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seagull

a 2D scene graph based on SVG with OpenGL backend

Cloned from https://bitbucket.org/rndblnch/seagull/

Goals & non-goals

Goals:

  • 2D scene graph suitable for interactive rendering
  • minimal set of dependencies

Non-goals:

  • full SVG implementation
  • optimized for speed

Features

  • pythonic API modeled after SVG spec & semantic
  • SVG parsing and serialization
  • scale dependent polygonalization
  • analytical picking
  • sub-pixel strokes rendering enhancement through width and opacity correction
  • per-pixel gradients
  • two modes text rendering: raster by freetype2 for high quality AA at small sizes, vector otherwise

SVG spec

implemented:

  • shapes: path, rect, circle, ellipse, line, polyline, polygon, image
  • text: (excluding decoration, text on path)
  • structure: group, use (including attributes inheritance)
  • painting: solid color, linear and radial gradients (including units, transform, spread, href);
  • fill: rule (nonzero, evenodd)
  • stroke: cap (butt, round, square), join (miter, round, bevel), miterlimit
  • multi-pass rendering: clipping, masking, object opacity
  • transforms: translate, rotate, scale, skewX, skewY

eventually:

  • tspan
  • painting: pattern
  • stroke: dash, marker
  • filters

never:

  • DOM API

Dependencies

Optional dependencies

Needed to find fonts, fallbacks on FreeFont otherwise.

on the mac:

Inspirations

  • sauvage by S. Conversy
  • SVGL by S. Conversy & J.-D. Fekete

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