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guess_number.py
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guess_number.py
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import string
import random
from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtGui import QIntValidator, QTextCursor
class Message(object):
start = '智力竞赛现在开始!\n'
success = '聪明伶俐一百分!\n'
fail1 = '真可惜,您在本次竞赛中挑战失败,请继续努力!\n'
fail2 = '本次题目的答案是{}'
alert = '输入数字非法, 请输入4位不重复的数字.'
title_help = '游戏帮助'
help = '''1.游戏开始,计算机将随机产生一个各位数字不重复的四位数.
2.请将您猜的数填在输入框内按回车或"提交"按钮提交.
3.当获得合法的输入数字后,计算机会将您提交的数与它刚才生成的数进行比较,并通过"历史记录"框输出比较结果,比较结果以"?A?B"的形式显示.A表示位置和数字均正确,B表示数字正确但位置不正确.比如:"2A1B"表示您已经将2个正确的数字填入了正确的位置,但还有一个数字是正确的,只是填错了位置.当然,还有一个错误的数字,否则,就是"2A2B"了.
4.您共有8次机会,在8次内猜出"4A0B"的答案,则本局智力挑战成功,将获得10分的奖励;否则,就挑战失败,并将会被扣掉10分.
5.本游戏可以锻炼您的逻辑推理能力,请马上开始挑战吧!
祝您好运!
'''
title_about = '关于'
about = '作者: KomorebiSaw'
class Ui_MainWindow(object):
def __init__(self):
# 总共猜对的次数
self.correct = 0
# 总共猜错的次数
self.wrong = 0
# 单局最多输入次数
self.max_retry = 8
self.start = False
self.debug = False
self.msg = Message()
self.count = 0
self.number = ''
def set_score(self):
correct = self.correct
wrong = self.wrong
self.guess_correct.setText(str(correct))
self.guess_wrong.setText(str(wrong))
score = (correct - wrong) * 10
self.score.setText(str(score))
def reset(self):
# 一局里的计数
self.count = 1
# 正确数字
self.number = self.generate_num()
# print(self.number)
@staticmethod
def generate_num():
digits = string.digits
s = ''
for i in range(4):
a = random.choice(digits)
s += a
digits = digits.replace(a, '') # not repeat
return s
def setupUi(self, MainWindow):
self.MainWindow = MainWindow
MainWindow.setWindowIcon(QtGui.QIcon('Only.ico'))
MainWindow.setObjectName("MainWindow")
MainWindow.setEnabled(True)
MainWindow.setFixedSize(330, 280)
self.centralwidget = QtWidgets.QWidget(MainWindow)
self.centralwidget.setObjectName("centralwidget")
self.label_2 = QtWidgets.QLabel(self.centralwidget)
self.label_2.setGeometry(QtCore.QRect(20, 11, 31, 16))
self.label_2.setObjectName("label_2")
self.user_input = QtWidgets.QLineEdit(self.centralwidget)
self.user_input.setGeometry(QtCore.QRect(50, 10, 211, 20))
self.user_input.setMaxLength(4)
self.user_input.setObjectName("user_input")
self.groupBox = QtWidgets.QGroupBox(self.centralwidget)
self.groupBox.setGeometry(QtCore.QRect(6, 40, 321, 120))
self.groupBox.setObjectName("groupBox")
self.label_3 = QtWidgets.QLabel(self.groupBox)
self.label_3.setGeometry(QtCore.QRect(180, 21, 31, 16))
self.label_3.setObjectName("label_3")
self.label_4 = QtWidgets.QLabel(self.groupBox)
self.label_4.setGeometry(QtCore.QRect(180, 56, 31, 16))
self.label_4.setObjectName("label_4")
self.label_5 = QtWidgets.QLabel(self.groupBox)
self.label_5.setGeometry(QtCore.QRect(180, 90, 31, 16))
self.label_5.setObjectName("label_5")
self.history = QtWidgets.QTextEdit(self.groupBox)
self.history.setGeometry(QtCore.QRect(10, 20, 142, 90))
font = QtGui.QFont()
font.setFamily("simSun")
font.setPointSize(10)
self.history.setFont(font)
self.history.setReadOnly(True)
self.history.setObjectName("textEdit")
self.guess_correct = QtWidgets.QLineEdit(self.groupBox)
self.guess_correct.setGeometry(QtCore.QRect(210, 20, 100, 20))
self.guess_correct.setReadOnly(True)
self.guess_correct.setObjectName("lineEdit")
self.guess_correct.setAlignment(QtCore.Qt.AlignRight)
self.guess_wrong = QtWidgets.QLineEdit(self.groupBox)
self.guess_wrong.setGeometry(QtCore.QRect(210, 56, 100, 20))
self.guess_wrong.setReadOnly(True)
self.guess_wrong.setObjectName("lineEdit_2")
self.guess_wrong.setAlignment(QtCore.Qt.AlignRight)
self.score = QtWidgets.QLineEdit(self.groupBox)
self.score.setGeometry(QtCore.QRect(210, 90, 100, 20))
self.score.setReadOnly(True)
self.score.setObjectName("lineEdit_3")
self.score.setAlignment(QtCore.Qt.AlignRight)
self.new_game = QtWidgets.QPushButton(self.centralwidget)
self.new_game.setGeometry(QtCore.QRect(65, 210, 75, 23))
self.new_game.setAutoDefault(False)
self.new_game.setObjectName("new_game")
self.exit = QtWidgets.QPushButton(self.centralwidget)
self.exit.setGeometry(QtCore.QRect(185, 210, 75, 23))
self.exit.setAutoDefault(False)
self.exit.setDefault(False)
self.exit.setFlat(False)
self.exit.setObjectName("exit")
self.submit_button = QtWidgets.QPushButton(self.centralwidget)
self.submit_button.setGeometry(QtCore.QRect(270, 9, 51, 23))
self.submit_button.setObjectName("submit_button")
self.output_info = QtWidgets.QTextEdit(self.centralwidget)
self.output_info.setGeometry(QtCore.QRect(6, 160, 321, 45))
self.output_info.setReadOnly(True)
self.output_info.setObjectName("textEdit_2")
self.output_info.setAlignment(QtCore.Qt.AlignCenter)
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 330, 21))
self.menubar.setObjectName("menubar")
self.menu = QtWidgets.QMenu(self.menubar)
self.menu.setTearOffEnabled(False)
self.menu.setToolTipsVisible(False)
self.menu.setObjectName("menu")
self.menu_2 = QtWidgets.QMenu(self.menubar)
self.menu_2.setObjectName("menu_2")
MainWindow.setMenuBar(self.menubar)
self.statusbar = QtWidgets.QStatusBar(MainWindow)
self.statusbar.setObjectName("statusbar")
MainWindow.setStatusBar(self.statusbar)
self.actionNew_Game = QtWidgets.QAction(MainWindow)
self.actionNew_Game.setObjectName("actionNew_Game")
self.actionExit = QtWidgets.QAction(MainWindow)
self.actionExit.setObjectName("actionExit")
self.actionHelp = QtWidgets.QAction(MainWindow)
self.actionHelp.setObjectName("actionHelp")
self.actionAbout = QtWidgets.QAction(MainWindow)
self.actionAbout.setObjectName("actionAbout")
self.actionExit_2 = QtWidgets.QAction(MainWindow)
self.actionExit_2.setMenuRole(QtWidgets.QAction.TextHeuristicRole)
self.actionExit_2.setObjectName("actionExit_2")
self.menu.addAction(self.actionNew_Game)
self.menu.addAction(self.actionExit_2)
self.menu_2.addAction(self.actionHelp)
self.menu_2.addAction(self.actionAbout)
self.menubar.addAction(self.menu.menuAction())
self.menubar.addAction(self.menu_2.menuAction())
self.bind()
self.set_score()
def bind(self):
MainWindow = self.MainWindow
self.retranslateUi(MainWindow)
# 退出
self.exit.clicked.connect(MainWindow.close)
self.actionExit_2.triggered.connect(MainWindow.close)
# 提交
self.submit_button.clicked.connect(self.submit)
# 按下回车提交
self.user_input.returnPressed.connect(self.submit)
# 限制用户输入
self.user_input.setValidator(QIntValidator())
self.user_input.setMaxLength(4)
# 开始游戏
self.new_game.clicked.connect(self.start_game)
self.actionNew_Game.triggered.connect(self.start_game)
# 游戏帮助
self.actionHelp.triggered.connect(self.show_help)
# 关于
self.actionAbout.triggered.connect(self.show_about)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def start_game(self):
self.reset()
self.start = True
self.user_input.setText('')
self.history.setPlainText('')
self.output_info.setPlainText(self.msg.start)
self.output_info.setAlignment(QtCore.Qt.AlignCenter)
def retranslateUi(self, MainWindow):
_translate = QtCore.QCoreApplication.translate
MainWindow.setWindowTitle(_translate("MainWindow", "逻辑猜数"))
self.label_2.setText(_translate("MainWindow", "输入"))
self.groupBox.setTitle(_translate("MainWindow", "历史记录"))
self.label_3.setText(_translate("MainWindow", "猜对"))
self.label_4.setText(_translate("MainWindow", "猜错"))
self.label_5.setText(_translate("MainWindow", "得分"))
self.new_game.setText(_translate("MainWindow", "新游戏"))
self.exit.setText(_translate("MainWindow", "退出"))
self.submit_button.setText(_translate("MainWindow", "提交"))
self.menu.setTitle(_translate("MainWindow", "文件"))
self.menu_2.setTitle(_translate("MainWindow", "帮助"))
self.actionNew_Game.setText(_translate("MainWindow", "新游戏"))
self.actionExit.setText(_translate("MainWindow", "Exit"))
self.actionHelp.setText(_translate("MainWindow", "游戏帮助"))
self.actionAbout.setText(_translate("MainWindow", "关于"))
self.actionExit_2.setText(_translate("MainWindow", "退出"))
def show_help(self):
msg = self.msg.help
title = self.msg.title_help
QMessageBox = QtWidgets.QMessageBox
QMessageBox.information(self.MainWindow, title, msg, QMessageBox.Ok)
def show_about(self):
msg = self.msg.about
title = self.msg.title_about
QMessageBox = QtWidgets.QMessageBox
QMessageBox.information(self.MainWindow, title, msg, QMessageBox.Ok)
def submit(self):
if self.start is False:
return
text = self.user_input.text()
if len(text) < 4 or len(set(list(text))) < 4:
self.alert()
return
self.user_input.setText('')
result, end = self.cmp_num(self.number, text)
self.update_history(text, result)
self.count += 1
if end is True:
self.success()
return
if self.count > self.max_retry:
self.fail()
def update_history(self, text, result):
h = '[{}] {}=>{}\n'.format(self.count, text, result)
old = self.history.toPlainText()
new = h + old
self.history.setPlainText(new)
def alert(self):
msg = self.msg.alert
QMessageBox = QtWidgets.QMessageBox
QMessageBox.critical(self.MainWindow, '提示', msg, QMessageBox.Ok)
def success(self):
msg = self.msg.success
self.output_info.setPlainText(msg)
self.output_info.setAlignment(QtCore.Qt.AlignCenter)
self.start = False
self.correct += 1
self.finish()
def fail(self):
msg1 = self.msg.fail1
msg2 = self.msg.fail2.format(self.number)
self.output_info.setPlainText('')
self.output_info.setAlignment(QtCore.Qt.AlignCenter)
self.output_info.insertPlainText(msg1)
self.output_info.insertPlainText(msg2)
self.start = False
self.wrong += 1
self.finish()
def finish(self):
self.set_score()
def cmp_num(self, number, s):
n = number
a = 0
b = 0
if n == s:
return '4A0B', True
for i in range(4):
if n[i] == s[i]:
a += 1
continue
if s[i] in n:
b += 1
r = '{}A{}B'.format(a, b)
return r, False