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main.py
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main.py
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from controller import Controller
from screen import ScreenInterpreter
from state import GameState
from player import Player
from time import sleep
def testReader():
sleep(1)
gs = GameState(ScreenInterpreter(speed=0.2))
player = Player(gs)
while True:
gs.update()
print("Gold: ", gs.getGold())
print("Level: ", gs.getLevel())
print("Store: ", gs.getStore())
print("xp: ", gs.getXpToLevelUp())
print("Hp: ", gs.getHp())
player.randomAction()
sleep(0.1)
def testTrainer():
c = Controller()
print(c.pool)
print(c.odds)
shop = c.refreshShop([None, None, None, None, None], 1)
for i in range(9):
print(shop)
shop = c.refreshShop(shop, i + 1)
if __name__ == '__main__':
# testTrainer()
testReader()
# testPlayer()