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game.py
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game.py
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from classes.player import Player
from classes.enemy import Enemy
import random
class Game:
""" Properties """
status = 0
isRunning = False
""" Constructor """
def __init__(self):
print("Ready to go!")
""" Methods """
def start(self):
game.isRunning = True
print("We have lift-off!")
def generateOpponent(self, player):
enemyType = random.randint(0, 2)
enemySkill = player.skill * random.randint(1, 4) * 0.12
return Enemy(enemyType, enemySkill)
def playerLevelUp(self, player):
player.level += 1
player.experience == 0 # Experience is per level
player.skill += 5
player.maxHealthAndArmor()
print("!! You have leveled up to level", player.level, "!!")
game = Game()
game.start()
player = Player("Juha")
while game.isRunning:
enemy = game.generateOpponent(player)
pick = input("Do you wish to attack? Y/N")
if pick == "Y":
while enemy.health >= 1:
player.attack(enemy)
if enemy.health >= 1:
enemy.attack(player)
else:
experience = enemy.damage * 2
print(enemy.name, "is defeated! You have earned", experience, "XP!")
player.experience += experience
if player.experience >= player.level * 10:
game.playerLevelUp(player)
player.showStatistics()
if player.health <= 0:
print(player.name, "has died! Game over, man!")
game.isRunning = False
break
else:
continue