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button.py
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button.py
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#coding=latin-1
from sprite import ButtonOn
from sprite import ButtonOff
from sprite import RedButtonOn
from sprite import RedButtonOff
from random import *
from pygame import mouse
from pygame import Rect
class Button:
def __init__(self):
self.buttonOn = ButtonOn()
self.buttonOff = ButtonOff()
self.isOn = False;
self.rect = Rect(0,0,0,0)
def get_sprite(self):
if self.isOn:
return self.buttonOn
else:
return self.buttonOff
def set_x(self, x):
self.buttonOn.rect.x = x
self.buttonOff.rect.x = x
self.rect = self.buttonOn.rect
def set_y(self, y):
self.buttonOn.rect.y = y
self.buttonOff.rect.y = y
self.rect = self.buttonOn.rect
def check_pressed(self, pressed, x, y):
if pressed:
if self.rect.collidepoint(x, y):
self.isOn = True
return self.isOn
def check_point(self, x, y):
return self.rect.collidepoint(x, y)
def set_pressed(self, pressed):
self.isOn = pressed
class RedButton(Button):
def __init__(self):
Button.__init__(self)
self.buttonOn = RedButtonOn()
self.buttonOff = RedButtonOff()
class OperatorType:
Unknown, Add, Sub, Mul, Div = range(5)
class OperatorButton(Button):
def __init__(self, OperatorType=OperatorType.Unknown):
Button.__init__(self)
self.operator = OperatorType
def get_operator(self):
return self.operator
def draw_operator(self, surface, font):
if self.operator == OperatorType.Add:
opSize = font.text_size("+")
surface.blit(font.get_text("+"), (self.rect.x + (self.rect.width/2 - opSize[0]/2), self.rect.y + 25))
elif self.operator == OperatorType.Sub:
opSize = font.text_size("-")
surface.blit(font.get_text("-"), (self.rect.x + (self.rect.width/2 - opSize[0]/2), self.rect.y + 25))
elif self.operator == OperatorType.Mul:
opSize = font.text_size("x")
surface.blit(font.get_text("x"), (self.rect.x + (self.rect.width/2 - opSize[0]/2), self.rect.y + 25))
elif self.operator == OperatorType.Div:
opSize = font.text_size("÷")
surface.blit(font.get_text("÷"), (self.rect.x + (self.rect.width/2 - opSize[0]/2), self.rect.y + 25))
class ValueButton(Button):
def __init__(self, Value=0):
Button.__init__(self)
self.value = Value
def generate_value(self):
chance = randint(0, 20)
if chance < 1:
self.value = 0
elif chance < 2:
self.value = 1
elif chance < 6:
self.value = 2
elif chance < 9:
self.value = 3
elif chance < 12:
self.value = 4
elif chance < 14:
self.value = 5
elif chance < 16:
self.value = 6
elif chance < 18:
self.value = 7
elif chance < 19:
self.value = 8
elif chance < 20:
self.value = 9
else:
self.value = 10
def get_value(self):
return self.value
def draw_value(self, surface, font):
valSize = font.text_size(str(self.value))
surface.blit(font.get_text(str(self.value)), (self.rect.x + (self.rect.width/2 - valSize[0]/2), self.rect.y + 25))