/
game_management.py
53 lines (46 loc) · 1.97 KB
/
game_management.py
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import utils
from datetime import datetime as dt
from player import Player
class GameManagement:
''' Class corresponding to some game configurations '''
def __init__(self, saves_file, cache_time=60*60, max_cached=10):
self.saves_file = saves_file
self.init_time = dt.now().timestamp()
self.cache_time = cache_time
self.max_cached = max_cached
def stage_changes(self, players):
''' Stage a player to an save file '''
load_file = utils.readJSON(self.saves_file)
while players:
player = players.pop()
if not load_file or player not in load_file.keys():
json_obj = {
player.telegram_id: {
'username': player.username,
'achievements': player.achievements,
'main_title': player.main_title,
'level': player.level,
'points': player.points,
'titles': player.titles,
'lattest_chat': player.lattest_chat
}
}
utils.appendJSON(self.saves_file, json_obj)
else:
load_file[player.telegram_id] = {
'username': player.username,
'achievements': player.achievements,
'main_title': player.main_title,
'level': player.level,
'points': player.points,
'titles': player.titles,
'lattest_chat': player.lattest_chat
}
utils.writeJSON(load_file, self.saves_file)
def evaluate_reset(self, cached):
current_time = dt.now().timestamp()
reset_time = self.init_time + self.cache_time
current_cached = len(cached)
if current_time > reset_time or current_cached > self.max_cached:
self.stage_changes(cached)
self.init_time = current_time