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COIIL

Author: Sebastien Alaiwan

Description

This is a demo of a platform-independent C++17 first-person exploration game. It uses SDL2, and modern OpenGL.

Directory structure

bin:            output directory for architecture-specific executable binaries.
res:            output directory for generated game resources (e.g. sounds, music, sprites, tilesets).
assets:         source files for game resources.
src:            source files for the game logic (agnostic to the engine implementation).
engine/src:     I/O code (=engine), mostly game-agnostic.
engine/include: interfaces for communication between the game logic and the I/O code. Also contains shared low-level utilities (e.g Vector2f, Span, etc.).
./check:        main check script. Call this to build linux+windows versions and to launch the unit tests.

Asset conditioning

To generate the game data from the committed asset files, you will need:

* ffmpeg
* gimp
* blender

Build

Requirements:

* libsdl2-dev

It can be compiled to native code using your native compiler (gcc or clang):

$ make

The binaries will be generated to a 'bin' directory (This can be overriden using the BIN makefile variable).

Run the game

$ bin/rel/game.exe

About

Made for Ludum Dare 47 - Theme: "Stuck in a Loop"

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