/
Trails.py
executable file
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Trails.py
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#!/usr/bin/python
# Trails.py
"""
Copyright (C) 2010 Peter Hewitt
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
"""
import g,tra,pygame,utils,gtk,sys,buttons
class Trails:
def __init__(self):
self.best=0
self.journal=True # set to False if we come in via main()
self.canvas=None # set to the pygame canvas if we come in via activity.py
self.keys={pygame.K_1:1,pygame.K_2:2,pygame.K_3:3,pygame.K_4:4,\
pygame.K_5:5,pygame.K_6:6,pygame.K_7:7,pygame.K_8:8,\
pygame.K_9:9}
def display(self):
g.screen.fill(utils.BLACK)
self.board.draw()
utils.display_number(g.score,(g.sx(22.6),g.yc),g.font2,utils.CREAM)
utils.centre_blit(g.screen,g.star,(g.sx(27.6),g.yc))
utils.display_number1(g.best,(g.sx(28.6),g.yc),g.font2,utils.CREAM)
buttons.draw()
def do_button(self,bu):
if bu=='new': self.board.setup()
if bu=='reset': self.board.reset()
def do_key(self,key):
if key==265 or key==pygame.K_o: self.do_button('new') #circle
if key in self.keys.keys():
n=self.keys[key]; self.board.key(n)
def update(self):
if g.glow_ms<>None:
if g.glow_ms==-1: # start glow (set in tra.py)
g.glow_ms=pygame.time.get_ticks()
else: # check if glow finished
d=pygame.time.get_ticks()-g.glow_ms
if d>800: g.glow_ms=None; g.redraw=True
if g.red_ms<>None:
if g.red_ms==-1: # start red (set in tra.py)
g.red_ms=pygame.time.get_ticks()
else: # check if red finished
d=pygame.time.get_ticks()-g.red_ms
if d>400: g.red_ms=None; g.redraw=True
buttons.on('reset')
if self.board.first: buttons.off('reset')
def run(self):
g.init()
g.journal=self.journal
if not self.journal:
utils.load(); self.best=g.best
else:
g.best=self.best
buttons.Button('reset',(g.sx(15.6),g.yc),True)
buttons.Button('new',(g.sx(18.8),g.yc),True)
self.board=tra.Board()
self.board.setup()
if self.journal: # Sugar only
a,b,c,d=pygame.cursors.load_xbm('my_cursor.xbm','my_cursor_mask.xbm')
pygame.mouse.set_cursor(a,b,c,d)
going=True
while going:
g.mx,g.my=pygame.mouse.get_pos()
# Pump GTK messages.
while gtk.events_pending():
gtk.main_iteration()
# Pump PyGame messages.
for event in pygame.event.get():
if event.type==pygame.QUIT:
if not self.journal: utils.save()
going=False
elif event.type == pygame.MOUSEMOTION:
g.redraw=True
if self.canvas<>None: self.canvas.grab_focus()
elif event.type == pygame.MOUSEBUTTONDOWN:
g.redraw=True
if event.button==2: # centre button
if not self.journal:
g.version_display=not g.version_display
if event.button==1:
g.glow_ms=None; g.red_ms=None
bu=buttons.check()
if bu!='': self.do_button(bu)
else: self.board.click()
elif event.type == pygame.KEYDOWN:
self.do_key(event.key); g.redraw=True
if not going: break
self.update()
#self.board.setup(); g.redraw=True###
if g.redraw:
self.display()
if g.version_display: utils.version_display()
pygame.display.flip()
g.redraw=False
if g.score>g.best: g.best=g.score
self.best=g.best
tf=False
if pygame.mouse.get_focused(): tf=True
pygame.mouse.set_visible(tf)
g.clock.tick(40)
if __name__=="__main__":
pygame.init()
pygame.display.set_mode((800,600))
game=Trails()
game.journal=False
game.run()
pygame.display.quit()
pygame.quit()
sys.exit(0)