/
aprentissage.py
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/
aprentissage.py
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# -*- coding: utf-8 -*-
"""
Created on Mon Mar 19 18:25:44 2018
@author: 3525837
"""
from soccersimulator import Vector2D, SoccerState, SoccerAction
from soccersimulator import Player
from soccersimulator.settings import *
from soccersimulator import Strategy
from soccersimulator import SimuGUI, pyg_start
from soccersimulator import SoccerTeam, Simulation, show_simu,KeyboardStrategy,DTreeStrategy,load_jsonz,dump_jsonz
from soccersimulator import apprend_arbre, build_apprentissage, genere_dot
import module as m
import sklearn
import numpy as np
import pickle
import random as rd
assert sklearn.__version__ >= "0.18.1","Updater sklearn !! (pip install -U sklearn --user )"
class entrainer(object):
def __init__(self, nb_players):
self.nb_players = nb_players
import autres.ortiz.ia as ia
self.list_ia = [ia]
import autres.sebastien.footIAT2 as ia
self.list_ia.append(ia)
import autres.austenprinciple.Foot as ia
self.list_ia.append(ia)
import autres.ahmedmelliti.module as ia
self.list_ia.append(ia)
import autres.caieddy.module as ia
self.list_ia.append(ia)
import autres.iamlisa.module as ia
self.list_ia.append(ia)
import autres.baladeur.modulesocc as ia
self.list_ia.append(ia)
import autres.aatarek.RepoSoccer_master.prog as ia
self.list_ia.append(ia)
import autres.chefifarouck.FarouckYann as ia
self.list_ia.append(ia)
self.list_ia.append(m)
self.my_get_features_1v1.__dict__["names"]= ["dist_ball","dist_but_ennemi","dist_ball_but_ennemi",
"can_shoot", "ball_champs_def", "is_closer_ball","existe_adv_devant",
"existe_gardien", "dist_ennemi"]
self.my_get_features_2v2.__dict__["names"]= ["dist_ball","dist_but_ennemi","dist_ball_but_ennemi",
"can_shoot", "ball_champs_def", "is_closer_ball","existe_adv_devant",
"existe_ami_devant", "existe_gardien", "dist_ami_devant",
"dist_ennemi_devant", "dist_ami", "dist_ennemi"]
def entrainer_contre_tous(self, fname1, fname2 = None):
if self.nb_players == 1:
jouer = True
while (jouer):
nb_ia = input('Choose the ia : ')
nb_ia = int(nb_ia)
self.entrainer1v1_main(fname1, self.list_ia[nb_ia])
keep_play = input ('Play again?')
if keep_play == 'n':
jouer = False
elif self.nb_players == 2:
jouer = True
while (jouer):
nb_ia = input('Choose the ia : ')
nb_ia = int(nb_ia)
self.entrainer2v2_main(fname1, fname2, self.list_ia[nb_ia])
keep_play = input ('Play again?')
if keep_play == 'n':
jouer = False
else:
print("Not yet ready")
### Transformation d'un etat en features : state,idt,idp -> R^d
def my_get_features_1v1(self, state, id_team, id_player):
""" extraction du vecteur de features d'un etat, ici distance a la balle, distance au but, distance balle but... """
tools = m.ToolBox(state,id_team,id_player)
f1 = tools.VecPosBall().norm
f2 = tools.VecPosGoal().norm
f3 = tools.VecPosBallToGoal().norm
f4 = int(tools.CanShoot())
f5 = int(tools.EstDef())
f6 = int(tools.IsCloserToBall())
f7 = int(tools.ExisteAdversaireDevant())
f8 = int(tools.AdvAGardien())
f9 = tools.VecPosAdvPlusProche().norm
#
#
return [f1, f2, f3, f4, f5, f6, f7, f8, f9]
def my_get_features_2v2(self, state, id_team, id_player):
""" extraction du vecteur de features d'un etat, ici distance a la balle, distance au but, distance balle but... """
tools = m.ToolBox(state,id_team,id_player)
f1 = tools.VecPosBall().norm
f2 = tools.VecPosGoal().norm
f3 = tools.VecPosBallToGoal().norm
f4 = int(tools.CanShoot())
f5 = int(tools.EstDef())
f6 = int(tools.IsCloserToBall())
f8 = int(tools.ExisteAmiDevant())
f7 = int(tools.ExisteAdversaireDevant())
f9 = int(tools.AdvAGardien())
f10 = tools.VecPosAdvPlusProche().norm
if tools.VecPosAmisPlusProcheDevant() is None :
f11 = -1
else:
f11 = tools.VecPosAmisPlusProcheDevant().norm
if tools.VecPosAdvPlusProcheDevant() is None :
f12 = -1
else:
f12 = tools.VecPosAdvPlusProcheDevant().norm
f13 = tools.VecPosAmisPlusProche().norm
return [f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13]
def entrainer1v1_main(self, fname, ia):
if self.nb_players != 1:
raise Exception("Not the good number of players for this function.")
#Creation d'une partie
kb_strat = KeyboardStrategy()
kb_strat.add("a", m.strategy.ShootStrat())
kb_strat.add("z", m.strategy.DefStrat())
kb_strat.add("e", m.strategy.GardienStrat())
kb_strat.add("q", m.strategy.DribleStrat())
kb_strat.add("s", m.strategy.PassStrat())
kb_strat.add("d", m.strategy.AtkStrat())
team1 = SoccerTeam(name="Control Team")
#team2 = SoccerTeam(name="Sparing")
team1.add("ControlPlayer",kb_strat)
#team2.add("Player",m.strategy.ShootStrat())
team2 = ia.get_team(1)
simu = Simulation(team1,team2)
#Jouer, afficher et controler la partie
show_simu(simu)
print("Nombre d'exemples : "+str(len(kb_strat.states)))
# Sauvegarde des etats dans un fichier
if simu.get_score_team(1) > simu.get_score_team(2):
try:
temp = load_jsonz(fname)
temp+= kb_strat.states
dump_jsonz(temp,fname)
except FileNotFoundError:
dump_jsonz( kb_strat.states,fname)
def entrainer2v2_main(self, fname1, fname2, ia):
if self.nb_players != 2:
raise Exception("Not the good number of players for this function.")
#Creation d'une partie
kb_strat1 = KeyboardStrategy()
kb_strat1.add("a", m.strategy.ShootStrat())
kb_strat1.add("z", m.strategy.DefStrat())
kb_strat1.add("e", m.strategy.GardienStrat())
kb_strat1.add("q", m.strategy.DribleStrat())
kb_strat1.add("s", m.strategy.PassStrat())
kb_strat1.add("d", m.strategy.AtkStrat())
kb_strat2 = KeyboardStrategy()
kb_strat2.add("u", m.strategy.ShootStrat())
kb_strat2.add("i", m.strategy.DefStrat())
kb_strat2.add("o", m.strategy.GardienStrat())
kb_strat2.add("j", m.strategy.DribleStrat())
kb_strat2.add("k", m.strategy.PassStrat())
kb_strat2.add("l", m.strategy.AtkStrat())
team1 = SoccerTeam(name="Control Team")
#team2 = SoccerTeam(name="Sparing")
team1.add("ControlPlayer",kb_strat1)
team1.add("ControlPlayer",kb_strat2)
#team2.add("Player",m.strategy.ShootStrat())
team2 = ia.get_team(2)
simu = Simulation(team1,team2)
#Jouer, afficher et controler la partie
show_simu(simu)
print("Nombre d'exemples : "+str(len(kb_strat1.states) + len(kb_strat2.states)))
# Sauvegarde des etats dans un fichier
if simu.get_score_team(1) >= simu.get_score_team(2):
try:
temp_joueur_1 = load_jsonz(fname1)
temp_joueur_1+= kb_strat1.states
dump_jsonz(temp_joueur_1,fname1)
except FileNotFoundError:
dump_jsonz( kb_strat1.states,fname1)
try:
temp_joueur_2 = load_jsonz(fname2)
temp_joueur_2+= kb_strat2.states
dump_jsonz(temp_joueur_2,fname2)
except FileNotFoundError:
dump_jsonz( kb_strat2.states,fname2)
def apprendre_1v1(self, exemples, get_features_1v1,fname=None):
#genere l'ensemble d'apprentissage
data_train, data_labels = build_apprentissage(exemples,get_features_1v1)
#Apprentissage de l'arbre
dt = apprend_arbre(data_train,data_labels,depth=10, feature_names=get_features_1v1.names)
##Sauvegarde de l'arbre
if fname is not None:
with open(fname,"wb") as f:
pickle.dump(dt,f)
return dt
def apprendre_2v2(self, exemples, get_features_2v2,fname=None):
#genere l'ensemble d'apprentissage
data_train, data_labels = build_apprentissage(exemples,get_features_2v2)
#Apprentissage de l'arbre
dt = apprend_arbre(data_train,data_labels,depth=10, feature_names=get_features2v2.names)
##Sauvegarde de l'arbre
if fname is not None:
with open(fname,"wb") as f:
pickle.dump(dt,f)
return dt
def create_rd_state(self):
state = SoccerState.create_initial_state(self.nb_players, self.nb_players)
state.ball.position = Vector2D(rd.uniform(0, GAME_WIDTH), rd.uniform(0, GAME_HEIGHT))
state.ball.vitesse = Vector2D(norm = rd.uniform(0, maxBallAcceleration), angle = rd.uniform(0, np.pi * 2))
for i in range (self.nb_players):
state.states[(1, i)].position = Vector2D(rd.uniform(0, GAME_WIDTH), rd.uniform(0, GAME_HEIGHT))
state.states[(1, i)].vitesse = Vector2D(norm = rd.uniform(0, maxPlayerSpeed), angle = rd.uniform(0, np.pi * 2))
state.states[(2, i)].position = Vector2D(rd.uniform(0, GAME_WIDTH), rd.uniform(0, GAME_HEIGHT))
state.states[(2, i)].vitesse = Vector2D(norm = rd.uniform(0, maxPlayerSpeed), angle = rd.uniform(0, np.pi * 2))
return state
def affiche_rd_state(self, state, w = 1200, h = 800):
gui = SimuGUI(width = w, height = h)
gui.show(state)
pyg_start()
def entrainer2v2_snap(self, fname1, fname2, nb_snap):
if self.nb_players != 2:
raise Exception("Not the good number of players for this function.")
#Creation d'une partie
kb_strat1 = KeyboardStrategy()
kb_strat1.add("a", m.strategy.ShootStrat())
kb_strat1.add("z", m.strategy.DefStrat())
kb_strat1.add("e", m.strategy.GardienStrat())
kb_strat1.add("q", m.strategy.DribleStrat())
kb_strat1.add("s", m.strategy.PassStrat())
kb_strat1.add("d", m.strategy.AtkStrat())
kb_strat2 = KeyboardStrategy()
kb_strat2.add("a", m.strategy.ShootStrat())
kb_strat2.add("z", m.strategy.DefStrat())
kb_strat2.add("e", m.strategy.GardienStrat())
kb_strat2.add("q", m.strategy.DribleStrat())
kb_strat2.add("s", m.strategy.PassStrat())
kb_strat2.add("d", m.strategy.AtkStrat())
kb_strat2.idp = 1
sortie = False
i = 0
while (not sortie) and i < nb_snap:
state = self.create_rd_state()
kb_strat1.state = state
kb_strat2.state = state
self.affiche_rd_state(state, 900, 600)
joueur_0 = input("Choose strategy for player red 0 : ")
joueur_1 = input("Choose strategy for player red 1 : ")
kb_strat1.send_strategy(joueur_0)
kb_strat2.send_strategy(joueur_1)
if input("wanna continue?" ) == "n":
sortie = True
i+=1
try:
temp_joueur_1 = load_jsonz(fname1)
temp_joueur_1+= kb_strat1.states
dump_jsonz(temp_joueur_1,fname1)
except FileNotFoundError:
dump_jsonz( kb_strat1.states,fname1)
try:
temp_joueur_2 = load_jsonz(fname2)
temp_joueur_2+= kb_strat2.states
dump_jsonz(temp_joueur_2,fname2)
except FileNotFoundError:
dump_jsonz( kb_strat2.states,fname2)