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konami.py
85 lines (76 loc) · 2.64 KB
/
konami.py
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#!/usr/bin/python
# -*- coding: utf-8 -*-
import pythymio as pt
GREATEST_SUFFIX_MATCH = True
def prefix(s, t):
return len(s) <= len(t) and s == t[:len(s)]
with pt.thymio(["buttons"]) as Thym:
state = {}
state["delay"] = 100
state["seq"] = "UUDDLRLR" #↑ ↑ ↓ ↓ ← → ← →
state["i"] = 0
state["n"] = len(state["seq"])
state["etape"] = "read"
state["readseq"] = " "
def button2str(t):
if t[0] == 1:
return "D"
if t[1] == 1:
return "L"
if t[3] == 1:
return "U"
if t[4] == 1:
return "R"
return "?"
def play(s):
if s == "L":
Thym.send_event('circle.left')
elif s == "R":
Thym.send_event('circle.right')
elif s == "U":
Thym.send_event('circle.front')
elif s == "D":
Thym.send_event('circle.back')
else:
Thym.send_event('circle.off')
def progression(evt_id, evt_name, evt_args):
i = state["i"]
seq = state["seq"]
if evt_name == "fwd.buttons": #100 Hz
state["delay"] -= 1
if state["delay"] <= 1:
if state["etape"] == "read" and i < state["n"]:
b = button2str(evt_args)
if b != "?":
state["readseq"] += b
play(b)
print b
if GREATEST_SUFFIX_MATCH:
rs = state["readseq"]
ne = len(rs)
j = max([k for k in range(ne) if prefix(rs[ne - k:], seq)]+[0])
if j <= i:
Thym.send_event('sound.bad')
i = j
else:
if b == seq[i]: # ok
state["i"] += 1
else:
state["i"] = 0
Thym.send_event('sound.bad')
state["delay"] = 50
if state["etape"] == "read" and i == state["n"]:
print "Bravo !"
Thym.send_event('sound.good')
Thym.send_event('become.green')
state["etape"] = "victoire"
state["delay"] = 150
elif state["etape"] == "victoire":
Thym.send_event('become.blank')
Thym.stop()
else: # Wat?
print evt_name
# Now lets start the loopy thing
Thym.loop(progression)
print state
print "Sayonara"