forked from wezu/koparka
-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.py
397 lines (361 loc) · 17.5 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
from panda3d.core import loadPrcFileData
loadPrcFileData('','textures-power-2 None')#needed for fxaa
loadPrcFileData('','win-size 1024 768')
from direct.showbase.AppRunnerGlobal import appRunner
from panda3d.core import Filename
if appRunner:
path=appRunner.p3dFilename.getDirname()+'/'
else:
path=""
from panda3d.core import WindowProperties
wp = WindowProperties.getDefault()
#wp.setFixedSize(True) #needed for fxaa
wp.setOrigin(-2,-2)
wp.setTitle("Simple Level Editor for Panda3D")
WindowProperties.setDefault(wp)
from panda3d.core import *
import direct.directbase.DirectStart
from direct.showbase.DirectObject import DirectObject
from direct.filter.FilterManager import FilterManager
from camcon import CameraControler
from buffpaint import BufferPainter
from guihelper import GuiHelper
import os, sys
from random import uniform
BUFFER_HEIGHT=0
BUFFER_ATR=1
BUFFER_COLOR=2
BUFFER_EXTRA=3 #used for grass (red)... maybe something extra in the future?
MODE_HEIGHT=0
MODE_TEXTURE=1
MODE_EXTRA=2
MODE_OBJECT=3
class Editor (DirectObject):
def __init__(self):
#make a grid
cm = CardMaker("plane")
cm.setFrame(0, 512, 0, 512)
self.grid=render.attachNewNode(cm.generate())
self.grid.lookAt(0, 0, -1)
self.grid.setTexture(loader.loadTexture('data/grid.png'))
self.grid.setTransparency(TransparencyAttrib.MAlpha)
self.grid.setTexScale(TextureStage.getDefault(), 16, 16, 1)
self.grid.setZ(1)
self.grid.setLightOff()
self.grid.setColor(0,0,0,0.5)
#axis to help orient the scene
self.axis=loader.loadModel('data/axis.egg')
self.axis.reparentTo(render)
self.axis.setLightOff()
#store variables needed for diferent classes
self.mode=MODE_HEIGHT
self.tempColor=1
#camera control
base.disableMouse()
controler=CameraControler()
#painter
self.brushList=[]
dirList=os.listdir(Filename(path+"brush/").toOsSpecific())
for fname in dirList:
if Filename(fname).getExtension() in ('png', 'tga', 'dds'):
self.brushList.append("brush/"+fname)
self.textureList=[]
dirList=os.listdir(Filename(path+"textures/").toOsSpecific())
for fname in dirList:
if Filename(fname).getExtension() in ('png', 'tga', 'dds'):
self.textureList.append("textures/"+fname)
self.painter=BufferPainter(self.brushList, showBuff=False)
#2 buffers should do, but painting in an alpha channel is strange, so I use 3
#BUFFER_HEIGHT
self.painter.addCanvas()
#BUFFER_ATR
self.painter.addCanvas()
#BUFFER_COLOR
self.painter.addCanvas(size=2048,
default_tex='data/gray.png',
brush_shader=loader.loadShader('shaders/brush.cg'),
shader_inputs={'brushTex':loader.loadTexture(self.textureList[18])})
#BUFFER_EXTRA (grass for now)
self.painter.addCanvas()
#GUI
self.gui=GuiHelper(path)
#the toolbar_id here is just an int, not a 'toolbar object'!
self.toolbar_id=self.gui.addToolbar(self.gui.TopLeft, 512)
id=0
for brush in self.brushList:
self.gui.addButton(self.toolbar_id,brush, self.setBrush, [id])
id+=1
#texture palette
self.palette_id=self.gui.addToolbar(self.gui.TopRight, 160, x_offset=-160, y_offset=22)
id=0
for tex in self.textureList:
self.gui.addButton(self.palette_id, tex, self.setColorTexture, [id])
id+=1
#detail composer preview
self.composer_id=self.gui.addComposer(self.gui.BottomRight, self.updateComposer)
#save/load
self.gui.addSaveLoadDialog(self.save, self.load, self.hideSaveMenu)
#extra tools and info at the bottom
self.statusbar=self.gui.addToolbar(self.gui.BottomLeft, 1024, icon_size=64, y_offset=-64)
self.size_info=self.gui.addInfoIcon(self.statusbar, 'icon/resize.png', '1.0')
self.color_info=self.gui.addInfoIcon(self.statusbar, 'icon/color.png', '0.05')
self.heading_info=self.gui.addInfoIcon(self.statusbar, 'icon/rotate.png', '0')
self.gui.addInfoIcon(self.statusbar, 'icon/blank.png', '')#empty space
self.gui.addButton(self.statusbar, 'icon/hm_icon.png', self.setMode, [MODE_HEIGHT])
self.gui.addButton(self.statusbar, 'icon/tex_icon.png', self.setMode, [MODE_TEXTURE])
self.gui.addButton(self.statusbar, 'icon/grass.png', self.setMode, [MODE_EXTRA])
self.gui.addButton(self.statusbar, 'icon/place_icon.png', self.setMode, [MODE_OBJECT])
self.gui.addButton(self.statusbar, 'icon/save.png', self.showSaveMenu)
#terrain mesh
self.mesh=loader.loadModel('data/mesh10k.egg')
self.mesh.setTexture(self.painter.textures[BUFFER_COLOR], 1)
gradient=loader.loadTexture('data/gradient.png')
gradient.setWrapU(Texture.WMClamp)
gradient.setWrapV(Texture.WMClamp )
self.mesh.reparentTo(render)
self.mesh.setShader(Shader.load(Shader.SLGLSL, "shaders/ter_v.glsl", "shaders/ter_f1.glsl"))
self.mesh.setShaderInput("height", self.painter.textures[BUFFER_HEIGHT])
self.mesh.setShaderInput("atr", self.painter.textures[BUFFER_ATR])
self.mesh.setShaderInput("gradient", gradient)
#grass
self.grass=render.attachNewNode('grass')
self.CreateGrassTile(uv_offset=Vec2(0,0), pos=(0,0,0), parent=self.grass)
self.CreateGrassTile(uv_offset=Vec2(0,0.5), pos=(0, 256, 0), parent=self.grass)
self.CreateGrassTile(uv_offset=Vec2(0.5,0), pos=(256, 0, 0), parent=self.grass)
self.CreateGrassTile(uv_offset=Vec2(0.5,0.5), pos=(256, 256, 0), parent=self.grass)
#light
self.dlight = DirectionalLight('dlight')
self.dlight.setColor(VBase4(0.8, 0.8, 0.7, 1))
self.mainLight = render.attachNewNode(self.dlight)
self.mainLight.setP(-45)
self.mainLight.setH(90)
render.setLight(self.mainLight)
self.keyMap = {'paint': False,
'rotate_l':False,
'rotate_r':False,
'alpha_up':False,
'alpha_down':False,
'scale_up':False,
'scale_down':False}
self.accept('mouse1', self.keyMap.__setitem__, ['paint', True])
self.accept('mouse1-up', self.keyMap.__setitem__, ['paint', False])
self.accept('e', self.keyMap.__setitem__, ['rotate_r', True])
self.accept('e-up', self.keyMap.__setitem__, ['rotate_r', False])
self.accept('q', self.keyMap.__setitem__, ['rotate_l', True])
self.accept('q-up', self.keyMap.__setitem__, ['rotate_l', False])
self.accept('d', self.keyMap.__setitem__, ['scale_up', True])
self.accept('d-up', self.keyMap.__setitem__, ['scale_up', False])
self.accept('a', self.keyMap.__setitem__, ['scale_down', True])
self.accept('a-up', self.keyMap.__setitem__, ['scale_down', False])
self.accept('w', self.keyMap.__setitem__, ['alpha_up', True])
self.accept('w-up', self.keyMap.__setitem__, ['alpha_up', False])
self.accept('s', self.keyMap.__setitem__, ['alpha_down', True])
self.accept('s-up', self.keyMap.__setitem__, ['alpha_down', False])
self.accept('tab', self.flipBrushColor)
self.accept('f1', self.setMode,[MODE_HEIGHT])
self.accept('f2', self.setMode,[MODE_TEXTURE])
self.accept('f3', self.setMode,[MODE_OBJECT])
self.accept( 'window-event', self.windowEventHandler)
#make sure things have some/any starting value
self.setMode(MODE_HEIGHT)
self.setBrush(0)
#tasks
taskMgr.doMethodLater(0.1, self.update,'update_task')
taskMgr.add(self.perFrameUpdate, 'perFrameUpdate_task')
def showSaveMenu(self, guiEvent=None):
self.painter.hideBrushes()
self.gui.SaveLoadFrame.show()
self.ignore('mouse1-up')
self.ignore('mouse1')
def hideSaveMenu(self, guiEvent=None):
self.gui.SaveLoadFrame.hide()
self.setMode(self.mode)
def CreateGrassTile(self, uv_offset, pos, parent, count=256):
grass=loader.loadModel("data/grass_model")
grass.reparentTo(parent)
grass.setInstanceCount(count)
grass.node().setBounds(BoundingBox((0,0,0), (256,256,128)))
grass.node().setFinal(1)
grass.setShader(Shader.load(Shader.SLGLSL, "shaders/grass_v.glsl", "shaders/grass_f.glsl"))
grass.setShaderInput('height', self.painter.textures[BUFFER_HEIGHT])
grass.setShaderInput('grass', self.painter.textures[BUFFER_EXTRA])
grass.setShaderInput('uv_offset', uv_offset)
grass.setPos(pos)
return grass
def load(self, guiEvent=None):
save_dir=path+self.gui.entry1.get()
if self.gui.flags[0]:
print "loading height map...",
file=path+save_dir+"/"+self.gui.entry2.get()
if os.path.exists(file):
self.painter.paintPlanes[BUFFER_HEIGHT].setTexture(loader.loadTexture(file))
print "done"
else:
print "FILE NOT FOUND!"
if self.gui.flags[1]:
print "loading detail map...",
file=path+save_dir+"/"+self.gui.entry3.get()
if os.path.exists(file):
self.painter.paintPlanes[BUFFER_ATR].setTexture(loader.loadTexture(file))
print "done"
else:
print "FILE NOT FOUND!"
if self.gui.flags[2]:
print "loading color map...",
file=path+save_dir+"/"+self.gui.entry4.get()
if os.path.exists(file):
self.painter.paintPlanes[BUFFER_COLOR].setTexture(loader.loadTexture(file))
print "done"
else:
print "FILE NOT FOUND!"
if self.gui.flags[3]:
print "loading grass map...",
file=path+save_dir+"/"+self.gui.entry5.get()
if os.path.exists(file):
self.painter.paintPlanes[BUFFER_EXTRA].setTexture(loader.loadTexture(file))
print "done"
else:
print "FILE NOT FOUND!"
if self.gui.flags[4]:
print "Object loading not implemented!"
print "Loading DONE!"
self.hideSaveMenu()
def save(self, guiEvent=None):
save_dir=path+self.gui.entry1.get()
if os.path.exists(path+save_dir):
print "ERROR:", save_dir, "already exists!"
print "No files saved!"
return
else:
os.makedirs(Filename(path+save_dir).toOsSpecific())
if self.gui.flags[0]:
print "saving height map...",
self.painter.write(BUFFER_HEIGHT, path+save_dir+"/"+self.gui.entry2.get())
print "done"
if self.gui.flags[1]:
print "saving detail map...",
self.painter.write(BUFFER_ATR, path+save_dir+"/"+self.gui.entry3.get())
print "done"
if self.gui.flags[2]:
print "saving color map...",
self.painter.write(BUFFER_COLOR, path+save_dir+"/"+self.gui.entry4.get())
print "done"
if self.gui.flags[3]:
print "saving grass map...",
self.painter.write(BUFFER_EXTRA, path+save_dir+"/"+self.gui.entry5.get())
print "done"
if self.gui.flags[4]:
print "Object saving not implemented!"
print "SAVING DONE!"
self.hideSaveMenu()
def updateComposer(self):
id =self.composer_id
preview_geom=self.gui.elements[id]['geom']
r_slider=self.gui.elements[id]['r_slider']
g_slider=self.gui.elements[id]['g_slider']
b_slider=self.gui.elements[id]['b_slider']
color=Vec4(r_slider['value'],g_slider['value'],b_slider['value'],1.0 )
preview_geom.setShaderInput('mix', color)
self.painter.brushes[BUFFER_ATR].setColor(color)
def setColorTexture(self, id, guiEvent=None):
self.painter.brushes[BUFFER_COLOR].setShaderInput('brushTex', loader.loadTexture(self.textureList[id]))
def setBrush(self, id, guiEvent=None):
self.painter.setBrushTex(id)
for button in self.gui.elements[0]['buttons']:
button.setColor(0,0,0, 1)
self.gui.elements[0]['buttons'][id].setColor(1,1,1, 1)
def paint(self):
self.painter.paint(BUFFER_ATR)
self.painter.paint(BUFFER_COLOR)
def setMode(self, mode, guiEvent=None):
if mode==MODE_HEIGHT:
self.mesh.setShader(Shader.load(Shader.SLGLSL, "shaders/ter_v.glsl", "shaders/ter_f1.glsl"))
self.painter.brushes[BUFFER_HEIGHT].show()
self.painter.brushes[BUFFER_HEIGHT].setColor(1, 1, 1, 0.05)
self.painter.brushes[BUFFER_ATR].hide()
self.painter.brushes[BUFFER_COLOR].hide()
self.painter.brushes[BUFFER_EXTRA].hide()
self.painter.brushAlpha=0.05
self.accept('mouse1', self.keyMap.__setitem__, ['paint', True])
self.accept('mouse1-up', self.keyMap.__setitem__, ['paint', False])
self.gui.hideElement(self.composer_id)
self.gui.hideElement(self.palette_id)
self.grass.hide()
elif mode==MODE_TEXTURE:
self.mesh.setShader(Shader.load(Shader.SLGLSL, "shaders/ter_v.glsl", "shaders/ter_f.glsl"))
self.painter.brushes[BUFFER_HEIGHT].hide()
self.painter.brushes[BUFFER_ATR].show()
self.painter.brushes[BUFFER_EXTRA].hide()
self.painter.brushes[BUFFER_ATR].setColor(1,0,0,1.0)
self.painter.brushes[BUFFER_COLOR].show()
self.painter.brushes[BUFFER_COLOR].setColor(1, 1, 1, 1)
self.painter.brushAlpha=1.0
self.accept('mouse1', self.paint)
self.ignore('mouse1-up')
self.gui.showElement(self.composer_id)
self.gui.showElement(self.palette_id)
self.grass.show()
elif mode==MODE_EXTRA:
self.mesh.setShader(Shader.load(Shader.SLGLSL, "shaders/ter_v.glsl", "shaders/ter_f.glsl"))
self.painter.brushes[BUFFER_HEIGHT].hide()
self.painter.brushes[BUFFER_ATR].hide()
self.painter.brushes[BUFFER_COLOR].hide()
self.painter.brushes[BUFFER_EXTRA].show()
self.painter.brushes[BUFFER_EXTRA].setColor(1,0,0, 1)
self.painter.brushAlpha=1.0
self.accept('mouse1', self.keyMap.__setitem__, ['paint', True])
self.accept('mouse1-up', self.keyMap.__setitem__, ['paint', False])
self.gui.hideElement(self.composer_id)
self.gui.hideElement(self.palette_id)
self.grass.show()
elif mode==MODE_OBJECT:
print "Not implemented!"
return
self.mode=mode
def flipBrushColor(self):
if self.mode in (MODE_HEIGHT, MODE_EXTRA):
print "TAB!"
if self.tempColor==1:
self.tempColor=0
else:
self.tempColor=1
c=self.tempColor
#a=self.painter.brushes[BUFFER_HEIGHT].getColor()[3]
self.painter.brushes[BUFFER_HEIGHT].setColor(c,c,c,self.painter.brushAlpha)
if self.mode==MODE_EXTRA:
self.painter.brushes[BUFFER_EXTRA].setColor(c,0,0,self.painter.brushAlpha)
def update(self, task):
if self.mode==MODE_HEIGHT:
if self.keyMap['paint']:
self.painter.paint(BUFFER_HEIGHT)
elif self.mode==MODE_EXTRA:
if self.keyMap['paint']:
self.painter.paint(BUFFER_EXTRA)
if self.keyMap['rotate_l']:
self.painter.adjustBrushHeading(5)
self.heading_info['text']='%.0f'%self.painter.brushes[0].getH()
if self.keyMap['rotate_r']:
self.painter.adjustBrushHeading(-5)
self.heading_info['text']='%.0f'%self.painter.brushes[0].getH()
if self.keyMap['scale_up']:
self.painter.adjustBrushSize(0.01)
self.size_info['text']='%.2f'%self.painter.brushSize
if self.keyMap['scale_down']:
self.painter.adjustBrushSize(-0.01)
self.size_info['text']='%.2f'%self.painter.brushSize
if self.keyMap['alpha_up']:
self.painter.adjustBrushAlpha(0.01)
self.color_info['text']='%.2f'%self.painter.brushAlpha
if self.keyMap['alpha_down']:
self.painter.adjustBrushAlpha(-0.01)
self.color_info['text']='%.2f'%self.painter.brushAlpha
return task.again
def perFrameUpdate(self, task):
time=globalClock.getFrameTime()
self.grass.setShaderInput('time', time)
return task.cont
def windowEventHandler( self, window=None ):
if window is not None: # window is none if panda3d is not started
self.gui.updateBaseNodes()
app=Editor()
run()