/
main.py
126 lines (95 loc) · 3.63 KB
/
main.py
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import pygame
from random import randint
from os import getcwd, path
from pygame import (
display,
mixer,
font,
sprite,
)
from level_1 import Level1
from level_2 import Level2
from on_next import OnWinScene, OnLoseScene, OnVictoryScene
from particle import Particle
from fonts import HeadingFont, PixelFont
from scene import Scene
from sprite_sheet import SpriteSheet
from settings import (
FPS,
PLAY_MUSIC,
SCREEN_HEIGHT,
SCREEN_WIDTH,
)
class StartScene(Scene):
level = 1
def __init__(self, screen):
super(StartScene, self).__init__(screen)
mantillin_sprites = SpriteSheet("mantillin").load_strip((0, 0, 108, 121.5), 4)
self.text_title = HeadingFont(45).render("UNAL", True, (3, 169, 244))
self.text_subtitle = HeadingFont(60).render("INVADERS", True, (233, 30, 99))
self.text_start = PixelFont(26).render("press enter to start", True, (255, 255, 255))
self.star = pygame.image.load("assets/star.png").convert_alpha()
self.mantillin = sprite.Group([
Particle(mantillin_sprites, (SCREEN_WIDTH / 2 - mantillin_sprites[0].get_width() / 8, SCREEN_HEIGHT / 3 + 2 * self.text_subtitle.get_height()), 0, 0, 0)
])
def run(self, next=None):
if PLAY_MUSIC:
mixer.music.load('./assets/pantalla_inicial.ogg')
mixer.music.play(loops=-1)
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
return
elif event.type == pygame.KEYDOWN and event.key == pygame.K_RETURN:
self.running = False
self.draw()
self.clock.tick(3)
self.running = True
if PLAY_MUSIC:
mixer.music.stop()
self.run_level()
def run_level(self):
if self.level == 1:
level = Level1(self.screen)
elif self.level == 2:
level = Level2(self.screen)
level.run()
self.after_level(level)
def after_level(self, level):
if level.should_exit:
return
if level.player.alive():
if self.level == 1:
self.level += 1
on_next_scene = OnWinScene(self.screen, self.run_level)
else:
self.level = 1
on_next_scene = OnVictoryScene(self.screen, self.run)
else:
self.level = 1
on_next_scene = OnLoseScene(self.screen, self.run)
next = on_next_scene.run()
if next != None:
next()
def draw(self):
self.screen.fill((26, 35, 126))
for mantillin in self.mantillin:
mantillin.render()
for i in range(20):
self.screen.blit(self.star, (randint(0, SCREEN_WIDTH), randint(0, SCREEN_HEIGHT)))
self.screen.blit(self.text_title, (SCREEN_WIDTH / 2 - self.text_title.get_width() / 2, SCREEN_HEIGHT / 4 - self.text_title.get_height()))
self.screen.blit(self.text_subtitle, (SCREEN_WIDTH / 2 - self.text_subtitle.get_width() / 2, SCREEN_HEIGHT / 4 + self.text_subtitle.get_height() / 4))
self.mantillin.draw(self.screen)
self.screen.blit(self.text_start, (SCREEN_WIDTH / 2 - self.text_start.get_width() / 2, SCREEN_HEIGHT / 1.5 + self.text_start.get_height() / 2))
display.flip()
if __name__ == "__main__":
pygame.init()
mixer.init()
font.init()
screen = display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
StartScene(screen).run()
font.quit()
mixer.quit()
pygame.quit()