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mainUI.py
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mainUI.py
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from PyQt5 import QtWidgets
from main import Ui_MainWindow
import socket
from TCPclientLoginUI import TCPlientLoginUIWindow
from serverUI import Ui_Server
from clientUI import Ui_client
import TCPclient
import TCPserver
import UDPclient
import UDPserver
clientSocket = None #全局变量 客户端Socket
serverSocket = None #全局变量 服务端Socket
cnSocket = None #服务端连接Socket
serverName = None
serverPort = None
whichProtocol = ''
class mymainwindow(QtWidgets.QMainWindow, Ui_MainWindow): #主页窗口
def __init__ (self):
super(mymainwindow, self).__init__()
self.setupUi(self)
self.TCPbutton.clicked.connect(self.enterLoginTCP) #TCPclient
self.TCPbutton_2.clicked.connect(self.enterServerTCP) #TCPserver
self.UDPbutton.clicked.connect(self.enterLoginUDP) #UDPclient
self.UDPbutton_2.clicked.connect(self.enterServerUDP) #UDPserver
def enterLoginTCP(self):
global whichProtocol
whichProtocol = 'TCP'
mytcploginwindow().loginshow()
def enterServerTCP(self):
global whichProtocol
whichProtocol = 'TCP'
myserverwindow().servershow()
def enterLoginUDP(self):
global whichProtocol
whichProtocol = 'UDP'
mytcploginwindow().loginshow()
def enterServerUDP(self):
global whichProtocol
whichProtocol = 'UDP'
myserverwindow().servershow()
class mytcploginwindow(QtWidgets.QMainWindow, TCPlientLoginUIWindow):
def __init__ (self):
super(mytcploginwindow, self).__init__()
self.setupUi(self)
self.errMessage.setVisible(False)
self.serverNameLabel.setVisible(False)
self.serverPortLabel.setVisible(False)
self.connectButton.setVisible(False)
self.backButton.clicked.connect(self.back)
self.loginButton.clicked.connect(self.login) #登录
self.connectButton.clicked.connect(self.connect)
def loginshow(self):
self.show()
def back(self): # 返回主界面,原主界面未关闭,关闭本界面
self.close()
def login(self): # 登录
global clientid, whichProtocol
idText = str(self.idInput.text())
pwText = str(self.pwInput.text())
clientid = idText
if whichProtocol == "TCP":
if TCPclient.clientlogin(idText, pwText) == True:
# 切换为连接界面
self.idInput.clear()
self.pwInput.clear() #切换为服务端地址和端口号的输入框
self.serverNameLabel.setVisible(True)
self.serverPortLabel.setVisible(True)
self.connectButton.setVisible(True)
self.loginButton.setVisible(False)
self.idLabel.setVisible(False)
self.pwLabel.setVisible(False)
self.errMessage.setVisible(False)
else:
self.errMessage.setVisible(True)
else:
if UDPclient.clientlogin(idText, pwText) == True:
# 切换为连接界面
self.idInput.clear()
self.pwInput.clear() # 切换为服务端地址和端口号的输入框
self.serverNameLabel.setVisible(True)
self.serverPortLabel.setVisible(True)
self.connectButton.setText("确认")
self.connectButton.setVisible(True)
self.loginButton.setVisible(False)
self.idLabel.setVisible(False)
self.pwLabel.setVisible(False)
self.errMessage.setVisible(False)
else:
self.errMessage.setVisible(True)
def connect(self):
global clientSocket, serverName, serverPort, whichProtocol
serverName = str(self.idInput.text())
serverPort = int(self.pwInput.text()) # 端口号是数字而非字符串
print(serverName, serverPort)
if whichProtocol == 'TCP':
# clientSocket = TCPclient.clientTCPlink(serverName, serverPort, clientid)
clientSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
clientSocket.connect((serverName, serverPort))
# clientSocket.send(id.encode())
print(clientSocket)
else:
clientSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
myclientwindow().clientshow()
# self.close()
class myserverwindow(QtWidgets.QMainWindow, Ui_Server):
def __init__ (self):
super(myserverwindow, self).__init__()
self.setupUi(self)
self.closeConnectionButton.clicked.connect(self.closeConnection)
self.exitButton.clicked.connect(self.exit)
self.waitConnectionButton.clicked.connect(self.waitConnection)
self.recvTextRadioButton.setChecked(True) # 默认选择接受文本
self.recvTextRadioButton.toggled.connect(lambda :self.btnstate(self.recvTextRadioButton))
self.recvFileRadioButton.toggled.connect(lambda :self.btnstate(self.recvFileRadioButton))
def servershow(self):
self.show()
global serverSocket, cnSocket, clientid, clientAddr, whichProtocol
serverIP = '192.168.1.106' # 当前服务端的IP地址
serverPort = 12000
if whichProtocol == 'TCP':
serverSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
serverSocket.bind((serverIP, serverPort))
serverSocket.listen(1)
self.serverInfoEdit.setText("$ TCP 正在监听客户端发起的连接...")
print(serverSocket)
else:
serverSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
serverSocket.bind((serverIP, serverPort))
self.serverInfoEdit.setText("$ UDP服务端Socket已创建...")
def waitConnection(self):
print("waiting")
global serverSocket, cnSocket, clientid, clientAddr
# legalAddr, serverSocket = TCPserver.listenServerTCPlink()
legalAddr = ['192.168.1.108',
'192.168.1.107',
'192.168.1.106',
'192.168.1.105',
'10.89.72.41']
print(serverSocket)
if whichProtocol == 'TCP':
cnSocket, clientAddr = serverSocket.accept()
print(cnSocket)
print(clientAddr)
if clientAddr != None and clientAddr[0] in legalAddr:
self.userInfoEdit.setText(str('TCP客户端已连接!\n' +
'客户地址:' + str(clientAddr[0])+ '\n' +
'端口号:' + str(clientAddr[1])))
# 接受的是文件还是文字?
# 通过radioButton选择
print(self.recvFileRadioButton.isChecked())
print(self.recvTextRadioButton.isChecked())
if self.recvFileRadioButton.isChecked() == True: # TCP接受文件
TCPserver.recvFile(cnSocket)
newText = "\n$ 文件已接受!"
self.serverInfoEdit.append(newText)
if self.recvTextRadioButton.isChecked() == True: # TCP接受文本
Ack = TCPserver.recvText(cnSocket)
print(Ack)
newText = "\n$ " + Ack
self.serverInfoEdit.append(newText)
else:
newText = "$ 来自非法TCP客户端的访问"
self.serverInfoEdit.append(newText)
cnSocket.close()
newText = "\n$ TCP 连接Socket已关闭"
self.serverInfoEdit.append(newText)
else: # UDP接受模块
# 接受的是文件还是文字? 通过radioButton选择
clientAddr = None
if self.recvFileRadioButton.isChecked() == True: # UDP接受文件
Ack, clientAddr = UDPserver.recvFile(serverSocket, legalAddr)
newText = Ack
self.serverInfoEdit.append(newText)
if self.recvTextRadioButton.isChecked() == True: # UDP接受文本
Ack, clientAddr = UDPserver.recvText(serverSocket, legalAddr)
print(Ack)
newText = "\n$ " + Ack
self.serverInfoEdit.append(newText)
self.userInfoEdit.setText(str('上次的UDP客户端:\n' +
'客户地址:' + str(clientAddr[0]) + '\n' +
'端口号:' + str(clientAddr[1])))
def closeConnection(self): # 关闭ServerSocket
global serverSocket, whichProtocol
if serverSocket != None:
serverSocket.close()
if whichProtocol == 'TCP':
newText = "\n$ TCP 服务端Socket已关闭\n$ 监听已关闭"
else:
newText = "\n$ UDP 服务端Socket已关闭"
self.userInfoEdit.setText(" ")
self.serverInfoEdit.append(newText)
def exit(self):
global cnSocket, serverSocket # 保障全部关闭
if cnSocket != None:
cnSocket.close()
if serverSocket != None:
serverSocket.close()
self.close()
def btnstate(self, btn):
print(btn.text())
class myclientwindow(QtWidgets.QMainWindow, Ui_client):
def __init__ (self):
super(myclientwindow, self).__init__()
self.setupUi(self)
self.SendTextButton.clicked.connect(self.sendText)
self.sendFileButton.clicked.connect(self.sendFile)
self.exitButton.clicked.connect(self.exit)
self.ReconnectButton.clicked.connect(self.reconnect)
def clientshow(self):
global whichProtocol
self.show()
if whichProtocol == 'TCP':
self.serverACKEdit.setText("¥TCP 已连接服务端")
else:
self.ReconnectButton.setVisible(False) # UDP无需重连
self.serverACKEdit.setText("UDP Socket准备就绪")
self.sendTextEdit.setText('请输入要发送的文本:')
def sendText(self): # 发送文本至服务端
global clientSocket, whichProtocol, serverPort, serverName
text = self.sendTextEdit.toPlainText()
if whichProtocol == 'TCP':
recvData = TCPclient.sendText(clientSocket, text)
self.serverACKEdit.append('¥ ' + recvData)
self.serverACKEdit.append("¥ TCP连接已被服务端关闭")
else:
print(text)
recvData = UDPclient.sendText(clientSocket, text, serverPort, serverName)
print(text)
self.serverACKEdit.append('¥ ' + recvData)
self.serverACKEdit.append("¥ 单次UDP发送结束")
def sendFile(self): # 发送文件至服务端
global clientSocket, whichProtocol, serverPort, serverName
fileNamePlus = QtWidgets.QFileDialog.getOpenFileName(self, '选择文件', '')
file = fileNamePlus[0]
# Socket发送文件
if whichProtocol == 'TCP':
ACK = TCPclient.sendFile(clientSocket, file)
self.serverACKEdit.append('¥ ' + file + ACK)
self.serverACKEdit.append("¥ TCP连接已被服务端关闭")
else:
ACK = UDPclient.sendFile(clientSocket, file, serverPort, serverName)
self.serverACKEdit.append('¥ ' + file + ACK)
self.serverACKEdit.append("¥ 单次UDP发送结束")
def reconnect(self):
global serverName, serverPort, clientSocket
clientSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
clientSocket.connect((serverName, serverPort))
print(clientSocket)
self.serverACKEdit.append('\n¥ 重新连接成功')
def exit(self): # 关闭连接并退出
global clientSocket
clientSocket.close()
self.close()
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
mainui = mymainwindow()
tcploginui = mytcploginwindow()
serverui = myserverwindow()
clientui = myclientwindow()
mainui.show()
mainui.TCPbutton.clicked.connect(tcploginui.loginshow)
mainui.UDPbutton.clicked.connect(tcploginui.loginshow)
tcploginui.connectButton.clicked.connect(clientui.clientshow)
sys.exit(app.exec_())