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game.py
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game.py
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from enum import Enum
import numpy as np
from region import Region
from universe import Universe
from settings import SQUARE_SIDE_MAX, LISTOFNAMES, REGION_NUM, MAX_FUEL
from ship import Ship
from player import Player
class Game:
__instance = None
@staticmethod
def get_instance():
if Game.__instance is None:
return None
return Game.__instance
def __init__(self, game_difficulty, name, skills):
if Game.__instance is not None:
raise Exception('Game instance already exists')
self.game_difficulty = game_difficulty
self.difficulty_multiplier = self.game_difficulty.value
self.player = None
self.universe = None
self.name_region = None
self.start_game(name, skills)
Game.__instance = self
@staticmethod
def remove_instance():
Game.__instance = None
Universe.remove_instance()
def start_game(self, name, skills):
names = np.random.choice(LISTOFNAMES, size=10, replace=False)
x_s = Game.generate_random_sequence(REGION_NUM)
y_s = Game.generate_random_sequence(REGION_NUM)
regions = []
self.name_region = {}
for i in range(10):
self.name_region[names[i]] = Region((x_s[i], y_s[i]), names[i])
regions.append(self.name_region[names[i]])
self.universe = Universe(regions)
ship = Ship(np.random.choice(self.universe.regions), MAX_FUEL)
self.player = Player(name, skills, ship)
@staticmethod
def generate_random_sequence(num):
rand_list = []
while len(rand_list) < num:
rand_int = np.random.randint(-SQUARE_SIDE_MAX, SQUARE_SIDE_MAX)
valid = True
for prev in rand_list:
if np.abs(prev - rand_int) <= 5:
valid = False
if valid:
rand_list.append(rand_int)
return rand_list
def get_all_possible_travel_region(self):
current_region = self.player.region
possible_regions = []
for region in self.universe.regions:
if region is not current_region:
possible_regions.append(region)
return possible_regions
def calculate_cost_to(self, region):
return self.player.region.calculate_distance(region) * self.difficulty_multiplier
@property
def current_region_num(self):
return self.universe.regions.index(self.player.region)
def travel_to_region_string(self, region):
self.player.travel_to_region(self.name_region[region])
class DifficultyEnum(Enum):
EASY = 1
MEDIUM = 2
HARD = 3