-
Notifications
You must be signed in to change notification settings - Fork 0
/
flappy_bird.py
94 lines (72 loc) · 2.55 KB
/
flappy_bird.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
import pygame
import gamebox
import random
camera = gamebox.Camera(600, 600)
show_splash = True
ticks = 0
pillars = [
gamebox.from_color(0, -350, 'brown', 50, 1200),
gamebox.from_color(300, -350, 'brown', 50, 1200),
gamebox.from_color(600, -350, 'brown', 50, 1200),
gamebox.from_color(900, -350, 'brown', 50, 1200),
]
pillars_2 = [
gamebox.from_color(0, 950, 'brown', 50, 1200),
gamebox.from_color(300, 950, 'brown', 50, 1200),
gamebox.from_color(600, 950, 'brown', 50, 1200),
gamebox.from_color(900, 950, 'brown', 50, 1200),
]
floor = gamebox.from_color(300, 600, 'white', 600, 10)
bird = gamebox.from_color(50, 300, 'gray', 20, 20)
def splash(keys):
global show_splash
camera.clear('grey')
camera.draw(gamebox.from_text(camera.x, camera.y, "Thank You For Choosing FINNAIR", "Arial", 30, "red"))
camera.draw(gamebox.from_text(camera.x, camera.y+50, "(press space to begin your journey)", "Arial", 15, "white"))
if pygame.K_SPACE in keys:
show_splash = False
camera.display()
def tick(keys):
global ticks
ticks += 1
if show_splash:
splash(keys)
return
camera.clear('cyan')
time = gamebox.from_text(0, 0, str(ticks//30), "Times New Roman", 30, "red")
time.top = camera.top
time.right = camera.right
camera.draw(time)
r = random.randrange(-80, 80)
for pillar in pillars:
camera.draw(pillar)
pillar.x -= 8
if pillar.right < camera.left:
pillar.x += 1200
pillar.y -= r
for pillar in pillars_2:
camera.draw(pillar)
pillar.x -= 8
if pillar.right < camera.left:
pillar.x += 1200
pillar.y -= r
if pygame.K_SPACE in keys:
bird.speedy = -8
if bird.touches(floor, 15):
gamebox.pause()
camera.draw(gamebox.from_text(camera.x, camera.y, "Your score is " + str(ticks//30), "Arial", 30, "red"))
for pillar in pillars:
if bird.right_touches(pillar, -5) or bird.top_touches(pillar, 2):
gamebox.pause()
camera.draw(gamebox.from_text(camera.x, camera.y, "Your score is " + str(ticks//30), "Arial", 30, "red"))
for pillar in pillars_2:
if bird.right_touches(pillar, -5) or bird.bottom_touches(pillar, 2):
gamebox.pause()
camera.draw(gamebox.from_text(camera.x, camera.y, "Your score is " + str(ticks//30), "Arial", 30, "red"))
bird.speedy *= .9
bird.speedy += .9
bird.move_speed()
camera.draw(bird)
camera.draw(floor)
camera.display()
gamebox.timer_loop(1000, tick)