/
outline.py
536 lines (454 loc) · 20.1 KB
/
outline.py
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#!/usr/bin/python
import loaddb
import query
import banner
import logging
from logging import debug, info, warn, error
import crawl_utils
import crawl
import uniq
import datetime
import math
from loaddb import query_do, query_first_col, query_rows
from query import wrap_transaction
import nemelex
# So there are a few problems we have to solve:
# 1. Intercepting new logfile events
# DONE: parsing a logfile line
# DONE: dealing with deaths
# 2. Intercepting new milestone events
# DONE: parsing a milestone line
# How do we write milestone lines into the db?
# 3. DONE: Collecting data from whereis files
# 4. Determining who is the winner of various competitions based on the
# ruleset: this still needs to be done for the ones that are basically
# a complicated query.
# 5. Causing the website to be updated with who is currently winning everything
# and, if necessary, where players are: first priority is a "who is winning
# the obvious things"
class OutlineListener (loaddb.CrawlEventListener):
def logfile_event(self, cursor, logdict, filename=None):
act_on_logfile_line(cursor, logdict, filename)
def milestone_event(self, cursor, milestone):
act_on_milestone(cursor, milestone)
def cleanup(self, db):
cursor = db.cursor()
loaddb.support_mysql57(cursor)
try:
update_player_scores(cursor)
finally:
cursor.close()
class OutlineTimer (loaddb.CrawlTimerListener):
def run(self, cursor, elapsed):
update_player_scores(cursor)
LISTENER = [ OutlineListener() ]
# Update player scores every so often.
TIMER = [ ( crawl_utils.UPDATE_INTERVAL, OutlineTimer() ) ]
def milestone_type(m):
return m['type']
def milestone_desc(m):
return m['milestone']
def act_on_milestone(c, mile):
"""This function takes a milestone line, which is a string composed of key/
value pairs separated by colons, and parses it into a dictionary.
Then, depending on what type of milestone it is (key "type"), another
function may be called to finish the job on the milestone line. Milestones
have the same broken :: behavior as logfile lines, yay."""
player = game_player(mile)
if mile['goldfound'] >= 1000:
banner.award_banner(c, player, 'gozag', 1)
if mile['xl'] >= 9 and nemelex.is_nemelex_choice(mile['char'],mile['start']):
banner.award_banner(c, player, 'nemelex', 1)
# hack to handle milestones with no potions_used/scrolls_used fields
if 'potionsused' not in mile:
mile['potionsused'] = -1
mile['scrollsused'] = -1
miletype = milestone_type(mile)
if miletype == 'uniq' and not milestone_desc(mile).startswith('banished '):
do_milestone_unique(c, mile)
elif miletype == 'rune':
do_milestone_rune(c, mile)
elif miletype == 'gem.found':
do_milestone_gem_found(c, mile)
elif miletype == 'br.enter':
do_milestone_br_enter(c, mile)
elif miletype == 'br.end':
do_milestone_br_end(c, mile)
elif miletype == 'god.maxpiety':
do_milestone_max_piety(c, mile)
elif miletype == 'zig' or miletype == 'zig.enter':
do_milestone_zig(c, mile)
elif miletype == 'zig.exit':
do_milestone_zig_exit(c, mile)
elif miletype == 'abyss.enter':
do_milestone_abyss_enter(c, mile)
elif miletype == 'abyss.exit':
do_milestone_abyss_exit(c, mile)
elif miletype == 'god.mollify':
do_milestone_mollify(c, mile)
def do_milestone_unique(c, mile):
"""This function takes a parsed milestone known to commemorate the death of
a unique, and assigns relevant banners."""
unique = loaddb.extract_unique_name(mile['milestone'])
if unique == 'Sigmund':
if not query.did_enter_branch(c, 'Depths', mile['name'], mile['start'], mile['time']):
banner.award_banner(c, mile['name'], 'the_shining_one', 1)
def do_milestone_rune(c, mile):
"""Give out banners for certain special rune finds."""
# Check if this player already found this kind of rune. Remember the db
# is already updated, so for the first rune the count will be 1.
rune = loaddb.extract_rune(mile['milestone'])
num_rune = query.player_count_runes(c, mile['name'], rune)
player = mile['name']
runes_found = query.player_count_distinct_runes(c, player)
if mile['dur'] <= 4860:
banner.award_banner(c, mile['name'], 'makhleb', 2)
if runes_found == crawl.NRUNES:
banner.award_banner(c, player, 'ashenzari', 3)
elif runes_found >= 5:
banner.award_banner(c, player, 'ashenzari', 2)
if mile['urune'] == 1:
if rune == 'silver':
banner.award_banner(c, player, 'trog', 2)
elif rune == 'golden':
banner.award_banner(c, player, 'trog', 3)
if rune == 'golden' and num_rune == 1:
banner.award_banner(c, player, 'fedhas', 2)
if rune == 'silver' and num_rune == 1:
banner.award_banner(c, player, 'gozag', 2)
did_ecu = query.did_use_ecumenical_altar(c, mile['name'], mile['start'],
mile['time'])
did_renounce = query.did_renounce_god(c, mile['name'], mile['start'],
mile['time'])
if (did_ecu and not did_renounce):
banner.award_banner(c, player, 'hepliaklqana', 2)
# The abyssal rune is the only rune that the player can get before the iron
# rune for Avarice 3.
if rune == 'iron' and mile['urune'] <= 2:
other_rune_branches = ['Vaults', 'Shoals', 'Snake', 'Spider', 'Swamp', 'Slime', 'Pan', 'Coc', 'Geh', 'Tar']
eligible = True
for br in other_rune_branches:
if query.did_enter_branch(c, br, player, mile['start'], mile['time']):
eligible = False
break
if eligible:
banner.award_banner(c, player, 'gozag', 3)
if nemelex.is_nemelex_choice(mile['char'], mile['time']):
banner.award_banner(c, player, 'nemelex', 2)
if not query.did_enter_branch(c, 'Depths', player, mile['start'], mile['time']):
if mile['urune'] == 6:
banner.award_banner(c, player, 'the_shining_one', 3)
elif mile['urune'] >= 4:
banner.award_banner(c, player, 'the_shining_one', 2)
#if query.time_from_str(mile['time']) - query.time_from_str(mile['start']) <= datetime.timedelta(hours=27):
# banner.award_banner(c, mile['name'], 'oldbanner', 1)
if rune != 'slimy' and rune != 'abyssal':
if mile['potionsused'] == 0 and mile['scrollsused'] == 0:
banner.award_banner(c, mile['name'], 'ru', 3)
if mile['urune'] == 1:
if mile['xl'] < 17:
if (not query.did_sacrifice(c, 'experience', mile['name'], mile['start'], mile['time'])
and not query.did_worship_god(c, 'Hepliaklqana', mile['name'], mile['start'], mile['time'])):
banner.award_banner(c, mile['name'], 'vehumet', 2)
def do_milestone_gem_found(c, mile):
"""Give out banners for gems collected."""
banner.award_banner(c, mile['name'], 'uskayaw', 1)
def do_milestone_br_enter(c, mile):
"""Give out banners for branch entry."""
if mile['noun'] == 'Crypt':
banner.award_banner(c, mile['name'], 'fedhas', 1)
if mile['noun'] in ['Vaults', 'Snake', 'Swamp', 'Shoals', 'Spider', 'Slime',
'Tomb', 'Dis', 'Tar', 'Coc', 'Geh']:
banner.award_banner(c, mile['name'], 'ashenzari', 1)
if mile['noun'] in ['Pan', 'Dis', 'Tar', 'Coc', 'Geh']:
banner.award_banner(c, mile['name'], 'zin', 1)
if mile['noun'] == 'Lair':
if mile['sk'] == 'Invocations':
banner.award_banner(c, mile['name'], 'qazlal', 1)
if query.did_use_ecumenical_altar(c, mile['name'], mile['start'], mile['time']) \
and not query.did_renounce_god(c, mile['name'], mile['start'], mile['time']):
banner.award_banner(c, mile['name'], 'hepliaklqana', 1)
if mile['noun'] == 'Temple':
if mile['potionsused'] == 0 and mile['scrollsused'] == 0:
banner.award_banner(c, mile['name'], 'ru', 1)
if mile['turn'] < 3000:
banner.award_banner(c, mile['name'], 'wu_jian', 1)
if mile['noun'] == 'Vaults' and query.player_count_distinct_runes(c, mile['name']) == 0:
banner.award_banner(c, mile['name'], 'trog', 1)
def do_milestone_br_end(c, mile):
if mile['noun'] == 'Orc':
if not query.game_did_visit_lair(c, mile['name'], mile['start'], mile['time']):
banner.award_banner(c, mile['name'], 'kikubaaqudgha', 1)
if mile['noun'] == 'Depths':
if not query.game_did_visit_lair(c, mile['name'], mile['start'], mile['time']):
banner.award_banner(c, mile['name'], 'kikubaaqudgha', 2)
if mile['noun'] == 'D':
if mile['dur'] <= 3240 and mile['race'] != 'Formicid':
banner.award_banner(c, mile['name'], 'makhleb', 1)
if mile['noun'] == 'Lair':
if mile['sklev'] < 13 and mile['race'] != 'Formicid' and mile['race'] != 'Gnoll':
if not query.did_worship_god(c, 'Ashenzari', mile['name'], mile['start'], mile['time']):
banner.award_banner(c, mile['name'], 'sif', 1)
if mile['xl'] < 13 and mile['race'] != 'Formicid':
if (not query.did_sacrifice(c, 'experience', mile['name'], mile['start'], mile['time'])
and not query.did_worship_god(c, 'Hepliaklqana', mile['name'], mile['start'], mile['time'])):
banner.award_banner(c, mile['name'], 'vehumet', 1)
if mile['potionsused'] == 0 and mile['scrollsused'] == 0:
banner.award_banner(c, mile['name'], 'ru', 2)
if mile['noun'] == 'Elf' and mile['turn'] < 12000:
banner.award_banner(c, mile['name'], 'wu_jian', 2)
if mile['noun'] == 'Geh' and mile['turn'] < 27000:
banner.award_banner(c, mile['name'], 'wu_jian', 3)
def do_milestone_max_piety(c, mile):
query.record_max_piety(c, mile['name'], mile['start'], mile['noun'])
if mile['noun'] == 'Ru':
banner.award_banner(c, mile['name'], 'lugonu', 1)
elif query.did_champion(c, 'Ru', mile['name'], mile['start'], mile['time']):
banner.award_banner(c, mile['name'], 'lugonu', 2)
# Nothinng for now
def do_milestone_abyss_enter(c, mile):
return
# on entry or descent
def do_milestone_zig(c, mile):
banner.award_banner(c, mile['name'], 'xom', 1)
if mile['place'] == 'Zig:10':
banner.award_banner(c, mile['name'], 'xom', 2)
def do_milestone_zig_exit(c, mile):
if mile['place'] == 'Zig:27':
banner.award_banner(c, mile['name'], 'xom', 3)
def do_milestone_abyss_exit(c, mile):
god = mile.get('god') or 'No God'
#if god != 'Lugonu' and not query.did_worship_god(c, 'Lugonu', mile['name'], mile['start'], mile['time']):
# if query.did_get_rune(c, 'abyssal', mile['name'], mile['start'], mile['time']):
# if mile['xl'] < 16:
# prestige = 3
# else:
# prestige = 2
# else:
# prestige = 1
# banner.award_banner(c, mile['name'], 'oldlugonu', prestige)
def do_milestone_mollify(c, mile):
god = mile.get('god') or 'No God'
#if god != mile['noun']:
# banner.award_banner(c, mile['name'], 'lugonu', 1)
def act_on_logfile_line(c, this_game, filename):
"""Actually assign things and write to the db based on a logfile line
coming through. All lines get written to the db; some will assign
irrevocable points and those should be assigned immediately. Revocable
points (high scores, lowest dungeon level, fastest wins) should be
calculated elsewhere."""
if game_is_win(this_game):
crunch_winner(c, this_game, filename) # lots of math to do for winners
crunch_misc(c, this_game)
def crunch_misc(c, g):
player = g['name']
ktyp = g['ktyp']
if g['sc'] >= 27000000:
banner.award_banner(c, player, 'okawaru', 3)
elif g['sc'] >= 9000000:
banner.award_banner(c, player, 'okawaru', 2)
elif g['sc'] >= 1000000:
banner.award_banner(c, player, 'okawaru', 1)
if g['goldfound'] >= 1000:
banner.award_banner(c, player, 'gozag', 1)
if g['xl'] >= 9 and nemelex.is_nemelex_choice(g['char'],g['start']):
banner.award_banner(c, player, 'nemelex', 1)
if g['xl'] >= 9 and query.check_xl9_streak(c, player, g['start']):
banner.award_banner(c, player, 'cheibriados', 1)
if g['sc'] >= 1000:
og = query.previous_combo_highscore(c, g)
if og and og[0] != player and og[1] >= 1000 and og[1] < g['sc']:
banner.award_banner(c, player, 'dithmenos', 1)
killer = loaddb.strip_unique_qualifier(g.get('killer') or '')
def repeat_race_class(char1, char2):
"""Returns the number of race/class that the two chars have in common."""
repeats = 0
if char1[0:2] == char2[0:2]:
repeats += 1
if char1[2:] == char2[2:]:
repeats += 1
return repeats
def game_is_win(g):
return 'ktyp' in g and g['ktyp'] == 'winning'
def game_player(g):
return g['name']
def game_end_time(g):
return g['end']
def game_start_time(g):
return g['start']
def game_character(g):
return g['char']
def crunch_winner(c, game, filename):
"""A game that wins could assign a variety of irrevocable points for a
variety of different things. This function needs to calculate them all."""
player = game['name']
charabbrev = game_character(game)
game_start = game_start_time(game)
game_end = game_end_time(game)
if game['dur'] <= 10800:
banner.award_banner(c, player, 'makhleb', 3)
if game['sk'] == 'Invocations':
banner.award_banner(c, player, 'qazlal', 2)
if query.player_count_invo_titles(c, player) >= 3:
banner.award_banner(c, player, 'qazlal', 3)
if query.check_ru_abandonment_game(c, player, game_start_time(game)):
banner.award_banner(c, player, 'lugonu', 3)
if not query.game_did_visit_lair(c, player, game_start_time(game)):
if not query.game_did_visit_branch(c, player, game_start_time(game)):
banner.award_banner(c, player, 'kikubaaqudgha', 3)
if game['race'] != 'Gnoll' and game['sklev'] < 20:
if not query.did_worship_god(c, 'Ashenzari', player, game['start'], game['end']):
if game['sklev'] < 13:
banner.award_banner(c, player, 'sif', 3)
else:
banner.award_banner(c, player, 'sif', 2)
if game['xl'] < 22:
if (not query.did_sacrifice(c, 'experience', player, game['start'], game['end'])
and not query.did_worship_god(c, 'Hepliaklqana', game['name'], game['start'], game['end'])):
banner.award_banner(c, player, 'vehumet', 3)
#cutoff = query.time_from_str(game['end']) - datetime.timedelta(hours=27)
#if query.time_from_str(game['start']) > cutoff:
# if query.count_wins(c, player = game['name'], before = game_end, after = cutoff) > 0:
# banner.award_banner(c, player, 'oldbanner', 3)
# else:
# banner.award_banner(c, player, 'oldbanner', 2)
ogame = query.previous_combo_highscore(c, game)
if ogame and ogame[0] != player and ogame[2] == 'winning' and ogame[1] < game['sc']:
banner.award_banner(c, player, 'dithmenos', 2)
if game['sc'] >= 10000000:
ogame = query.previous_species_highscore(c, game)
if ogame and ogame[1] >= 10000000 and ogame[1] < game['sc'] and ogame[0] != player:
banner.award_banner(c, player, 'dithmenos', 3)
ogame = query.previous_class_highscore(c, game)
if ogame and ogame[1] >= 10000000 and ogame[1] < game['sc'] and ogame[0] != player:
banner.award_banner(c, player, 'dithmenos', 3)
debug("%s win (%s), runes: %d" % (player, charabbrev, game.get('urune') or 0))
if nemelex.is_nemelex_choice(charabbrev, game_end) \
and not nemelex.player_has_nemelex_win(c, player, charabbrev):
nemelex.award_nemelex_win(c, game, filename)
banner.award_banner(c, player, 'nemelex', 3)
if query.did_use_ecumenical_altar(c, game['name'], game['start'], game['end']) \
and not query.did_renounce_god(c, game['name'], game['start'], game['end']):
banner.award_banner(c, game['name'], 'hepliaklqana', 3)
if is_all_runer(game):
all_allruners = number_of_allruners_before(c, game)
previous_wins = query.count_wins(c, before = game_end)
my_wins = query.get_winning_games(c, player = game['name'],
before = game_end)
n_my_wins = len(my_wins)
if n_my_wins == 0:
# First win!
query.assign_nonrep_win(c, game['name'], 1)
else:
for x in my_wins:
if repeat_race_class(x['charabbrev'], game['char']) == 0:
query.assign_nonrep_win(c, game['name'], 2)
did_streak = query.win_is_streak(c, game['name'], game_start)
if did_streak:
# Award banner.
banner.award_banner(c, player, 'cheibriados', 2)
game_god = query.get_game_god(c, game)
banner_god = game_god.lower().replace(' ', '_')
if (not game_god == 'faithless'):
query.record_won_god(c, game['name'], game_god)
if game.get('igem') == query.MAX_GEMS:
banner.award_banner(c, player, 'uskayaw', 3)
elif game.get('igem') >= 3:
banner.award_banner(c, player, 'uskayaw', 2)
def is_all_runer(game):
"""Did this game get every rune? This _might_ require checking the milestones
associated with the start time..."""
return game['urune'] == query.MAX_RUNES
def number_of_allruners_before(c, game):
"""How many all-runers happened before this game? We can stop at 3."""
return query.count_wins(c, runes = query.MAX_RUNES, before = game['end'])
###################### Additional scoring math ##########################
def player_additional_score(c, player, pmap):
"""Calculates the player's total score, including unchanging score and the
current volatile score. Best-of-X trophies are not calculated here."""
banner.process_banners(c, player)
def update_player_scores(c):
wrap_transaction(safe_update_player_scores)(c)
def award_player_banners(c, banner_name, players, prestige=0, temp=False):
if players:
for p in players:
banner.award_banner(c, p, banner_name, prestige, temp)
def check_banners(c):
award_player_banners(c, 'zin',
query_first_col(c, '''SELECT player
FROM all_hellpan_kills'''),
3)
award_player_banners(c, 'zin',
query_first_col(c, '''SELECT player
FROM have_hellpan_kills'''),
2)
award_player_banners(c, 'jiyva',
query_first_col(c,
'''
SELECT player, COUNT(DISTINCT MID(charabbrev,1,2)) AS race_count,
COUNT(DISTINCT MID(charabbrev,3,2)) AS class_count
FROM
(SELECT player, charabbrev FROM games WHERE xl>=9
UNION
SELECT player, charabbrev FROM milestones WHERE xl>=9) AS T
GROUP BY player
HAVING race_count >= 5 AND class_count >= 5'''),
1)
award_player_banners(c, 'jiyva',
query_first_col(c,
'''SELECT player FROM fivefives_rune'''),
2)
award_player_banners(c, 'jiyva',
query_first_col(c,
'''SELECT player FROM fivefives_win'''),
3)
award_player_banners(c, 'fedhas',
query_first_col(c,
'''SELECT player FROM orbrun_tomb'''),
3)
award_player_banners(c, 'yredelemnul',
query_first_col(c,
'''SELECT player FROM unique_kill_count
WHERE score >= 81'''),
3)
award_player_banners(c, 'yredelemnul',
query_first_col(c,
'''SELECT player FROM unique_kill_count
WHERE score >= 54'''),
2)
award_player_banners(c, 'yredelemnul',
query_first_col(c,
'''SELECT player FROM unique_kill_count
WHERE score >= 27'''),
1)
def update_streaks(c):
# streak handling
all_streaks = query.list_all_streaks(c)
# give out streak points and handle Chei III here so we don't have to
# recompute all streaks yet again
for streak in all_streaks:
if streak['length'] > 1:
query.update_streak(c,streak)
if streak['length'] < 4:
continue
l = len(streak['games'])
for i in range(l-3):
if query.compute_streak_length(streak['games'][i:i+4]) == 4:
banner.award_banner(c, streak['player'], 'cheibriados', 3)
break
def safe_update_player_scores(c):
players = query.get_players(c)
banner.flush_temp_banners(c)
pmap = { }
for p in players:
info("Processing banners for " + p)
banner.process_banners(c, p)
check_banners(c)
update_streaks(c)
query.update_all_player_ranks(c)
query.update_player_scores(c)
# And award overall top banners.
banner.assign_top_player_banners(c)
# Check to see whether we need a new Nemelex' Choice.
if nemelex.need_new_combo(c):
nemelex.pick_combo(nemelex.eligible_combos(c))