/
PJ.py
executable file
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PJ.py
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#!/usr/bin/python
# PJ.py
"""
Copyright (C) 2010 Peter Hewitt
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
"""
import g,utils,pygame,gtk,sys,jigsaw,buttons
class PJ:
def __init__(self):
self.success=0
self.journal=True # set to False if we come in via main()
self.jigsaw_n=0
def display(self,wait=False):
if g.state==1:
self.menu_display()
utils.display_number(g.success,(g.sx(.2),g.sy(.15)),g.font2)
else:
if self.pj.complete():
g.screen.blit(g.bgd,(g.sx(0),0))
utils.display_number(g.success,(g.sx(.5),g.sy(.5)),g.font1)
else:
# g.screen.fill((g.red,g.green,g.blue))
g.screen.fill(utils.CYAN)
self.pj.draw()
buttons.draw()
if self.bu2.active:
if self.pj.all_rotated():
self.bu2.off()
else:
utils.centre_blit(g.screen,g.smiley1,(g.smiley1_x,g.smiley_y))
utils.centre_blit(g.screen,g.smiley2,(g.smiley2_x,g.smiley_y))
def menu_display(self):
g.screen.fill(utils.BLACK)
d=g.sy(.22); w=g.sy(7.73); h=g.sy(3.68); y0=g.sy(1)
y=y0; ind=0
for r in range(5):
x=d
for c in range(4):
g.screen.blit(g.menu[ind],(x,y))
ind+=1
x+=w+d
y+=h+d
def menu_click(self):
d=g.sy(.22); w=g.sy(7.73); h=g.sy(3.68); y0=g.sy(1)
y=y0; n=0
for r in range(5):
x=d
for c in range(4):
n+=1
if utils.mouse_in(x,y,x+w,y+h):
self.jigsaw_n=n; g.state=2
g.screen.fill(utils.CYAN)
utils.centre_blit(g.screen,g.wait,(g.sx(16),g.sy(11)))
pygame.display.flip()
return
x+=w+d
y+=h+d
def do_button(self,button):
if button=='menu':
g.state=1
elif button=='unrotate':
self.pj.unrotating=True
def setup(self):
self.bu1.on(); self.bu2.on(); self.bu3.off()
return self.pj.setup(self.jigsaw_n)
def run(self):
g.init()
g.journal=self.journal
if not self.journal:
utils.load(); self.success=g.success
else:
g.success=self.success
x=g.sx(8); y=g.sy(8.8)
self.bu1=buttons.Button("menu",(x,y))
x=g.sx(16); y=g.smiley_y
self.bu2=buttons.Button("unrotate",(x,y))
x=g.sx(16); y=g.sy(19)
self.bu3=buttons.Button("menu",(x,y)); self.bu3.off()
self.pj=jigsaw.Jigsaw()
going=True
while going:
ms=pygame.time.get_ticks()
g.mx,g.my=pygame.mouse.get_pos()
# Pump GTK messages.
while gtk.events_pending():
gtk.main_iteration()
# Pump PyGame messages.
for event in pygame.event.get():
if event.type==pygame.QUIT:
if not self.journal: utils.save()
going=False
elif event.type == pygame.MOUSEMOTION:
g.redraw=True
elif event.type == pygame.MOUSEBUTTONDOWN:
g.redraw=True
if event.button==2: # centre button
g.version_display=not g.version_display; break
elif event.button==3: # right button
self.pj.rotate(); break
elif event.button==1: # left button
if g.state==3:
bu=buttons.check()
if bu!='': self.do_button(bu); break
if g.state==1:
self.menu_click()
if g.state==2:
if not self.setup(): going=False; break
g.state=3
elif g.state==3:
if self.pj.click():
self.bu1.off(); self.bu2.off()
if self.pj.complete(): self.bu3.on()
if not going: break
if g.state==3:
self.pj.right_button_display()
self.pj.unrotate()
if g.redraw:
self.display()
if g.version_display: utils.version_display()
if self.pj.carry:
g.screen.blit(g.negative,(g.mx,g.my))
else:
g.screen.blit(g.pointer,(g.mx,g.my))
pygame.display.flip()
g.redraw=False
self.success=g.success
g.clock.tick(40)
d=pygame.time.get_ticks()-ms; g.frame_rate=int(1000/d)
if __name__=="__main__":
pygame.init()
pygame.display.set_mode((800,600))
game=PJ()
game.journal=False
game.run()
pygame.display.quit()
pygame.quit()
sys.exit(0)