"))
if directory:
directory = directory.replace('\\', '/')
for shader in shaders:
data = self.get_shader_data(shader)
output_path = directory + "/" + data['shader name'] + ".pre"
with open(output_path, 'w') as outfile:
json.dump(data, outfile, sort_keys=True, indent=4, separators=(',', ': '))
cmds.inViewMessage(amg='Export finished', pos='midCenter', fade=True, fadeOutTime=500)
def get_shader_data(self, shader):
data = {}
data['shader name'] = shader.replace("mGo_", "")
data['shader type'] = cmds.nodeType(shader)
data['renderer'] = cmds.getAttr('defaultRenderGlobals.currentRenderer')
data['pre_converted_attributes'] = {}
data['attributes'] = {}
shader_attrs = cmds.listAttr(shader)
for attr in shader_attrs:
attr_type = cmds.getAttr(shader + "." + attr, type=True)
if attr_type != "message": # message attributes have no values
attr_value = cmds.getAttr(shader + "." + attr, sl=True)
if type(attr_value) == list:
attr_value = attr_value[0]
attr_list = [attr_value, attr_type]
data['pre_converted_attributes'][attr] = attr_list
data['attributes'] = mgo_convert.VRayMtl(data['pre_converted_attributes'])
data.pop('pre_converted_attributes', None)
return data
class HDRIRender(object):
def __init__(self, assets_path, project, send_mode, render_position):
self.assets_path = assets_path
self.project = project
self.send_mode = send_mode
self.render_position = render_position
self.accepted_renderers = ['vray', 'redshift', 'arnold']
self.image_path = cmds.renderSettings(firstImageName=True, fpt=True)[0].rsplit('.', 1)[0] + '.exr'
self.render_geo = cmds.ls(sl=True, typ="transform")
self.current_renderer = cmds.getAttr('defaultRenderGlobals.currentRenderer')
self.render_camera = cmds.modelPanel("modelPanel4", query=True, camera=True)
self.render_camera_xforms = cmds.xform(self.render_camera, q=True, ws=True, m=True)
self.final_path = None
self.hdri_render_main()
self.finalise_render()
self.prepare_image_path()
def hdri_render_main(self):
if self.current_renderer not in self.accepted_renderers:
cmds.inViewMessage(amg="This feature currently supports Vray, Arnold or Redshift renderers only",
pos="botCenter", fade=True)
return
if self.render_position == "object":
if not self.render_geo:
cmds.inViewMessage(amg="Please Select an Object from which to render HDRI View",
pos="botCenter", fade=True)
return
else:
# get averaged centre of selected objects
x, y, z = 0, 0, 0
for geo in self.render_geo:
xyz = cmds.objectCenter(geo)
x += xyz[0]
y += xyz[1]
z += xyz[2]
objs_centre = x / len(self.render_geo), y / len(self.render_geo), z / len(self.render_geo)
cmds.hide(self.render_geo) # hide objects while rendering
# zero out any camera rotations and reposition to objects centre if needed
cmds.setAttr("%s.rotate" % self.render_camera, 0, 0, 0)
if self.render_position == "object":
cmds.setAttr("%s.translate" % self.render_camera, objs_centre[0], objs_centre[1], objs_centre[2])
if self.current_renderer == "vray":
self.vray_render()
if self.current_renderer == "redshift":
self.redshift_render()
if self.current_renderer == "arnold":
self.arnold_render()
def vray_render(self):
background_invisible = None # Vray's dome light attr for toggling background visibility
render_layer = cmds.editRenderLayerGlobals(query=True, currentRenderLayer=True)
# store original render settings
prev_width = cmds.getAttr('vraySettings.width')
prev_height = cmds.getAttr('vraySettings.height')
prev_aspect_ratio = cmds.getAttr('vraySettings.aspectRatio')
prev_image_format = cmds.getAttr('vraySettings.imageFormatStr')
prev_cam_type = cmds.getAttr('vraySettings.cam_type')
prev_cam_override_fov = cmds.getAttr('vraySettings.cam_overrideFov')
prev_cam_fov = cmds.getAttr('vraySettings.cam_fov')
prev_no_alpha = cmds.getAttr('vraySettings.noAlpha')
# apply new settings
cmds.setAttr('vraySettings.width', 2000)
cmds.setAttr('vraySettings.height', 1000)
cmds.setAttr('vraySettings.aspectRatio', 2000/1000)
cmds.setAttr('vraySettings.imageFormatStr', 'exr', type='string')
cmds.setAttr('vraySettings.cam_type', 1)
cmds.setAttr('vraySettings.cam_overrideFov', 1)
cmds.setAttr('vraySettings.cam_fov', 360)
cmds.setAttr('vraySettings.noAlpha', 1)
dome_light = cmds.ls(type="VRayLightDomeShape")[0]
sky = cmds.ls(type="VRaySky")
if dome_light:
background_invisible = cmds.getAttr(dome_light + '.invisible')
if not sky:
if background_invisible is True:
cmds.setAttr("%s.invisible" % dome_light, 0)
# render...
args = ('-camera', self.render_camera, '-layer', render_layer, '-w', 2000, '-h', 1000)
cmds.vrend(*args)
# restore settings
if background_invisible:
cmds.setAttr(dome_light[0] + '.invisible', background_invisible)
cmds.setAttr('vraySettings.width', prev_width)
cmds.setAttr('vraySettings.height', prev_height)
cmds.setAttr('vraySettings.aspectRatio', prev_aspect_ratio)
cmds.setAttr('vraySettings.imageFormatStr', prev_image_format, type='string')
cmds.setAttr('vraySettings.cam_type', prev_cam_type)
cmds.setAttr('vraySettings.cam_overrideFov', prev_cam_override_fov)
cmds.setAttr('vraySettings.cam_fov', prev_cam_fov)
cmds.setAttr('vraySettings.noAlpha', prev_no_alpha)
def redshift_render(self):
background_enabled = None # redshift's dome light attr for toggling background visibility
# store original settings
prev_width = cmds.getAttr('defaultResolution.width')
prev_height = cmds.getAttr('defaultResolution.height')
prev_device_aspect_ratio = cmds.getAttr('defaultResolution.deviceAspectRatio')
prev_format = cmds.getAttr('redshiftOptions.imageFormat')
# apply new settings
cmds.setAttr('defaultResolution.width', 2000)
cmds.setAttr('defaultResolution.height', 1000)
cmds.setAttr('defaultResolution.deviceAspectRatio', 2000 / 1000)
cmds.setAttr("redshiftOptions.imageFormat", 1)
cmds.setAttr("%s.rsCameraType" % self.render_camera, 3)
dome_light = cmds.ls(type="RedshiftDomeLight")
sky = cmds.ls(type="RedshiftEnvironment")
if dome_light:
background_enabled = cmds.getAttr(dome_light[0] + '.background_enable')
if not sky:
if background_enabled is False:
cmds.setAttr('redshiftDomeLightShape1.background_enable', 1)
# render...
cmds.rsRender(render=True, camera=self.render_camera)
# restore settings
cmds.setAttr('defaultResolution.width', prev_width)
cmds.setAttr('defaultResolution.height', prev_height)
cmds.setAttr('defaultResolution.deviceAspectRatio', prev_device_aspect_ratio)
cmds.setAttr('redshiftOptions.imageFormat', prev_format)
if background_enabled is not None:
cmds.setAttr('redshiftDomeLightShape1.background_enable', background_enabled)
def arnold_render(self):
sky_transform = None
# store original settings
prev_width = cmds.getAttr('defaultResolution.width')
prev_height = cmds.getAttr('defaultResolution.height')
prev_device_aspect_ratio = cmds.getAttr('defaultResolution.deviceAspectRatio')
driver = cmds.ls('defaultArnoldDriver')
prev_format = cmds.getAttr(driver[0] + '.aiTranslator')
prev_cam_type = cmds.getAttr(self.render_camera + '.aiTranslator')
# apply new settings
cmds.setAttr('defaultResolution.width', 2000)
cmds.setAttr('defaultResolution.height', 1000)
cmds.setAttr('defaultResolution.deviceAspectRatio', 2000 / 1000)
cmds.setAttr(driver[0] + '.aiTranslator', 'exr', type='string')
cmds.setAttr("%s.aiTranslator" % self.render_camera, "spherical", type="string")
dome_light = cmds.ls(type="aiSkyDomeLight")
sky = cmds.ls(type="aiSky")
if dome_light:
dome_transform = cmds.listRelatives(dome_light, parent=True, fullPath=True)
if not sky:
'''if domelight exists but no sky (background), create one (making the HDRI visible in render)
and set dome texture, rotation and intensity values'''
dome_texture = cmds.listConnections(dome_light[0] + '.color')[0]
if dome_texture is not None:
# create new aiSky and plug in dome texture
ai_sky = cmds.shadingNode("aiSky", asUtility=True)
sky_transform = cmds.listRelatives(ai_sky, allParents=True)
cmds.connectAttr("%s.message" % ai_sky, "defaultArnoldRenderOptions.background", f=True)
cmds.connectAttr("%s.outColor" % dome_texture, "%s.color" % ai_sky, f=True)
# query dome light attrs
dome_intensity = cmds.getAttr(dome_light[0] + '.intensity')
dome_format = cmds.getAttr(dome_light[0] + '.format')
dome_rotation = cmds.getAttr(dome_transform[0] + '.rotateY')
# set as aiSky attrs
cmds.setAttr('aiSky1.format', dome_format)
cmds.setAttr('aiSky1.intensity', dome_intensity)
cmds.setAttr(sky_transform[0] + '.rotateY', dome_rotation)
# render...
cmds.arnoldRender(cam=self.render_camera)
if sky_transform is not None:
cmds.delete(sky_transform)
cmds.setAttr('defaultResolution.width', prev_width)
cmds.setAttr('defaultResolution.height', prev_height)
cmds.setAttr('defaultResolution.deviceAspectRatio', prev_device_aspect_ratio)
cmds.setAttr(driver[0] + '.aiTranslator', prev_format, type='string')
cmds.setAttr(self.render_camera + '.aiTranslator', prev_cam_type, type='string')
def finalise_render(self):
# unhide geo, reposition camera
if self.render_geo:
cmds.showHidden(self.render_geo)
cmds.setAttr("%s.xformMatrix" % self.render_camera, self.render_camera_xforms, type="matrix")
def prepare_image_path(self):
import shutil
if not os.path.exists(self.assets_path + "/" + self.project):
os.makedirs(self.assets_path + "/" + self.project)
render_view = "camera_view"
if self.render_geo:
if len(self.render_geo) > 1:
render_view = "geo_group"
else:
render_view = self.render_geo[0]
self.final_path = self.assets_path + "/" + self.project + "/" + render_view + "_" + "hdri" + ".exr"
print "copying image from: " + str(self.image_path)
print "to: " + str(self.final_path)
# copy HDRI to Mari Folder
shutil.copy(self.image_path, self.final_path)