plithos searching for objective
Install pygame requirements
brew install sdl sdl_image sdl_mixer sdl_ttf portmidi hg
Clone this repo and move to the dir
git clone https://github.com/ckcollab/plithos.git && cd plithos
Install python requirements
pip install -r requirements.txt
Test it
python src/run.py
OPTIONALLY install cuDNN if you have a discrete GPU
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Give 1 point for exploring some area that hasn't been explored in 1 min or something like that, diminishing returns for places that have already been explored. So if you explore the same place, then wait 10 seconds, you get like 15% of the reward. If you explore it immediately after you get a -1??
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Have a "goal area" where we think the objective may be, give + some points for going towards it???
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Reward for moving away from other drones??
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Penalize for moving out of the area?
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Mark "explored" areas in green and slowly turn back to black again
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Show sensor radius around drones
The state will be the entire map (WIDTH, HEIGHT)
where:
- 0 is unexplored, nothing there
- 1 is a drone
- 2 is the objective
- < 0 is explored, but updated each tick. So -1 was just explored, -0.99 was explored 1 tick ago.. something like that
- Add a "objective movement predictor" that marks the most likely location of the objective. This predictor can change it's prediction based on given values like: current, wind, temperature, etc.
- Draw a map with drones; show x, y, z
- Add multiple kinds of drones
- Speedy
- Weak
- Strong
- Slow
- Scenarios like:
- Drifting in water
- Stuck on a steep cliff
- Multiple drones losing sensors
- Multiple drones being destroyed in an area (hopefully they learn to avoid that area? fires?)
- Saving multiple people
- Allow objective to wander... and to wander OFF the map!