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game.py
45 lines (37 loc) · 1.41 KB
/
game.py
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from constants import pygame, MoveDirections, Colors
from snake import Snake
from window_manager import Window
DIRECTION = MoveDirections.DIRECTION
get_direction = MoveDirections.get_direction
def start_game(menu_id: int):
def on_key_press(event):
if event.key == pygame.K_ESCAPE:
on_quit(event)
elif event.key in DIRECTION['UP']:
print('Snake move up')
elif event.key in DIRECTION['LEFT']:
print('Snake move left')
elif event.key in DIRECTION['DOWN']:
print('Snake move down')
elif event.key in DIRECTION['RIGHT']:
print('Snake move right')
def on_mouse_motion(event):
if get_direction(event) is not DIRECTION['NONE']:
if get_direction(event) is DIRECTION['UP']:
print('Snake move up')
elif get_direction(event) is DIRECTION['LEFT']:
print('Snake move left')
elif get_direction(event) is DIRECTION['DOWN']:
print('Snake move down')
elif get_direction(event) is DIRECTION['RIGHT']:
print('Snake move right')
def on_quit(event):
# root.set_state(False, kill=True)
Window.display_window(menu_id) # use the id to get main menu window
def on_all_events_handled():
root['snake'].draw()
root = Window.get_fullscreen(title='Snake', fill=Colors.GREY, max_fps=20, on_quit=on_quit,
on_key_press=on_key_press, on_mouse_motion=on_mouse_motion, on_all_events_handled=on_all_events_handled)
root['snake'] = Snake(root, position=(5, 5))
print(root['snake'])
root.mainloop()