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pcCreateRig03Arms.py
775 lines (603 loc) · 34.3 KB
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pcCreateRig03Arms.py
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'''
Created on May 30, 2014
for Tin Girl Book and game project
@author: Eyal Assaf
'''
import maya.cmds as mc
# import tgpUtils as ut
from functools import partial
from tgpBaseUI import BaseUI as UI
import pcCreateRig00AUtilities
reload(pcCreateRig00AUtilities)
from pcCreateRig00AUtilities import pcCreateRigUtilities as CRU
class pcCreateRig03Arms(UI):
def __init__(self):
self.window = "bcWindow"
self.title = "pcRigArms"
self.winSize = (500, 475)
self.createUI()
def createCustom(self, *args):
# selection type
mc.rowColumnLayout(nc=2, cw=[(1, 500), (2, 500)], cs=[1, 5], rs=[1, 3])
mc.text(l="Select The Shoulder Root: ")
mc.text(l="")
mc.separator(st="in", h=17, w=500)
mc.setParent("..")
mc.rowColumnLayout(nc=3, cw=[(1, 125), (2, 150), (3, 150)], cs=[1, 5], rs=[1, 3],
cal=([1, "left"], [2, "left"], [3, "left"],))
mc.text(l="Mirror Arm As Well?")
# mc.setParent("..")
mc.radioButtonGrp("selArmMirrorType_rbg", la2=["No", "Yes"], nrb=2, sl=2, cw2=[50, 50], )
mc.text(l="")
mc.checkBox("selCreateTwists_cb", l="Create Twists", en=True, v=True)
mc.checkBox("selSpineEnd_cb", l="Connect To Spine", en=True, v=True)
mc.checkBox("selFKSwitch_cb", l="Create FK Switch", en=True, v=True)
mc.setParent("..")
mc.separator(st="in", h=17, w=500)
mc.rowColumnLayout(nc=3, cw=[(1, 100), (2, 200), (3, 150)], cs=[1, 5], rs=[1, 3],
cal=([1, "left"], [2, "left"], [3, "left"],))
mc.text(l="Initial Limb: ")
mc.radioButtonGrp("selArmType_rbg", la2=["Left", "Right"], nrb=2, sl=1, cw2=[50, 50], )
mc.setParent("..")
mc.separator(st="in", h=17, w=500)
# sources
mc.rowColumnLayout(nc=2, cw=[(1, 100), (2, 380)], cs=[1, 5], rs=[1, 3])
mc.text(bgc=(0.85, 0.65, 0.25), l="Shoulder Joint: ")
mc.textFieldButtonGrp("jointLoad_tfbg", cw=(1, 322), bl=" Load ")
mc.text(bgc=(0.85, 0.65, 0.25), l="FKIK Ctrl: ")
mc.textFieldButtonGrp("ctrlFKIKSwitch_tfbg", cw=(1, 322), bl=" Load ", tx="CTRL_fkikSwitch")
mc.text(bgc=(0.85, 0.65, 0.25), l="Top Spine Joint: ")
mc.textFieldButtonGrp("jntSpineTopLoad_tf", cw=(1, 322), bl=" Load ", tx="JNT_IK_spine_6")
mc.setParent("..")
mc.separator(st="in", h=17, w=500)
mc.rowColumnLayout(nc=2, cw=[(1, 100), (2, 380)], cs=[1, 5], rs=[1, 3])
mc.text(bgc=(0.85, 0.65, 0.25), l="IK Chest CTRL: ")
mc.textFieldButtonGrp("ctrlIKChestLoad_tf", cw=(1, 322), bl=" Load ", tx="CTRL_IK_chest")
mc.text(bgc=(0.85, 0.65, 0.25), l="COG CTRL: ")
mc.textFieldButtonGrp("ctrlCOG_tfbg", cw=(1, 322), bl=" Load ", tx="CTRL_COG")
mc.text(bgc=(0.85, 0.65, 0.25), l="Group LOC Follow: ")
mc.textFieldButtonGrp("grpLOCFollow_tfbg", cw=(1, 322), bl=" Load ", tx="GRP_LOC_follow")
mc.setParent("..")
mc.separator(st="in", h=17, w=500)
mc.rowColumnLayout(nc=2, cw=[(1, 100), (2, 370)], cs=[1, 5], rs=[1, 3])
mc.checkBox("selGeo_cb", l="Affect Geometry", en=True, v=True)
mc.setParent("..")
# load buttons
mc.textFieldButtonGrp("jointLoad_tfbg", e=True, bc=self.loadSrc1Btn)
mc.textFieldButtonGrp("jntSpineTopLoad_tf", e=True, bc=self.loadSrc2Btn)
mc.textFieldButtonGrp("ctrlFKIKSwitch_tfbg", e=True, bc=self.loadSrc3Btn)
mc.textFieldButtonGrp("ctrlIKChestLoad_tf", e=True, bc=self.loadSrc4Btn)
mc.textFieldButtonGrp("ctrlCOG_tfbg", e=True, bc=self.loadSrc5Btn)
mc.textFieldButtonGrp("grpLOCFollow_tfbg", e=True, bc=self.loadSrc6Btn)
self.selLoad = []
self.jointArray = []
mc.showWindow(self.window)
def createButtonCmd(self, *args):
self.tgpMakeBC()
def loadSrc1Btn(self):
self.selSrc1 = self.tgpLoadJntsBtn("jointLoad_tfbg", "joint", "Root Shoulder Joint", ["JNT", "shoulder"])
print(self.selSrc1)
def loadSrc2Btn(self):
self.selSrc2 = self.tgpLoadTxBtn("jntSpineTopLoad_tf", "joint", "Top Spine Joint",
["JNT", "_IK_", "spine", "6"])
print(self.selSrc2)
def loadSrc3Btn(self):
self.selSrc3 = self.tgpLoadTxBtn("ctrlFKIKSwitch_tfbg", "nurbsCurve", "FK/IK Switch Control",
["CTRL", "fk", "ik", "Switch"], "control")
print(self.selSrc3)
def loadSrc4Btn(self):
self.selSrc4 = self.tgpLoadJntsBtn("ctrlIKChestLoad_tf", "nurbsCurve", "IK Chest Control",
["CTRL", "chest", "IK"],
"control")
print(self.selSrc4)
def loadSrc5Btn(self):
self.selSrc5 = self.tgpLoadTxBtn("ctrlCOG_tfbg", "nurbsCurve", "COG Control", ["CTRL", "COG"],
"control")
print(self.selSrc5)
def loadSrc6Btn(self):
self.selSrc6 = self.tgpLoadTxBtn("grpLOCFollow_tfbg", "transform", "World Follow Group",
["GRP", "LOC", "follow"],
"group")
print(self.selSrc6)
def tgpLoadTxBtn(self, loadBtn, objectType, objectDesc, keywords, objectNickname=None):
if objectNickname is None:
objectNickname = objectType
self.selLoad = []
self.selLoad = mc.ls(sl=True, fl=True, type="transform")
if (len(self.selLoad) != 1):
mc.warning("Select only the {0}".format(objectDesc))
return
else:
if CRU.checkObjectType(self.selLoad[0]) != objectType:
mc.warning("{0} should be a {1}".format(objectDesc, objectNickname))
return
selName = self.selLoad[0]
if not all(word.lower() in selName.lower() for word in keywords):
mc.warning("That is the wrong {0}. Select the {1}".format(objectNickname, objectDesc))
return
mc.textFieldButtonGrp(loadBtn, e=True, tx=selName)
return selName
def tgpLoadJntsBtn(self, loadBtn, objectType, objectDesc, keywords, objectNickname=None):
if objectNickname is None:
objectNickname = objectType
# hierarchy
self.selLoad = []
self.selLoad = mc.ls(sl=True, fl=True, type=objectType)
if (len(self.selLoad) != 1):
mc.warning("Select only the {0}".format(objectDesc))
return
else:
selName = self.selLoad[0]
if not all(word.lower() in selName.lower() for word in keywords):
mc.warning("That is the wrong {0}. Select the {1}".format(objectNickname, objectDesc))
return
mc.textFieldButtonGrp(loadBtn, e=True, tx=selName)
# get the children joints
self.parent = self.selLoad[0]
self.child = mc.listRelatives(self.selLoad, ad=True, type="joint")
# collect the joints in an array
self.jointArray = [self.parent]
# reverse the order of the children joints
self.child.reverse()
# add to the current list
self.jointArray.extend(self.child)
# removes if the last joint is End
# checks if the last three letters are "End"
self.jointEndArray = [x for x in self.jointArray if "End" in x[-3:]]
self.jointArray = [x for x in self.jointArray if "End" not in x[-3:]]
self.jointArmArray = [x for x in self.jointArray if "Arm" in x[-3:]]
self.jointRoot = self.selLoad[0]
self.jointClavicle = [x for x in self.jointArray if "clavicle" in x]
self.jointScapula = [x for x in self.jointArray if "scapula" in x]
return self.jointArray
def tgpCreateLimbFKIFList(self, jntsTemp, textToReplace="", textReplacement="", stripLastVal=0, deleteThis=True,
renameThis=True, addToEnd="", *args):
jntsReturn = []
# creates a set of values. Normally, we want to delete, but we can also create a list from the values that simply don't include problematic node
stripLastVal1 = stripLastVal * (-1)
for i in range(len(jntsTemp)):
toTest = jntsTemp[i]
if mc.objectType(toTest) == "joint":
if "Twist" in toTest:
if deleteThis:
mc.delete(toTest)
else:
if stripLastVal1 == 0:
temp = toTest
else:
temp = toTest[:stripLastVal1]
toRename = temp.replace(textToReplace, textReplacement) + addToEnd # strip off the last character
if renameThis:
mc.rename(toTest, toRename)
jntsReturn.append(toRename)
else:
if deleteThis:
mc.delete(toTest)
return jntsReturn
def tgpSetDriverArmFKIKSwitch(self, driver, driverAttr, driven, *args):
w0w1Attr = mc.listAttr(driven)[-2:]
CRU.setDriverDrivenValues(driver, driverAttr, driven, w0w1Attr[0], drivenValue=0, driverValue=1,
modifyBoth="linear")
CRU.setDriverDrivenValues(driver, driverAttr, driven, w0w1Attr[0], drivenValue=1, driverValue=0,
modifyBoth="linear")
CRU.setDriverDrivenValues(driver, driverAttr, driven, w0w1Attr[1], drivenValue=0, driverValue=0,
modifyBoth="linear")
CRU.setDriverDrivenValues(driver, driverAttr, driven, w0w1Attr[1], drivenValue=1, driverValue=1,
modifyBoth="linear")
def tgpAutoClavicleRotate(self, autoClav, targetLimb, ctrlClav, autoClavVal, *args):
str = ""
axes = ["X", "Y", "Z"]
for ax in axes:
# AUTO_CTRL_l_clavicle.rotateX = JNT_l_upperArm.rotateX * CTRL_l_clavicle.autoClavicle;
str += "{0}.rotate{1} = {2}.rotate{1} * {3}.{4};\n".format(autoClav, ax, targetLimb, ctrlClav, autoClavVal)
return str
def makeArmSwitch(self, ctrlLimb, ctrlShoulder, ctrlChest, ctrlCOG, grpFollow, leftRight, colourTU, *args):
locArmFollowArray = []
locShoulder = "LOC_" + leftRight + "armShoulderFollow"
locArmFollowArray.append(locShoulder)
locTorso = "LOC_" + leftRight + "armTorsoFollow"
locArmFollowArray.append(locTorso)
locCOG = "LOC_" + leftRight + "armCOGFollow"
locArmFollowArray.append(locCOG)
locWorld = "LOC_" + leftRight + "armWorldFollow"
locArmFollowArray.append(locWorld)
listParents = [ctrlShoulder, ctrlChest, ctrlCOG, grpFollow]
enumName = "fkArmFollow"
enumVals = "shoulder:torso:COG:world"
CRU.makeLimbSwitch(ctrlLimb, locArmFollowArray, listParents, enumName, enumVals, colourTU)
def makeArm(self, isLeft, leftRight,
jntArmArray, jntClavicle, jntScapula,
colourTU, jntShoulderRoot,
ctrlFKIK, ctrlFKIKAttr, jntSpine6, checkboxTwists,
checkboxSpine, checkGeo,
checkboxSwitch, ctrlIKChest, ctrlCOG, grpFollow,
geoJntArray, *args):
# Adding the twist joints
if checkboxTwists:
# xprNameTwist, twistExpression, geoJntArray = self.makeTwists(3, leftRight, jntArmArray, geoJntArray, makeExpression)
xprNameTwist, twistExpression, geoJntArray = self.makeTwists(3, leftRight, jntArmArray, geoJntArray)
# NOTE: I use a slightly different order than the originals, leaving the SetGeo section to the lat
# Creating FK and IK Joints
bndJnts, fkJnts, ikJnts = self.getBndFkIkJnts(jntArmArray)
fkLen = len(fkJnts)
ikLen = len(ikJnts)
bndLen = len(bndJnts)
if bndLen != fkLen or bndLen != ikLen:
mc.warning("Your arm joints are somehow not equal")
return
else:
ikFkJntConstraints = []
for i in range(bndLen):
temp = mc.orientConstraint(fkJnts[i], ikJnts[i], bndJnts[i])[0]
ikFkJntConstraints.append(temp)
for i in range(len(ikFkJntConstraints)):
self.tgpSetDriverArmFKIKSwitch(ctrlFKIK, ctrlFKIKAttr, ikFkJntConstraints[i])
# we want to create FK controls for the limbs except the end
armLength, fkJntOffsetCtrls = self.createArmFKs(fkJnts, colourTU)
# create the shoulder control
shoulderOffsetCtrl = self.setupShoulder(jntShoulderRoot, bndJnts, fkJntOffsetCtrls, colourTU)
# create the clavicle
if jntClavicle:
clavicleOffsetCtrl = self.setupClavicle(jntClavicle, colourTU, leftRight, shoulderOffsetCtrl, jntArmArray)
# create the scapula
if jntScapula:
scapulaOffsetCtrl = self.setupScapula(jntScapula, colourTU, leftRight, shoulderOffsetCtrl, )
# for testing purposes only, setting the IK to active:
mc.setAttr("{0}.{1}".format(ctrlFKIK, ctrlFKIKAttr), 0.5)
# Setting up the IK Arm
ikOffsetCtrl, ikArms, ikJntsDrive, ikSide = self.createArmIK(ikJnts, leftRight, colourTU, isLeft)
# create the twists
self.setupIkElblowArmTwist(ikOffsetCtrl, ikJnts, ikArms, isLeft)
# change the rotation order
rotationChange = [ikJnts[1], jntArmArray[1], fkJnts[1], ikJntsDrive[1], fkJntOffsetCtrls[1][1]]
CRU.changeRotateOrder(rotationChange, "YZX")
# Adding the Elbow Control
elbowOffsetCtrl = self.createElbow(ikJntsDrive, leftRight, armLength, ikArms, isLeft, colourTU, )
# Adding Space Switching
# NOTE: This is something I added from the finalizing section
if checkboxSwitch:
# self.makeArmSwitch(ctrlLimb, ctrlShoulder, ctrlChest, ctrlCOG, grpFollow, leftRight, colourTU)
self.makeArmSwitch(fkJntOffsetCtrls[0][1], shoulderOffsetCtrl[1], ctrlIKChest, ctrlCOG, grpFollow,
leftRight, colourTU)
# Organize the rig
self.armCleanUp(fkJnts, ikJnts, ikJntsDrive, bndJnts,
jntShoulderRoot, jntScapula, jntClavicle,
checkboxSpine,
shoulderOffsetCtrl, scapulaOffsetCtrl, clavicleOffsetCtrl,
ikOffsetCtrl, elbowOffsetCtrl, ikArms, jntSpine6,
ikSide, fkJntOffsetCtrls, ctrlFKIK, ctrlFKIKAttr)
if checkGeo:
CRU.tgpSetGeo(geoJntArray, setLayer=True)
def makeTwists(self, numTwists, leftRight, jntArmArray, geoJntArray, *args):
numTwistsPlus1 = numTwists + 1
twists = numTwists
twistJnts = []
twistExpression = ""
for i in range(len(jntArmArray)):
twistJntsSubgroup = []
val = str(jntArmArray[i])
nextJnt = mc.listRelatives(val, c=True, type="joint")[0]
nextJntYVal = mc.getAttr("{0}.ty".format(nextJnt))
nextJntIncrement = nextJntYVal / (numTwistsPlus1)
twistJnt = mc.duplicate(val, po=True, n="ToDelete")
# create the joint twists at the proper location
for x in range(twists):
valx = x + 1
twistTempName = "{0}Twist{1}".format(val, valx)
twistTemp = mc.duplicate(twistJnt, n=twistTempName)
mc.parent(twistTemp, jntArmArray[i])
mc.setAttr("{0}.ty".format(twistTempName), nextJntIncrement * valx)
twistJntsSubgroup.append(twistTemp[0])
twistInverse = 1.0 / (numTwistsPlus1)
twistExpression += "{0}.rotateY = {1}.rotateY * {2};\n".format(twistTempName, nextJnt,
valx * twistInverse)
geoJntArray.append(twistTempName)
mc.delete(twistJnt)
twistJnts.append(twistJntsSubgroup)
twistExpression += "\n"
# change to account for the limb
xprNameTwist = "expr_" + leftRight + "armTwist" # changes to account for the left or right
mc.expression(s=twistExpression, n=xprNameTwist)
return xprNameTwist, twistExpression, geoJntArray
def getBndFkIkJnts(self, jointArmArray, *args):
bndJntsTemp = mc.listRelatives(jointArmArray[0], type="joint", ad=True)
bndJnts = self.tgpCreateLimbFKIFList(bndJntsTemp, deleteThis=False, renameThis=False)
bndJnts.append(jointArmArray[0])
bndJnts.reverse()
ikJntsTemp = mc.duplicate(jointArmArray[0], rc=True)
ikJntRoot = ikJntsTemp[0]
mc.parent(ikJntRoot, w=True)
# We already made unique
ikJntsTempDesc = mc.listRelatives(ikJntRoot, ad=True)
ikJntsTempDesc.append(ikJntRoot)
# remove non-IK related joints
ikJnts = self.tgpCreateLimbFKIFList(ikJntsTempDesc, "JNT_", "JNT_IK_", 1)
ikJnts.reverse()
# create the FK Joints
fkJntsTemp = mc.duplicate(ikJnts[0], rc=True)
fkJnts = self.tgpCreateLimbFKIFList(fkJntsTemp, "JNT_IK_", "JNT_FK_", 1)
return bndJnts, fkJnts, ikJnts
def setupIkElblowArmTwist(self, ikOffsetCtrl, ikJnts, ikArms, isLeft, *args):
elbowTwistAttr = "elbowTwist"
mc.addAttr(ikOffsetCtrl[1], longName=elbowTwistAttr, at="float", k=True)
mc.connectAttr("{0}.{1}".format(ikOffsetCtrl[1], elbowTwistAttr), ikJnts[1] + ".rotateY")
armTwistAttr = "armTwist"
mc.addAttr(ikOffsetCtrl[1], longName=armTwistAttr, at="float", k=True)
ikCtrlArmTwistNode = "{0}_{1}_md".format(ikOffsetCtrl[1], armTwistAttr)
mc.shadingNode("multiplyDivide", n=ikCtrlArmTwistNode, au=True)
# creates nodes that will affect whether or not the twist will go one way or another
mc.setAttr("{0}.operation".format(ikCtrlArmTwistNode), 2)
if isLeft:
mc.setAttr("{0}.i2x".format(ikCtrlArmTwistNode), 1)
else:
mc.setAttr("{0}.i2x".format(ikCtrlArmTwistNode), -1)
mc.connectAttr("{0}.{1}".format(ikOffsetCtrl[1], armTwistAttr), ikCtrlArmTwistNode + ".i1x")
mc.connectAttr("{0}.ox".format(ikCtrlArmTwistNode), ikArms[0] + ".twist")
def createElbow(self, ikJntsDrive, leftRight, armLength, ikArms, isLeft, colourTU, *args):
elbowName = "CTRL_" + leftRight + "elbow"
elbowOffsetCtrl = []
elbowOffsetCtrl.append(mc.group(n="OFFSET_" + elbowName, w=True, em=True))
elbowOffsetCtrl.append(mc.spaceLocator(p=(0, 0, 0), name=elbowName)[0])
elbowOffsetCtrl.append(mc.group(n="AUTO_" + elbowName, w=True, em=True))
mc.parent(elbowOffsetCtrl[2], elbowOffsetCtrl[0])
mc.parent(elbowOffsetCtrl[1], elbowOffsetCtrl[2])
mc.setAttr("{0}.overrideEnabled".format(elbowOffsetCtrl[1]), 1)
mc.setAttr("{0}.overrideColor".format(elbowOffsetCtrl[1]), colourTU)
toDelete = mc.pointConstraint(ikJntsDrive, elbowOffsetCtrl[0])
toDelete2 = mc.aimConstraint(ikJntsDrive[1], elbowOffsetCtrl[0], aim=(0, 0, 1))
mc.delete(toDelete, toDelete2)
if not isLeft:
armLength = -armLength
mc.move(armLength / 2, elbowOffsetCtrl[0], z=True, os=True)
mc.poleVectorConstraint(elbowOffsetCtrl[1], ikArms[0])
return elbowOffsetCtrl
def createArmFKs(self, fkJnts, colourTU, *args):
# we want to create FK controls for the limbs except the end
fkJntOffsetCtrls = []
for i in range(len(fkJnts[:-1])):
temp = fkJnts[i]
# def createCTRLs(self, s, size=3, prnt=False, ornt=False, pnt=False, orientVal=(1, 0, 0), colour=5, sections=None):
fkJntOffsetCtrls.append(CRU.createCTRLs(temp, size=9, ornt=True, colour=colourTU, orientVal=(0, 1, 0)))
armLength = mc.getAttr("{0}.ty".format(fkJnts[i + 1]))
mc.select(fkJntOffsetCtrls[i][1] + ".cv[:]")
mc.move(0, armLength * 0.5, 0, r=True, ls=True)
# parent the fk lower arm controls under the fk upper arm controls
mc.parent(fkJntOffsetCtrls[1][0], fkJntOffsetCtrls[0][1])
return armLength, fkJntOffsetCtrls
def setupShoulder(self, jntShoulderRoot, bndJnts, fkJntOffsetCtrls, colourTU, *args):
shoulderOffsetCtrl = CRU.createCTRLs(jntShoulderRoot, size=5, ornt=True, colour=colourTU)
shoulderLength = mc.getAttr("{0}.ty".format(bndJnts[0]))
mc.select(shoulderOffsetCtrl[1] + ".cv[:]")
mc.move(-shoulderLength * 0.65, shoulderLength * 0.8, 0, r=True, ls=True)
mc.parent(fkJntOffsetCtrls[0][0], shoulderOffsetCtrl[1])
return shoulderOffsetCtrl
def setupClavicle(self, jointClavicle, colourTU, leftRight, shoulderOffsetCtrl, jntArmArray, *args):
jntClav = jointClavicle[0]
childClavicle = mc.listRelatives(jntClav, c=True, type="joint")[0]
clavLength = mc.getAttr("{0}.ty".format(childClavicle))
clavicleOffsetCtrl = CRU.createCTRLs(jntClav, size=6, ornt=True, colour=colourTU, orientVal=(0, 0, 1),
sectionsTU=6)
mc.select(clavicleOffsetCtrl[1] + ".cv[:]")
mc.move(clavLength * 0.5, clavLength * 0.5, 0, r=True, ls=True)
autoAttrName = "autoClavicle"
mc.addAttr(clavicleOffsetCtrl, longName=autoAttrName, at="float", k=True, min=0, max=1, dv=0.05)
autoName = clavicleOffsetCtrl[2]
xprNameClav = "expr_" + leftRight + "clavicle"
# AUTO_CTRL_l_clavicle.rotateX = JNT_l_upperArm.rotateX * CTRL_l_clavicle.autoClavicle;
exprStringClav = self.tgpAutoClavicleRotate(autoName, jntArmArray[0], clavicleOffsetCtrl[1],
autoAttrName)
mc.expression(s=exprStringClav, n=xprNameClav)
mc.parent(clavicleOffsetCtrl[0], shoulderOffsetCtrl[1])
return clavicleOffsetCtrl
def setupScapula(self, jointScapula, colourTU, leftRight, shoulderOffsetCtrl, *args):
jntScap = jointScapula[0]
childScap = mc.listRelatives(jntScap, c=True, type="joint")[0]
scapLength = mc.getAttr("{0}.ty".format(childScap))
scapulaOffsetCtrl = CRU.createCTRLs(jntScap, size=6, ornt=True, colour=colourTU, orientVal=(1, 0, 0),
sectionsTU=8)
mc.select(scapulaOffsetCtrl[1] + ".cv[:]")
mc.move(-scapLength * 0.5, scapLength * 0.5, 0, r=True, ls=True)
autoAttrName = "autoScapula"
mc.addAttr(scapulaOffsetCtrl, longName=autoAttrName, at="float", k=True, min=0, max=1, dv=0.5)
autoName = scapulaOffsetCtrl[2]
xprNameScap = "expr_" + leftRight + "scapula"
# AUTO_CTRL_l_scapula.rotateX = -1*CTRL_l_shoulder.rotateZ * CTRL_l_scapula.autoScapula;
exprStringScap = "{0}.rotateX = -1*{1}.rotateZ * {2}.{3};\n".format(autoName, shoulderOffsetCtrl[1],
scapulaOffsetCtrl[1], autoAttrName)
mc.expression(s=exprStringScap, n=xprNameScap)
mc.parent(scapulaOffsetCtrl[0], shoulderOffsetCtrl[1])
return scapulaOffsetCtrl
def createArmIK(self, ikJnts, leftRight, colourTU, isLeft, *args):
ikJntsTDriveTemp = mc.duplicate(ikJnts[0], rc=True)
ikJntsDrive = self.tgpCreateLimbFKIFList(ikJntsTDriveTemp, addToEnd="Drive", stripLastVal=1)
ikSide = leftRight + "arm"
ikArmName = "IK_" + ikSide
effArmName = "EFF_" + ikSide
ikArms = mc.ikHandle(n=ikArmName, sj=ikJntsDrive[0], ee=ikJntsDrive[-1], sol="ikRPsolver")
mc.rename(ikArms[1], effArmName)
ikArms[1] = effArmName
# fkJntOffsetCtrls.append(CRU.createCTRLs(temp, size=9, ornt=True, colour=colourTU, orientVal=(0, 1, 0)))
ikOffsetCtrl = CRU.createCTRLs(ikArms[0], pnt=True, colour=colourTU, addPrefix=True, boxDimensionsLWH=[5, 5, 5])
fkOrntUpperArm1 = mc.orientConstraint(ikJntsDrive[0], ikJnts[0])[0]
fkOrntLowerArm1 = mc.orientConstraint(ikJntsDrive[1], ikJnts[1], skip="y")[0]
return ikOffsetCtrl, ikArms, ikJntsDrive, ikSide
def armCleanUp(self, fkJnts, ikJnts, ikJntsDrive, bndJnts,
jntShoulderRoot, jntScapula, jntClavicle,
checkboxSpine,
shoulderOffsetCtrl, scapulaOffsetCtrl, clavicleOffsetCtrl,
ikOffsetCtrl, elbowOffsetCtrl, ikArms, jntSpine6, ikSide, fkJntOffsetCtrls, ctrlFKIK,
ctrlFKIKAttr, *args):
mc.parent(fkJnts[0], ikJnts[0], ikJntsDrive[0], jntShoulderRoot)
if checkboxSpine:
mc.parentConstraint(jntSpine6, shoulderOffsetCtrl[0], mo=True)
mc.pointConstraint(shoulderOffsetCtrl[1], jntShoulderRoot)
# group OFFSET_CTRL_IK_l_arm, OFFSET_CTRL_l_elbow into GRP_CTRL_IK_l_arm
ikGrpCtrlName = "GRP_CTRL_IK_" + ikSide
ikGrpCtrl = mc.group(n=ikGrpCtrlName, w=True, em=True)
mc.parent(ikOffsetCtrl[0], elbowOffsetCtrl[0], ikGrpCtrl)
# group IK_l_arm, JNT_l_shouder into GRP_jnt_l_arm
armGrpRigName = "GRP_jnt_" + ikSide
armRigGrp = mc.group(n=armGrpRigName, w=True, em=True)
mc.parent(ikArms[0], jntShoulderRoot, armRigGrp)
# creating lists to set invisible
fksToVisible = [fkJntOffsetCtrls[0][1], fkJnts[0]]
iksToVisible = [ikOffsetCtrl[1], ikJnts[0], ikJntsDrive[0], elbowOffsetCtrl[1]]
tangentToUse = ["linear", "step"]
visMin = 0.001
# set the FK to visible when not ctrlFKIK not 1 for arm attribute
for i in range(len(fksToVisible)):
CRU.setDriverDrivenValues(ctrlFKIK, ctrlFKIKAttr, fksToVisible[i], "visibility", drivenValue=True,
driverValue=0, modifyInOut=tangentToUse)
CRU.setDriverDrivenValues(ctrlFKIK, ctrlFKIKAttr, fksToVisible[i], "visibility", drivenValue=True,
driverValue=1 - visMin, modifyInOut=tangentToUse)
CRU.setDriverDrivenValues(ctrlFKIK, ctrlFKIKAttr, fksToVisible[i], "visibility", drivenValue=False,
driverValue=1, modifyInOut=tangentToUse)
tangentToUse = ["linear", "step"]
# set the IK to visible when not ctrlFKIK not 0 for arm attribute
for i in range(len(iksToVisible)):
CRU.setDriverDrivenValues(ctrlFKIK, ctrlFKIKAttr, iksToVisible[i], "visibility", drivenValue=False,
driverValue=0, modifyInOut=tangentToUse)
CRU.setDriverDrivenValues(ctrlFKIK, ctrlFKIKAttr, iksToVisible[i], "visibility", drivenValue=True,
driverValue=visMin, modifyInOut=tangentToUse)
CRU.setDriverDrivenValues(ctrlFKIK, ctrlFKIKAttr, iksToVisible[i], "visibility", drivenValue=True,
driverValue=1, modifyInOut=tangentToUse)
# locking and hiding the IK controls
CRU.lockHideCtrls(ikOffsetCtrl[1], rotate=True, scale=True, visible=True)
for fkJntOC in fkJntOffsetCtrls:
CRU.lockHideCtrls(fkJntOC[1], translate=True, scale=True)
CRU.lockHideCtrls(fkJntOC[1], visible=True, toLock=False)
CRU.lockHideCtrls(shoulderOffsetCtrl[1], translate=True, scale=True, visible=True)
CRU.lockHideCtrls(scapulaOffsetCtrl[1], translate=True, scale=True, visible=True)
CRU.lockHideCtrls(clavicleOffsetCtrl[1], translate=True, scale=True, visible=True)
CRU.lockHideCtrls(elbowOffsetCtrl[1], rotate=True, scale=True, visible=True)
# hiding the visibility for the FK
# locking and hiding the effectors and IK
# to delete: May need to not have this hidden
mc.setAttr("{0}.visibility".format(ikArms[0]), False)
CRU.lockHideCtrls(ikArms[0], visible=True)
CRU.lockHideCtrls(ikArms[1], visible=True)
CRU.layerEdit(ikJnts, ikLayer=True, noRecurse=True)
CRU.layerEdit(fkJnts, fkLayer=True, noRecurse=True)
CRU.layerEdit(ikJntsDrive, ikdriveLayer=True, noRecurse=True)
CRU.layerEdit(bndJnts, bndLayer=True, noRecurse=True)
CRU.layerEdit(jntShoulderRoot, bndLayer=True, noRecurse=True)
CRU.layerEdit(jntScapula, bndLayer=True, noRecurse=True)
CRU.layerEdit(jntClavicle, bndLayer=True, noRecurse=True)
def tgpMakeBC(self, *args):
checkSelLeft = mc.radioButtonGrp("selArmType_rbg", q=True, select=True)
mirrorSel = mc.radioButtonGrp("selArmMirrorType_rbg", q=True, select=True)
checkboxTwists = mc.checkBox("selCreateTwists_cb", q=True, v=True)
checkGeo = mc.checkBox("selGeo_cb", q=True, v=True)
self.jntNames = mc.textFieldButtonGrp("jointLoad_tfbg", q=True, text=True)
ctrlFKIK = mc.textFieldButtonGrp("ctrlFKIKSwitch_tfbg", q=True, text=True)
geoJntArray = self.jointArray[:]
checkboxSpine = mc.checkBox("selSpineEnd_cb", q=True, v=True)
checkboxSwitch = mc.checkBox("selFKSwitch_cb", q=True, v=True)
ctrlIKChest = mc.textFieldButtonGrp("ctrlIKChestLoad_tf", q=True, text=True)
ctrlCOG = mc.textFieldButtonGrp("ctrlCOG_tfbg", q=True, text=True)
grpFollow = mc.textFieldButtonGrp("grpLOCFollow_tfbg", q=True, text=True)
if checkboxSwitch:
if not ctrlIKChest:
mc.warning("You need to select the IK Chest Control")
return
if not ctrlCOG:
mc.warning("You need to select COG Control")
return
if not grpFollow:
mc.warning("You need to select the World Follow Group")
return
if checkboxSpine:
jntSpine6 = mc.textFieldButtonGrp("jntSpineTopLoad_tf", q=True, text=True)
else:
jntSpine6 = None
try:
jntShoulderRoot = self.jointArray[0]
except:
mc.warning("No joint selected!")
return
if mirrorSel == 1:
mirrorRig = False
else:
mirrorRig = True
jntArmArray = self.jointArmArray[:]
jntClavicle = self.jointClavicle[:]
jntScapula = self.jointScapula[:]
listCtrlFKIKAttr = ["l_arm", "r_arm", "l_leg", "r_leg"]
if checkSelLeft == 1:
isLeft = True
leftRight = "l_"
leftRightMirror = "r_"
colourTU = 14
colourTUMirror = 13
ctrlFKIKAttr = listCtrlFKIKAttr[0]
ctrlFKIKAttrMirror = listCtrlFKIKAttr[1]
else:
isLeft = False
leftRight = "r_"
leftRightMirror = "l_"
colourTU = 13
colourTUMirror = 14
ctrlFKIKAttr = listCtrlFKIKAttr[1]
ctrlFKIKAttrMirror = listCtrlFKIKAttr[0]
toReplace = "_" + leftRight
toReplaceWith = "_" + leftRightMirror
if ctrlFKIK:
try:
mc.select(ctrlFKIK)
except:
mc.warning("You need the CTRL FK/IK to exist or be named correctly")
return
for i in range(len(listCtrlFKIKAttr)):
try:
mc.addAttr(ctrlFKIK, longName=listCtrlFKIKAttr[i], at="float", k=True, min=0, max=1, dv=0)
except:
mc.warning("Error, attribute may already exist")
# self.geoNames = mc.textFieldButtonGrp("GeoLoad_tfbg", q=True, text=True)
# make sure the selections are not empty
checkList = [self.jntNames]
if ((checkList[0] == "")):
mc.warning("You are missing a selection!")
return
else:
# CRU.createLocatorToDelete()
# checks if the starting joint is correct to the direction we want
if not (CRU.checkLeftRight(isLeft, jntShoulderRoot)):
# if the values are not lined up properly, break out
mc.warning("You are selecting the incorrect side for the root shoulder joint")
return
if mirrorRig:
mirrorBase = mc.mirrorJoint(jntShoulderRoot, mirrorYZ=True, mirrorBehavior=True,
searchReplace=[toReplace, toReplaceWith])
jntShoulderRootMirror = mirrorBase[0]
# mc.parent(jntShoulderRootMirror, w=True)
self.makeArm(isLeft, leftRight,
jntArmArray, jntClavicle, jntScapula,
colourTU, jntShoulderRoot,
ctrlFKIK, ctrlFKIKAttr, jntSpine6, checkboxTwists,
checkboxSpine, checkGeo,
checkboxSwitch, ctrlIKChest, ctrlCOG, grpFollow,
geoJntArray)
if mirrorRig:
print("Mirroring")
isLeftMirror = not isLeft
# we need to create mirror names for the arms
jntArmArrayMirror = []
for jntAA in jntArmArray:
jntArmArrayMirror.append(jntAA.replace(toReplace, toReplaceWith))
jntClavicleMirror = []
for clav in jntClavicle:
jntClavicleMirror.append(clav.replace(toReplace, toReplaceWith))
jntScapulaMirror = []
for scap in jntScapula:
jntScapulaMirror.append(scap.replace(toReplace, toReplaceWith))
geoJntArrayMirror = []
for mb in mirrorBase:
if mc.objectType(mb) == "joint" and "End" not in mb:
geoJntArrayMirror.append(mb)
self.makeArm(isLeftMirror, leftRightMirror,
jntArmArrayMirror, jntClavicleMirror, jntScapulaMirror,
colourTUMirror, jntShoulderRootMirror,
ctrlFKIK, ctrlFKIKAttrMirror, jntSpine6, checkboxTwists,
checkboxSpine, checkGeo,
checkboxSwitch, ctrlIKChest, ctrlCOG, grpFollow,
geoJntArrayMirror)