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As-Rigid-As-Possible Shape Manipulation[1] for SciPy

References

  1. Takeo Igarashi and Yuki Igarashi. "Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening." Journal of Graphics, GPU, and Game Tools, A.K.Peters, Volume 14, Number 1, pp.17-30, ISSN:2151-237X, June, 2009.

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  • Python 100.0%