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player.py
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player.py
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__author__ = 'JordSti'
import time
import hashlib
import random
from map import coord
current_id = 1
def get_player_id():
global current_id
player_id = current_id
current_id += 1
return player_id
class dummy_player:
def __init__(self, player_id):
self.player_id = player_id
class game_player:
def __init__(self, name):
self.player_id = get_player_id()
self.name = name
self.spawnpoint = coord(0, 0)
self.game_object = None
def your_turn(self, game_object):
self.game_object = game_object
class game_session:
def __init__(self, player):
self.player = player
self.key = ""
self.created_on = time.time()
self.last_action = time.time()
self.__generate_key()
def tick(self):
self.last_action = time.time()
def get_socket(self):
return self.player.client_socket
def __generate_key(self):
i1 = random.randint(0,10000)
i2 = random.randint(10000,500000)
text = "%s:%d:%d:%d" % (self.player.name, self.created_on, i1, i2)
hasher = hashlib.sha256()
hasher.update(text)
self.key = hasher.hexdigest()
class net_player(game_player):
def __init__(self, name, client_socket):
game_player.__init__(self, name)
self.client_socket = client_socket
self.session = game_session(self)
def get_key(self):
return self.session.key
def get_last_action(self):
return self.session.last_action
def get_created_on(self):
return self.session.created_on