Deck building support for clash royale
Click Here to refer documentation for Clash Royale api used.
- DEFENSE - # of cards with high health
- BRAWLER - # of cards that target one troop/building at a time ie. PEKKA or PRINCE
- HARD_HITTER - # of cards with high attack damage
- BUILDING_BUSTER - # of cards that attack buildings
- BUILDING - # of building cards
- SWARM - # of cards that spawn multiple units
- STUN - # of cards that have stun or freeze ability
- SPLASH - # of cards that have splash damage
- FLYING - # of aerial cards
- GROUND - # of ground cards
- AIR_DAMAGE - # of cards that have air damage
- DAMAGE_SPELL - # of damage spells
- STUN_SPELL - # of stun spells
- CHEAP - # of cards with low elixir cost (1-3)
- MODERATE - # of cards with moderate elixir cost (4-5)
- HIGH - # of cards with high elixir cost (5+)
- TRICKY - # of cards has some unique attribute to it ie. Princess long range, Miner spawn freedom, etc
- HIGH_DPS - # of cards with high DPS eg.Lumber Jack
Each sample vector will be of size (1x36)
X = [DEFENSE_A, BRAWLERS_A ... TRICKY_A, DEFENSE_B, BRAWLERS_B ... TRICKY_B]
Y = 1 (Player A won)
Y = 0 (Player B won)
Battle Log Battle Log Collection for Training.
mongorestore --db deckCR --collection battle_log <path to dump>