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Bot_perudo_3.py
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Bot_perudo_3.py
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import config
import random
import sys
import time
from bet import Bet
from bet import DUDO
from bet import COMPTE_EXACT
from player import ComputerPlayer
from player import HumanPlayer
from die import Die
from strings import correct_dudo
from strings import incorrect_dudo
from strings import INSUFFICIENT_BOTS
from strings import INSUFFICIENT_DICE
from strings import round_title
from strings import welcome_message
from strings import winner
from strings import incorrect_compte_exacte
from strings import correct_compte_exacte
# cd desktop\\perudo_discord
import asyncio
import discord
import random
TOKEN = 'NjAzMjQwNTI2OTI5NTkyMzMy.XTdMlw.bqwjDe6FxuwjYPZAycrwNLaMjGE'
#'NjAyOTExMTA0ODI5NzUxMjk2.XThNfw.4AN847PilCW_PqtdJjqv_sEF4Mw'
server_ID = 451307339933417472
Perudo_chanel_id = 602963108448960553
liste_dés = [':stop_button:',':Paco:',':D2:',':D3:',':D4:',':D5:',':D6:']
liste_dés = [':stop_button:',':bird:',':two:',':three:',':four:',':five:',':six:']
class MyClient(discord.Client):
async def on_ready(self):
print('Logged on as', self.user)
print("The bot is ready!")
self.jeu_on = 0
self.nombre_joueurs = 0
self.liste_joueurs = []
self.nombre_dés = []
self.dice_number = 5
self.id = self.get_guild(451307339933417472)
self.perudo_chanel = self.get_channel(602963108448960553)
# self.Simon = self.id.get_member_named("Krak#0491")
# self.Raymond = self.id.get_member_named('Ourshanabi#5500')
# self.Luc = self.id.get_member_named('Wallis#4469')
await client.change_presence(activity=discord.Game(name="un jeu avec DD"))
async def on_message(self, message):
# don't respond to ourselves
if message.author == self.user:
return
if message.content == '!perudo' and self.jeu_on == 0 and message.channel == self.perudo_chanel:
self.jeu_on = 1
await message.channel.send('Qui veut jouer au Perudo ?')
if message.content == 'moi' and self.jeu_on == 1 and message.channel == self.perudo_chanel:
joueur = message.author
if joueur not in self.liste_joueurs:
self.liste_joueurs.append(joueur)
self.nombre_dés.append(5)
await message.channel.send('{0.author.mention} est inscrit(e)'.format(message))
else :
await message.channel.send('{0.author.mention}, tu joues déjà'.format(message))
if message.content == '!joueurs' and self.jeu_on == 1 and message.channel == self.perudo_chanel:
await message.channel.send('Voici la liste des joueurs déjà inscrits :')
for joueur in self.liste_joueurs :
await message.channel.send('{}'.format(joueur.mention))
if message.content == '!jouer' and self.jeu_on == 1 and message.channel == self.perudo_chanel:
self.jeu_on = 2
await self.perudo()
self.jeu_on = 0
self.liste_joueurs = []
if message.content == '!reset' and str(message.author) == 'Ourshanabi#5500' and message.channel == self.perudo_chanel:
self.jeu_on = 0
self.liste_joueurs = []
async def perudo(self):
self.round = 0
self.players = []
for joueur in self.liste_joueurs:
self.players.append(
HumanPlayer(
joueur = joueur,
dice_number = self.dice_number,
client = self
)
)
random.shuffle(self.players)
print(welcome_message(self.players))
await self.perudo_chanel.send(welcome_message(self.players))
self.first_player = random.choice(self.players)
while len(self.players) > 1:
await self.run_round()
print(winner(self.players[0].name))
await self.perudo_chanel.send(winner(self.players[0].name))
async def run_round(self):
self.round += 1
for player in self.players:
player.roll_dice()
print(round_title(round_number = self.round, is_palifico_round=self.is_palifico_round()))
await self.perudo_chanel.send(\
round_title(round_number = self.round, is_palifico_round=self.is_palifico_round()))
round_over = False
current_bet = None
current_player = self.first_player
print('{0} joue en premier...'.format(current_player.name))
await self.perudo_chanel.send('{0} joue en premier...'.format(current_player.name))
while not round_over:
next_player = self.get_next_player(current_player)
next_bet = await current_player.make_bet(current_bet)
bet_string = None
if next_bet == DUDO:
bet_string = 'MENTEUR!'
elif next_bet == COMPTE_EXACT:
bet_string = 'Compte exacte !'
else:
bet_string = next_bet
print('{0}: {1}'.format(current_player.name, bet_string))
await self.perudo_chanel.send('{0}: {1}'.format(current_player.name, bet_string))
if next_bet == DUDO:
self.pause(0.5)
await self.run_dudo(current_player, current_bet)
round_over = True
elif next_bet ==COMPTE_EXACT:
self.pause(0.5)
await self.run_compte_exact(current_player, current_bet)
round_over = True
else:
current_bet = next_bet
if len(self.players) > 1:
current_player = next_player
self.pause(0.5)
self.pause(1)
async def run_dudo(self, player, bet):
dice_count = self.count_dice(bet.value)
if dice_count >= bet.quantity:
print(incorrect_dudo(dice_count, bet.value))
await self.perudo_chanel.send(incorrect_dudo(dice_count, bet.value))
self.first_player = player
await self.remove_die(player)
else:
print(correct_dudo(dice_count, bet.value))
await self.perudo_chanel.send(correct_dudo(dice_count, bet.value))
previous_player = self.get_previous_player(player)
self.first_player = previous_player
await self.remove_die(previous_player)
async def run_compte_exact(self, player, bet):
dice_count = self.count_dice(bet.value)
if dice_count != bet.quantity:
print(incorrect_compte_exacte(dice_count, bet.value))
await self.perudo_chanel.send(incorrect_compte_exacte(dice_count, bet.value))
self.first_player = player
await self.remove_die(player)
else:
print(correct_compte_exacte(dice_count, bet.value))
await self.perudo_chanel.send(correct_compte_exacte(dice_count, bet.value))
previous_player = self.get_previous_player(player)
self.first_player = player
await self.add_die(player)
def count_dice(self, value):
number = 0
for player in self.players:
number += player.count_dice(value)
return number
async def remove_die(self, player):
player.dice.pop()
msg = '{0} Perd un dé.'.format(player.name)
if len(player.dice) == 0:
msg += ' {0} is out!'.format(player.name)
self.first_player = self.get_next_player(player)
self.players.remove(player)
elif len(player.dice) == 1 and player.palifico_round == -1:
player.palifico_round = self.round + 1
msg += ' Dernier dé ! {0} est palifico!'.format(player.name)
else:
msg += ' Plus que {0} !'.format(len(player.dice))
print(msg)
await self.perudo_chanel.send(msg)
async def add_die(self, player):
if len(player.dice) < self.dice_number :
player.dice.append(Die())
msg = '{0} Gagne un dé.'.format(player.name)
msg += ' Il a maintenant {0} !'.format(len(player.dice))
else :
msg = '{0} a déja le nombre maximun de dés, Il ne gagne donc pas de dé'.format(player.name)
print(msg)
await self.perudo_chanel.send(msg)
def is_palifico_round(self):
# if len(self.players) < 3:
# return False
for player in self.players:
if player.palifico_round == self.round:
return True
return False
def get_random_name(self):
random.shuffle(bot_names)
return bot_names.pop()
def get_next_player(self, player):
return self.players[(self.players.index(player) + 1) % len(self.players)]
def get_previous_player(self, player):
return self.players[(self.players.index(player) - 1) % len(self.players)]
def pause(self, duration):
if config.play_slow:
time.sleep(duration)
# self.jeu_on = 2
# self.nombre_joueurs = len(self.liste_joueurs)
# random.shuffle(self.liste_joueurs)
# await message.channel.send('Êtes-vous prêts ?')
# await message.channel.send('Vous jouerez dans cet ordre :')
# for joueur in self.liste_joueurs :
# await message.channel.send('{}'.format(joueur.mention))
# #res = self.lancer_les_dés(self.nombre_joueurs, self.liste_joueurs, self.nombre_dés)
# await message.channel.send('{}'.format(self.nombre_joueurs))
# await message.channel.send('{}'.format(self.liste_joueurs))
# await message.channel.send('{}'.format(self.nombre_dés))
# res = self.lancer_les_dés(self.nombre_joueurs, self.liste_joueurs, self.nombre_dés)
# if message.content == 'Je lance un dé':
# dé = random.randint(0,5)
# await message.channel.send('{0.author.mention} lance un dé'.format(message))
# await message.channel.send('Le dé roule...'.format(message))
# await message.channel.send('C\'est un {} !'.format(liste_dés[dé]))
# await message.channel.send('{0.author.mention} a fait un {:2}'.format(message, liste_dés[dé]))
# if message.content.startswith('!hello'):
# msg = 'Hello {0.author.mention}'.format(message)
# await message.channel.send(msg)
# if str(message.author) == 'Wallis#4469' :
# if message.author != self.user:
# self.joueur = self.id.get_member_named(str(message.author))
# #await message.channel.send('Ce que dit {0.author.mention} est incroyable. Il est si beau, si fort !' .format(message))
# await self.joueur.send('Salut !')
# #await self.Simon.send('Cela est bien vrai')
# #await self.Luc.send('Cela est bien vrai')
# if message.content == 'Je lance un dé':
# dé = random.randint(1,6)
# self.joueur = self.id.get_member_named(str(message.author))
# await self.joueur.send('Tu fais un {} !'.format(liste_dés[dé]))
client = MyClient()
client.run(TOKEN)