/
curses_drawing.py
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/
curses_drawing.py
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# Copyright Skullspace, 2014
#
# Copying and distribution of this file, with or without modification,
# are permitted in any medium without royalty provided the copyright
# notice and this notice are preserved. This file is offered as-is,
# without any warranty.
# http://www.gnu.org/prep/maintain/html_node/License-Notices-for-Other-Files.html
# @author Jeremy Hiebert <jkhiebert@gmail.com>
# @author Mark Jenkins <mark@markjenkins.ca>
import curses, math
from textwrap import wrap
from string import center
from question_states import *
(FINAL_STATE_BEGIN, FINAL_STATE_CATEGORY, FINAL_STATE_QUESTION,
FINAL_STATE_GO_AROUND, FINAL_STATE_GO_AROUND_ANSWER,
FINAL_STATE_ALL_SCORES ) = range(6)
SPLASH_TEXT = "Hacker Jeopardy!!!"
SPLASH_ANY_KEY_MSG = " any key to continue"
BUZZ_NOW_MSG = " buzz in now! "
# has to be greater than 1
BOT_INSTRUCT_OFFSET = 1
GRID_HORIZ_BORDER = 0
GRID_VERT_OFFSET = 0
INNER_GRID_BORDER = 1
VERT_INNER_GRID_BORDER = 0
SPACE_FROM_CATEGORY_TO_LEVELS = 1
SPLASH_HORIZON_BORDER = 1
SPLASH_VERT_BORDER = 0
SPLASH_DIVIDER_OFFSET = 2
SPLASH_BOT_INSTRUCT_OFFSET = 1
SCORE_INSTRUCT_OFFSET = 0
EXIT_INSTRUCT_OFFSET = 1
assert(EXIT_INSTRUCT_OFFSET >= 1 )
QUESTION_BOX_HORIZ_BORDER = 0
QUESTION_BOX_TOP_OFFSET = 0
QUESTION_BOX_BOTTOM_OFFSET = 1
assert(QUESTION_BOX_BOTTOM_OFFSET>=1)
QUESTION_TXT_VERT_BORDER = 0
QUESTION_TXT_HORIZ_BORDER = 0
PLAYER_NAME_BOTTOM_OFFSET = 2
EXIT_INSTRUCT = "exit: q"
EDIT_SCORE_INSTRUCT = "ed sr: e | ed nm: n"
GRID_PLAYER_SCORES_HORIZ_OFFSET = 0
PLAYER_SEP_CHARS = " "
ALL_PLAYER_SEP = " "
POINTS = tuple( range(100, 500+1, 100) )
(COLOUR_PAIR_GOOD_FEEL,
COLOUR_PAIR_BAD_FEEL,
COLOUR_PAIR_MAX_CONTRAST,
COLOUR_PAIR_REALLY_GOOD,
COLOUR_PAIR_MEH
) = tuple(range(1, 5+1))
def draw_window_grid_and_refresh(
screen, questions, selected_question, answered_questions, player_scores):
screen.clear()
draw_grid(
screen, questions,
selected_question, answered_questions,
player_scores )
height, width = screen.getmaxyx()
screen.addstr(height-BOT_INSTRUCT_OFFSET,
SCORE_INSTRUCT_OFFSET,
EDIT_SCORE_INSTRUCT,
CURSES_COLOUR_PAIR_BAD_FEEL )
# draw exit instructions
exit_instructions = EXIT_INSTRUCT
screen.addstr(height-BOT_INSTRUCT_OFFSET,
width-len(exit_instructions)-EXIT_INSTRUCT_OFFSET,
exit_instructions, CURSES_COLOUR_PAIR_BAD_FEEL)
screen.refresh()
# initialize colour pairs that will be used in app
def init_colors():
for i, background in enumerate( (
curses.COLOR_BLUE, # COLOUR_PAIR_GOOD_FEEL
curses.COLOR_RED, # COLOUR_PAIR_BAD_FEEL,
curses.COLOR_BLACK, # COLOUR_PAIR_MAX_CONTRAST
curses.COLOR_GREEN, # COLOUR_PAIR_REALLY_GOOD,
curses.COLOR_YELLOW, # COLOUR_PAIR_MEH
), 1 ):
curses.init_pair(i, curses.COLOR_WHITE, background )
global CURSES_COLOUR_PAIR_GOOD_FEEL
global CURSES_COLOUR_PAIR_BAD_FEEL
global CURSES_COLOUR_PAIR_MAX_CONTRAST
global CURSES_COLOUR_PAIR_REALLY_GOOD
global CURSES_COLOUR_PAIR_MEH
(CURSES_COLOUR_PAIR_GOOD_FEEL, CURSES_COLOUR_PAIR_BAD_FEEL,
CURSES_COLOUR_PAIR_MAX_CONTRAST, CURSES_COLOUR_PAIR_REALLY_GOOD,
CURSES_COLOUR_PAIR_MEH) = tuple(
curses.color_pair(pair_code)
for pair_code in
(COLOUR_PAIR_GOOD_FEEL,
COLOUR_PAIR_BAD_FEEL,
COLOUR_PAIR_MAX_CONTRAST,
COLOUR_PAIR_REALLY_GOOD,
COLOUR_PAIR_MEH)
)
def text_in_screen_center(screen, text, horiz_border=5,
vert_top_skip=0, vert_bottom_skip=2,
color=COLOUR_PAIR_MAX_CONTRAST):
height, width = screen.getmaxyx()
allowable_width = width - horiz_border*2
output_lines = wrap(text, width=allowable_width)
allowable_height = height - vert_top_skip - vert_bottom_skip
output_lines = output_lines[:allowable_height]
start_line = vert_top_skip + allowable_height//2 - len(output_lines)//2
for i, line_txt in enumerate(output_lines, start_line):
screen.addstr(i, horiz_border,
center(line_txt, allowable_width, " "),
curses.color_pair(color) )
def draw_splash(screen):
text_in_screen_center(screen, SPLASH_TEXT, color=1,
vert_top_skip=SPLASH_VERT_BORDER,
vert_bottom_skip=SPLASH_VERT_BORDER,
horiz_border=SPLASH_HORIZON_BORDER,
)
height, width = screen.getmaxyx()
if SPLASH_DIVIDER_OFFSET > SPLASH_BOT_INSTRUCT_OFFSET:
# create divider the same width as screen
screen.addstr(
height-SPLASH_DIVIDER_OFFSET, 0,
"=" * width, CURSES_COLOUR_PAIR_MAX_CONTRAST)
# draw any key instructions right justified (so starting at width-len)
assert(len(SPLASH_ANY_KEY_MSG) <= width)
if SPLASH_BOT_INSTRUCT_OFFSET >= 1:
screen.addstr(height-SPLASH_BOT_INSTRUCT_OFFSET,
0,
SPLASH_ANY_KEY_MSG,
CURSES_COLOUR_PAIR_BAD_FEEL)
# draw question grid on screen
def draw_grid(
screen, questions,
selected_question, answered_questions,
player_scores ):
height, width = screen.getmaxyx()
columns = len(questions)
rows = len(questions[0]["questions"])
# take the total screen width, subtract the border zone,
# and allow INNER_GRID_BORDER space between each column
category_width = ( width-GRID_HORIZ_BORDER*2-
(columns-1)*INNER_GRID_BORDER ) // columns
question_grid_start = GRID_VERT_OFFSET + SPACE_FROM_CATEGORY_TO_LEVELS
for i, category in enumerate(questions):
category_name = (category["name"]
if len(category["name"]) <= category_width
else category["abrev_name"][:category_width]
)[:category_width]
horizontal_position = (
GRID_HORIZ_BORDER + i*category_width +
i*INNER_GRID_BORDER
)
screen.addstr(
GRID_VERT_OFFSET,
horizontal_position,
center(category_name, category_width, " "),
CURSES_COLOUR_PAIR_GOOD_FEEL
)
for j, score in enumerate(POINTS):
cur_color = CURSES_COLOUR_PAIR_GOOD_FEEL
if (i, score) == tuple(selected_question):
if (i, score) in answered_questions:
cur_color = CURSES_COLOUR_PAIR_MEH
else:
cur_color = CURSES_COLOUR_PAIR_REALLY_GOOD
elif (i, score) in answered_questions:
cur_color = CURSES_COLOUR_PAIR_BAD_FEEL
screen.addstr(
question_grid_start + j+j*VERT_INNER_GRID_BORDER,
horizontal_position,
center(str(score), category_width, " "),
cur_color )
player_scores_str = PLAYER_SEP_CHARS.join(player_scores)
player_scores_str = \
player_scores_str[:(width-GRID_PLAYER_SCORES_HORIZ_OFFSET)]
screen.addstr(height-2, GRID_PLAYER_SCORES_HORIZ_OFFSET,
player_scores_str,
CURSES_COLOUR_PAIR_MAX_CONTRAST )
# draws the selected question on the screen
def draw_window_question_prompts_and_refresh(
screen, question, player_names, buzzed_in_player_id, state=None,
mis_buzz_players=() ):
screen.clear()
height, width = screen.getmaxyx()
fill = " " * (width-QUESTION_BOX_HORIZ_BORDER*2)
bkg_color = {
QUESTION_PRE_BUZZ_EXIT: COLOUR_PAIR_GOOD_FEEL,
QUESTION_PRE_BUZZ: COLOUR_PAIR_MAX_CONTRAST,
QUESTION_BUZZ_OPEN: COLOUR_PAIR_MEH,
QUESTION_WAIT_ANSWER: COLOUR_PAIR_GOOD_FEEL,
QUESTION_BUZZ_OPEN_AFTER_WRONG: COLOUR_PAIR_BAD_FEEL,
QUESTION_ANSWERED_RIGHT: COLOUR_PAIR_REALLY_GOOD,
QUESTION_EVERYBODY_WRONG: COLOUR_PAIR_BAD_FEEL,
}[state]
# okay, so its a little inefficient to draw all the fill and over
# draw it with text second. Sue me.
for i in range(0+QUESTION_BOX_TOP_OFFSET,
height - QUESTION_BOX_BOTTOM_OFFSET):
screen.addstr(
i, QUESTION_BOX_HORIZ_BORDER,
fill, curses.color_pair(bkg_color) )
text_in_screen_center(
screen, question,
vert_top_skip=0, vert_bottom_skip=QUESTION_BOX_BOTTOM_OFFSET,
horiz_border=QUESTION_TXT_HORIZ_BORDER,
color=bkg_color)
status_characters_remaining = width-1 # -1 to avoid writing last char
status_horiz_cursor = 0
player_str = ""
player_color = CURSES_COLOUR_PAIR_GOOD_FEEL
player_names_to_show = (
(player_names[buzzed_in_player_id],)
if state == QUESTION_WAIT_ANSWER
else (
("",) if state != QUESTION_PRE_BUZZ
else player_names )
)
player_color_norm = (
CURSES_COLOUR_PAIR_MEH
if state == QUESTION_WAIT_ANSWER
else CURSES_COLOUR_PAIR_GOOD_FEEL )
for i, player_name in enumerate(player_names_to_show):
player_color = (
CURSES_COLOUR_PAIR_BAD_FEEL
if i in mis_buzz_players
else player_color_norm )
player_str = player_name
if i > 0:
player_str = ALL_PLAYER_SEP + player_str
player_str = player_str[:status_characters_remaining]
add_to_screen_if_gt_zero(
screen, player_str,
height-BOT_INSTRUCT_OFFSET,
status_horiz_cursor,
player_color
)
status_characters_remaining -= len(player_str)
status_horiz_cursor += len(player_str)
if status_characters_remaining == 0:
break
msg_stuff = {
QUESTION_PRE_BUZZ_EXIT:
(" spc to ret, s to show ", CURSES_COLOUR_PAIR_MEH),
QUESTION_PRE_BUZZ: None,
QUESTION_BUZZ_OPEN:
(BUZZ_NOW_MSG, CURSES_COLOUR_PAIR_GOOD_FEEL),
QUESTION_WAIT_ANSWER:
(" (r)ight", CURSES_COLOUR_PAIR_REALLY_GOOD,
" (w)rong", CURSES_COLOUR_PAIR_BAD_FEEL, ),
QUESTION_BUZZ_OPEN_AFTER_WRONG:
(" wrong! ", CURSES_COLOUR_PAIR_BAD_FEEL,
BUZZ_NOW_MSG, CURSES_COLOUR_PAIR_MEH),
QUESTION_ANSWERED_RIGHT: None,
QUESTION_EVERYBODY_WRONG: (" wrong!", CURSES_COLOUR_PAIR_BAD_FEEL,
" audience?", CURSES_COLOUR_PAIR_MEH),
}[state]
if msg_stuff != None:
for msg, msg_color_pair in zip(*[iter(msg_stuff)]*2 ):
msg = msg[:status_characters_remaining]
add_to_screen_if_gt_zero(screen, msg,
height-BOT_INSTRUCT_OFFSET,
status_horiz_cursor,
msg_color_pair )
status_characters_remaining -= len(msg)
status_horiz_cursor += len(msg)
screen.refresh()
def add_to_screen_if_gt_zero(screen, msg, y, x, curses_color_pair):
if len(msg)>0:
screen.addstr(
y, x, msg, curses_color_pair )
def draw_daily_double_splash(screen, player_names, player_scores):
screen.clear()
height, width = screen.getmaxyx()
text_in_screen_center(screen, "Daily Double!!!", color=COLOUR_PAIR_MEH)
for i, (player_name, player_score) in enumerate(reversed(
zip(player_names, player_scores) ), 1):
screen.addstr(height-i, 2, "%s : %s" % (player_name, player_score),
CURSES_COLOUR_PAIR_MEH )
screen.refresh()
def draw_final_jeopardy_splash(screen, msg, final_state,
player_names, player_scores):
screen.clear()
height, width = screen.getmaxyx()
color = {
FINAL_STATE_BEGIN: COLOUR_PAIR_BAD_FEEL,
FINAL_STATE_CATEGORY: COLOUR_PAIR_GOOD_FEEL,
FINAL_STATE_QUESTION: COLOUR_PAIR_MAX_CONTRAST,
FINAL_STATE_GO_AROUND: COLOUR_PAIR_GOOD_FEEL,
FINAL_STATE_GO_AROUND_ANSWER: COLOUR_PAIR_REALLY_GOOD,
FINAL_STATE_ALL_SCORES: COLOUR_PAIR_GOOD_FEEL,
}[final_state]
text_in_screen_center(screen, msg, color=color)
for i, (player_score, player_name) in enumerate(
sorted(zip(player_scores, player_names),
reverse=True),
1):
screen.addstr(height-i-1, 2, "%s: %s" % (player_name, player_score),
CURSES_COLOUR_PAIR_MEH )
screen.refresh()