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gui.py
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gui.py
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# -*- coding: utf-8 -*-
# Gui
# imports
import settings as settings
import log as log
import network as network
import monitor
from tkinter import *
from PIL import Image, ImageTk
from tkinter import filedialog
import time
# Main Window Class
class mainWindow(Frame):
def __init__(self, mWindow=None):
Frame.__init__(self, mWindow)
self.mWindow = mWindow
self.init_window()
def init_window(self):
self.mWindow.title("Lan Map v0.2")
# main layout frames of main window
self.toolbarFrame = Frame(self.mWindow, height=30, bd=1)
self.nodelistFrame = Frame(self.mWindow, bd=1, relief=SUNKEN)
self.nodeMapFrame = Frame(self.mWindow, bd=1, relief=SUNKEN)
self.statusbarFrame = Frame(self.mWindow, height=20, bd=1)
self.toolbarFrame.pack(side=TOP, fill=X, ipadx=15, ipady=5)
self.statusbarFrame.pack(side=BOTTOM, fill=X, ipadx=15, ipady=2)
self.nodelistFrame.pack(side=LEFT, fill=Y)
self.nodeMapFrame.pack(side=RIGHT, fill=BOTH, expand=True, ipadx=15)
# Toolbar objects of main window
self.monitorButton = Button(self.toolbarFrame, text="Start \nMonitoring",
command=lambda: self.startMonitor())
self.monitorButton.pack(side=LEFT, fill=Y, pady=2, ipadx=8)
self.scanButton = Button(self.toolbarFrame, text="Scan for \nNetwork Nodes")
self.scanButton.pack(side=LEFT, fill=Y, pady=2, ipadx=8)
self.scanButton.bind("<Button-1>", self.scannerWindow)
self.editButton = Button(self.toolbarFrame, text="Edit \nNetwork Nodes")
self.editButton.pack(side=LEFT, fill=Y, pady=2, ipadx=8)
self.editButton.bind("<Button-1>", self.editNodesWindow)
self.loadImageButton = Button(self.toolbarFrame, text="Load \nMap Image",
command=lambda: self.loadBgImage())
self.loadImageButton.pack(side=LEFT, fill=Y, pady=2, ipadx=8)
self.clearImageButton = Button(self.toolbarFrame, text="Clear \nMap Image",
command=lambda: self.clearBgImage())
self.clearImageButton.pack(side=LEFT, fill=Y, pady=2, ipadx=8)
#self.saveNetworkButton = Button(self.toolbarFrame, text="Save \nNetwork Layout")
#self.saveNetworkButton.pack(side=LEFT, fill=Y, pady=2, ipadx=8)
#self.loadNetworkButton = Button(self.toolbarFrame, text="Load \nNetwork Layout")
#self.loadNetworkButton.pack(side=LEFT, fill=Y, pady=2, ipadx=8)
self.logButton = Button(self.toolbarFrame, text="Open Log")
self.logButton.pack(side=RIGHT, fill=Y, pady=2, ipadx=2)
self.logButton.bind("<Button-1>", self.logWindow)
self.settingsButton = Button(self.toolbarFrame, text="Settings")
self.settingsButton.pack(side=RIGHT, fill=Y, pady=2, ipadx=2)
# Nodelist objects in MainWindow
self.nodelist = Canvas(self.nodelistFrame,background="#555555", width=280)
self.nodelistScrollbar = Scrollbar(self.nodelistFrame, orient="vertical",
command=self.nodelist.yview)
self.nodelistScrollbar.pack(side=RIGHT, fill=Y)
self.nodelist.configure(yscrollcommand=self.nodelistScrollbar.set)
self.nodelist.pack(side=LEFT, fill=BOTH, expand=True)
self.updateNodelist()
# networkmap of mainwindow (right)
self.nodeMap = Canvas(self.nodeMapFrame,background="#888888", scrollregion=(0,0,1800,1500))
self.nodeMapScrollbarx = Scrollbar(self.nodeMapFrame, orient=HORIZONTAL)
self.nodeMapScrollbary = Scrollbar(self.nodeMapFrame, orient=VERTICAL)
self.nodeMapScrollbary.pack(side=RIGHT, fill=Y)
self.nodeMapScrollbary.config(command=self.nodeMap.yview)
self.nodeMapScrollbarx.pack(side=BOTTOM, fill=X)
self.nodeMapScrollbarx.config(command=self.nodeMap.xview)
self.nodeMap.config(xscrollcommand=self.nodeMapScrollbarx.set,
yscrollcommand=self.nodeMapScrollbary.set)
self.nodeMap.pack(side=TOP, fill=BOTH, expand=True)
self.nodeMapWidth = self.nodeMap.winfo_reqwidth()
self.nodeMapHeight = self.nodeMap.winfo_reqheight()
# event bindings nodeMap
self.nodeMap.bind("<Configure>", self.resizeMap) # get resize events
self.nodeMap.bind("<B1-Motion>", self.moveNode) #move node
self.nodeMap.bind("<ButtonRelease-1>", self.updateMapAfterMove) #update map after move
self.updateMap()
# Statusbar Objects of MainWindow
self.statusMsg = Label(self.statusbarFrame, text="Idle")
self.statusMsg.pack(side=LEFT, padx=3)
self.statusOnlineNodes = Label(self.statusbarFrame, text="| Nodes online: 0.")
self.statusOnlineNodes.pack(side=RIGHT, padx=3)
ownip = network.getMyIp()
self.statusIp = Label(self.statusbarFrame, text="Current Ipv4: " + ownip)
self.statusIp.pack(side=RIGHT, padx=3)
# Nodelist functions
def updateNodelist(self):
"""updates the list with nodes"""
# clear the canvas first, memory hog prevention
self.nodelist.delete("all")
# display the nodelist headers
self.nodelist.create_rectangle(2,1, 280, 24,
fill="#BBBBBB")
self.nodelist.create_text(10,13, text="IPv4 address", anchor=W, fill="#000000")
self.nodelist.create_text(125,13, text="Name", anchor=W, fill="#000000")
# value for lightgreying every other nodeline
lightgrey = 0
# display each node in the nodelist
for node in settings.nodes:
self.position = node[11]
self.posTop = self.position*24+25
self.posBottom = self.posTop+24
self.posText = int(self.posTop)+12
self.nodeIp4 = str(node[6][0])
self.nodeName = str(node[0])
# set status colors
self.nodeStatus = "white"
nodeText = "black"
if settings.monitorRunning:
if node[5]=="Online":
self.nodeStatus = "#" + settings.mapperNodeStatusColorOnline + ""
if node[5]=="Offline":
self.nodeStatus = "#" + settings.mapperNodeStatusColorOffline + ""
nodeText = "white"
if node[5]=="Awaiting":
self.nodeStatus = "#" + settings.mapperNodeStatusColorAwaiting + ""
else:
if lightgrey==0:
self.nodeStatus = "#ffffff"
lightgrey = 1
else:
self.nodeStatus = "#dddddd"
lightgrey = 0
self.nodelist.create_rectangle(2,self.posTop, 280, self.posBottom,
fill=self.nodeStatus)
if network.validIp4(self.nodeIp4) and node[4]:
self.nodelist.create_text(10,self.posText, text=self.nodeIp4, fill=nodeText,
anchor=W, tags=(self.nodeName,"ipv4"))
else:
self.nodelist.create_text(10, self.posText, text="", fill=nodeText,
anchor=W, tags=(self.nodeName,"ipv4"))
self.nodelist.create_text(125,self.posText, text=self.nodeName,
fill=nodeText, anchor=W, tags=(self.nodeName,"name"))
def moveNodeInList(self, event):
"""click and move nodes on the map """
canvas = event.widget
x = canvas.canvasx(event.x)
y = canvas.canvasy(event.y)
itemCoord = canvas.coords(CURRENT)
try:
offsetX = x - (itemCoord[0])
offsetY = y - (itemCoord[1])
for tag in canvas.gettags(CURRENT):
for node in settings.nodes:
if tag==node[0]:
canvas.move(CURRENT, offsetX, offsetY)
except:
pass
# networkmap functions
def setMapImage(self):
"""set and resize the background image/map/buildingplans"""
imageLocation = settings.mapperImage
imageScaling = settings.mapperImageScaling
# check if any background image is set
if(imageLocation==""):
return
else:
# delete current image, memoryhog prevention
self.nodeMap.delete("bg")
# load image for width/height
self.nodeMapImage = PhotoImage(file=imageLocation)
self.nodeMap.image = self.nodeMapImage
# rescale image to fit canvas and center it
if imageScaling:
canvasw = self.nodeMapWidth
canvash = self.nodeMapHeight
imagew = self.nodeMap.image.width()
imageh = self.nodeMap.image.height()
imageaspect = float(imageh)/float(imagew) # width * factor gives the height
imgw = imagew
imgh = imageh
pw = 0
ph = 0
# get the size of the image and scale to fit window if window bigger then image
if canvasw < imagew and canvash < imageh:
imgw = imagew
imgh = imageh
if canvasw > imagew and canvash > imageh:
imgw = canvasw
imgh = int(canvasw * imageaspect)
ph = (canvash - imgh)/2
pw = 0
if imgh > canvash:
imgh = canvash
imgw = int(canvash / imageaspect)
pw = (canvasw - imgw)/2
ph = 0
if canvasw > imagew and canvash < imageh:
imgw = canvasw
imgh = int(canvasw * imageaspect)
ph = (canvash - imgh)/2
pw = 0
if imgh > canvash:
imgw = imagew
imgh = imageh
pw = (canvasw - imgw)/2
ph = 0
if canvasw < imagew and canvash > imageh:
imgw = canvasw
imgh = int(canvasw * imageaspect)
ph = (canvash - imgh)/2
pw = 0
if imgh < canvash:
imgw = imagew
imgh = imageh
pw = 0
ph = (canvash - imgh)/2
size = (int(imgw),int(imgh))
# zoom and place image on map
self.nodeMapImage = Image.open(imageLocation)
self.nodeMapImageResized = self.nodeMapImage.resize(size,Image.ANTIALIAS)
img = ImageTk.PhotoImage(self.nodeMapImageResized)
self.nodeMap.image = img
self.nodeMap.create_image(pw, ph, image=img, anchor=NW, tags="bg")
else:
self.nodeMapImage = Image.open(imageLocation)
img = ImageTk.PhotoImage(self.nodeMapImage)
self.nodeMap.image = img
self.nodeMap.create_image(0,0, image=img, anchor=NW, tags="bg")
def updateMap(self):
"""update the Network Map"""
# clear the map (prevent nasty memoryhogging)
self.nodeMap.delete(ALL)
#reload background image
self.setMapImage()
# load/draw the nodes on the map
self.nodecount = 0 # for the ones without coordinates
for node in settings.nodes:
# set position of node on map
if node[12]=="0" or node[12]=="":
posX = 30
posY = 30*self.nodecount+30
self.nodecount = self.nodecount + 1
elif not node[12]=="0" or node[12]=="":
hw = node[12].split("x")
if hw[0] and hw[1]:
posX = hw[0]
posY = hw[1]
# set size of the nodes circles
nodew = settings.mapperNodeSize
nodeh = settings.mapperNodeSize
borderw = 2
posX2 = int(float(posX)) + nodew
posY2 = int(float(posY)) + nodeh
# save the nodes coordinates
node[12] = "" + str(posX) + "x" + str(posY) + ""
# set status color
if settings.monitorRunning:
if node[5]=="Online":
status = "#" + settings.mapperNodeStatusColorOnline + ""
textstatus = "black"
if node[5]=="Offline":
status = "#" + settings.mapperNodeStatusColorOffline + ""
textstatus = "white"
if node[5]=="Awaiting":
status = "#" + settings.mapperNodeStatusColorAwaiting + ""
textstatus = "black"
else:
status = "white"
textstatus = "black"
if node[4]==False:
status = "#" + settings.mapperNodeStatusColorNoStatus + ""
# draw the circle on the canvas
self.nodeMap.create_oval(posX,posY,posX2,posY2, fill=status,
outline="#222222", width=borderw,tags=("top", node[0],"node"))
# put a namebox and text next to node
if settings.mapperShowLabels:
nameX = int(float(posX)) + nodew + 3
nameY = int(float(posY)) + 1
nodenametext = self.nodeMap.create_text(nameX,nameY, text=node[0],
anchor=NW, fill=textstatus, tags=("top", "nodetext", "node"))
nameLocation = self.nodeMap.bbox(nodenametext)
self.nodeMap.create_rectangle(nameLocation[0]-nodew/2, nameLocation[1]-1,
nameLocation[2]+2, nameLocation[3], width=1, fill=status, tags=("middle","node"))
# draw a line to it(s) parent(s)
if settings.mapperDrawLines:
linetype = 0
if node[13]:
linetype = (9,7)
for ip in node[10]:
if not ip==node[6] or ip==node[7] or ip==node[8] or ip=="":
x1 = int(float(posX)) + nodew/2
y1 = int(float(posY)) + nodeh/2
xy = [posX,posY]
for parents in settings.nodes:
for parent in parents[6]:
if parent==ip:
if not parents[12]=="":
xy = parents[12].split("x")
x2 = int(float(xy[0]))+nodew/2
y2 = int(float(xy[1]))+nodeh/2
if linetype==0:
#self.nodeMap.create_line(x1,y1,x2,y2, fill="white",
#width=6, capstyle=ROUND, smooth=True, tags=("subline"))
self.nodeMap.create_line(x1,y1,x2,y2, fill="black",
width=3, tags=("line"))
elif linetype:
self.nodeMap.create_line(x1,y1,x2,y2, fill="white",
width=3, tags=("subline"))
self.nodeMap.create_line(x1,y1,x2,y2, fill="black",
width=3, tags=("line"),smooth=True, dash=linetype)
else:
pass # don't draw line
# put nodes on top of lines
self.nodeMap.tag_lower("bg")
self.nodeMap.tag_raise("line")
self.nodeMap.tag_raise("middle")
self.nodeMap.tag_raise("top")
def resizeMap(self, event):
"""if a window/canvas resize event happens, scale the shit out of everything"""
# get the scaling factor
#wscale = float(event.width)/float(self.nodeMapWidth)
#hscale = float(event.height)/float(self.nodeMapHeight)
# give the canvas it's new height and width
self.nodeMapWidth = event.width
self.nodeMapHeight = event.height
self.nodeMap.config(width=self.nodeMapWidth, height=self.nodeMapHeight)
# scale the image/map/buildingplans
self.setMapImage()
# rescale the rest - Needs some work maybe
#self.nodeMap.scale(ALL, 0, 0, wscale, hscale)
# reset layering
self.nodeMap.tag_lower("bg")
self.nodeMap.tag_raise("line")
self.nodeMap.tag_raise("middle")
self.nodeMap.tag_raise("top")
def moveNode(self, event):
"""on mouseclick move nodecircle"""
canvas = event.widget
x = canvas.canvasx(event.x)
y = canvas.canvasy(event.y)
itemCoord = canvas.coords(CURRENT)
try:
offsetX = x - (itemCoord[0] + settings.mapperNodeSize/2)
offsetY = y - (itemCoord[1] + settings.mapperNodeSize/2)
for tag in canvas.gettags(CURRENT):
for node in settings.nodes:
if tag==node[0]:
canvas.move(CURRENT, offsetX, offsetY)
# save coordinates to settings
node[12] = str(int(x-offsetX)-settings.mapperNodeSize/2) + "x" + str(int(y-offsetY)-settings.mapperNodeSize/2)
except:
pass
def updateMapAfterMove(self, event):
self.updateMap()
def startMonitor(self):
self.monitorButton.config(text="Stop\nMonitor", command=lambda: self.stopMonitor())
monitor.start()
self.monitorUpdateMap()
def stopMonitor(self):
self.monitorButton.config(text="Start\nMonitor", command=lambda: self.startMonitor())
monitor.stop()
self.updateMap()
self.updateNodelist()
def monitorUpdateMap(self):
if settings.monitorRunning:
self.updateNodelist()
self.updateMap()
root.after(settings.monitorUpdateInterval, self.monitorUpdateMap)
# Scanner Window - work in progres
def scannerWindow(self, event):
# TODO: needs a check if the node edit window is already opened,
# if so bring it to attention/on top of the main/other windows.
self.scannerGui = Toplevel()
self.scannerGui.title("Lan Map - Scanner")
self.scannerGui.geometry("700x500")
self.scannerGuiOptionsFrame = Frame(self.scannerGui, relief=RAISED)
self.scannerGuiOptionsFrame.pack(side=LEFT, fill=Y, padx=5, pady=5)
self.scannerGuiResultsFrame = Frame(self.scannerGui, relief=SUNKEN)
self.scannerGuiResultsFrame.pack(side=LEFT, fill=BOTH, expand=True, padx=5, pady=5)
self.scannerGuiStartScanButton = Button(self.scannerGuiOptionsFrame, text="Start Scan")
self.scannerGuiStartScanButton.pack(side=TOP, fill=X, expand=True)
self.scannerGuiFillFrame = Frame(self.scannerGuiOptionsFrame)
self.scannerGuiFillFrame.pack(side=BOTTOM, fill=Y, expand=True)
self.scannerGuiResultsListbox = Listbox(self.scannerGuiResultsFrame)
self.scannerGuiResultsListbox.pack(side=TOP, fill=BOTH)
# EditNodes Window - work in progres
def editNodesWindow(self, event, openNode=0):
# TODO: needs a check if the node edit window is already opened,
# if so bring it to attention/on top of the main/other windows.
self.editNodesGui = Toplevel()
self.editNodesGui.title("Lan Map - Edit Nodes in Network")
self.editNodesGui.geometry("300x500")
# dropdown selectbox
self.editNodesIdName = Label(self.editNodesGui, text="Select Node:")
self.editNodesIdName.pack(side=TOP, fill=X, anchor=N, padx=5, pady=5, expand=True)
self.editNodesSelection = []
count = 1
for node in settings.nodes:
name = node[0]
ip = node[6][0]
option = str(ip) + " - " + str(name) + ""
self.editNodesSelection.append(option,)
count = count + 1
self.editNodesOptions = tuple(self.editNodesSelection)
self.editNodesId = StringVar(self.editNodesGui)
self.editNodesId.set(self.editNodesOptions[0])
self.editNodesNodeSelector = OptionMenu(*(self.editNodesGui, self.editNodesId) + self.editNodesOptions)
self.editNodesNodeSelector.pack(side=TOP, fill=X, anchor=N, padx=5, pady=5, expand=True)
# selected node
self.editNodesNodeFrame = Frame(self.editNodesGui, height=450, relief=SUNKEN)
self.editNodesNodeFrame.pack(side=TOP, fill=X, anchor=N, padx=5, pady=5, expand=True)
# Select an backgroud image for the map
def loadBgImage(self):
openf = filedialog.askopenfilename(defaultextension=".gif",
filetypes=[('GIF files', '.gif'), ('all files', '.*')],
title="Load Background map image")
if openf:
settings.mapperImage = openf
self.updateMap()
def clearBgImage(self):
settings.mapperImage = ""
self.updateMap()
# Settings Window
# Log Window
def logWindow(self, event):
self.loggui = Toplevel()
self.loggui.title("Lan Map - Log")
self.logtextFrame = Frame(self.loggui)
self.logtextFrame.pack(side=TOP, fill=BOTH, expand=True)
self.logCommandFrame = Frame(self.loggui, height=20)
self.logCommandFrame.pack(side=BOTTOM, fill=X)
self.logtext = Text(self.logtextFrame)
self.logtext.pack(side=LEFT, fill=BOTH)
self.logtextScrollbar = Scrollbar(self.logtextFrame, orient=VERTICAL)
self.logtextScrollbar.pack(side=LEFT, fill=Y)
self.logtextScrollbar.configure(command=self.logtext.yview,)
self.logtext.configure(yscrollcommand=self.logtextScrollbar.set)
self.logClearButton = Button(self.logCommandFrame, text="Clear Log")
self.logClearButton.pack(side=LEFT, fill=X, expand=True)
self.logSaveButton = Button(self.logCommandFrame, text="Save Log")
self.logSaveButton.pack(side=LEFT, fill=X, expand=True)
self.logCloseButton = Button(self.logCommandFrame, text="Close Log",
command=self.loggui.destroy)
self.logCloseButton.pack(side=LEFT, fill=X, expand=True)
# fill the log with the log
for item in settings.log:
self.logtext.insert(END, item + "\n")
self.logtext.config(state=DISABLED)
# Main Program
# save config and quit
def saveAndQuit():
settings.save()
root.destroy()
# main instance
root = Tk()
log.add("Lan Map Started")
settings.load()
# save config if window is closed
root.protocol("WM_DELETE_WINDOW", saveAndQuit)
root.geometry(settings.guiWindowSize)
#root.attributes('-zoomed', True) #start with maximized gui
app = mainWindow(root)
root.mainloop()