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app.py
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app.py
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import pygame
from interface import Interface
from engine import Engine
from drawer import Drawer
from vector_helpers import *
from grapher import Grapher
from coord_converter import CoordConverter
class App:
def __init__(self):
pygame.init()
self.running = False
self.interface = Interface(self)
self.time_increment = 0.1
self.body_misplace = 0.3
self.size = [1000, 1000]
def run(self, pos1, vel1, pos2, vel2):
self.screen = pygame.display.set_mode(self.size)
self.coord_converter = CoordConverter((-10, 10), (-10, 10), (0, self.screen.get_size()[0]), (0, self.screen.get_size()[1]))
pygame.display.set_caption('Relativistic')
self.engine = Engine(pos1, vel1, pos2, vel2)
self.time_multiplier = 1.0
self._drawer = Drawer(self.screen, self.coord_converter)
self._grapher = Grapher(self.screen, self.coord_converter)
#self.drawer = Drawer(self.screen, self.coord_converter)
self.drawer = self._drawer
self.clock = pygame.time.Clock()
self.clock.tick(60)
self.running = True
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
else:
self.interface.handle_event(event)
self.clock.tick(60)
if self.drawer is self._drawer:
self.engine.adjust_bodies()
self.engine.update(self.clock.get_time()/1000 * self.time_multiplier)
self.draw()
def draw(self):
self.drawer.draw_engine(self.engine)
self.drawer.draw_info(self.time_multiplier, self.engine.cur_body.time)
pygame.display.flip()
def change_system(self, body_no):
#eng_pos = np.array(self.coord_converter.reverse_map(*pos))
#self.engine.choose_body(eng_pos, self.body_misplace)
self.engine.choose_body(body_no)
def slowdown(self, val):
self.time_multiplier -= val
def set_drawer_view(self):
self.drawer = self._drawer
self.engine.adjust_bodies()
def set_graph_view(self):
self.drawer = self._grapher
def force_adjust(self):
self.engine.adjust_bodies()
def __del__(self):
pygame.quit()