/
EndGame.py
executable file
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EndGame.py
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#!/usr/bin/python
# EndGame.py
"""
Copyright (C) 2011 Peter Hewitt
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
"""
import g,pygame,utils,sys,load_save,buttons,tablet,menu_tablet,chess
try:
import gtk
except:
pass
class EndGame:
def __init__(self):
self.journal=True # set to False if we come in via main()
self.canvas=None # set to the pygame canvas if we come in via activity.py
def display(self):
if g.menu:
g.screen.fill((125,0,0))
g.screen.blit(g.bgd,(g.offset,0))
self.menu_hide()
menu_tablet.draw()
elif g.help1:
g.screen.fill((0,0,124))
self.chess.help1()
else:
g.screen.fill((192,255,255))
self.chess.draw()
if g.state in (1,2): tablet.draw()
if self.chess.layout>6: # draw black/white "whose move?" circle
img=None
if g.state==1: img=g.w_img
if g.state==2: img=g.b_img
if g.state==6: img=g.smile
if g.state==7: img=g.frown
if img!=None: utils.centre_blit(g.screen,img,g.bw)
if self.chess.layout not in (11,13,15,17):
l=self.chess.layout
s=self.chess.layout_scores[l]
both=False
if g.top==19 or g.top>l: both=True
img=g.ghost
for ind in range(2):
if ind==0:
if s>0 or both: img=g.star
else:
if s==1 and not both: img=g.ghost
utils.centre_blit(g.screen,img,g.star_c[ind])
buttons.draw()
def do_click(self):
if g.menu: return False
return self.chess.left_click()
def do_button(self,bu):
for n in range(1,19):
if bu==str(n):
self.chess.set_layout(n); self.chess.setup()
for b in range(1,19): buttons.off(str(b))
buttons.on(['menu','new'])
if self.chess.layout in self.chess.help: buttons.on('help')
g.menu=False; return
if bu=='menu': self.menu(); return
if bu=='help':
if g.help1: g.help1=False; buttons.on('new')
else: self.help1()
if bu=='new':
self.chess.setup()
def menu(self):
for b in range(1,19):
buttons.on(str(b))
if b==g.top: break
buttons.off(['menu','help','new'])
g.menu=True; g.help1=False
def help1(self):
for b in range(1,19): buttons.off(str(b))
buttons.off('new')
g.help1=True
def do_key(self,key):
if g.menu:
if key in g.LEFT: menu_tablet.left(); return
if key in g.RIGHT: menu_tablet.right(); return
if key in g.UP: menu_tablet.up(); return
if key in g.DOWN: menu_tablet.down(); return
if key in g.CROSS: self.do_button(str(g.menu_green)); return
elif g.help1:
if key in g.TICK: self.do_button('help'); return
else:
if key in g.LEFT: tablet.left(); return
if key in g.RIGHT: tablet.right(); return
if key in g.UP: tablet.up(); return
if key in g.DOWN: tablet.down(); return
if key in g.CROSS:
keep=g.pos; g.pos=tablet.mid()
self.do_click(); g.pos=keep; return
if key in g.SQUARE: self.do_button('new'); return
if key in g.TICK: self.do_button('help'); return
if key in g.CIRCLE: self.do_button('menu'); return
if key==pygame.K_v: g.version_display=not g.version_display; return
#if key==pygame.K_1: print self.chess.swap###
def update(self):
if g.state==2:
pygame.time.wait(1000); g.state=3; return
if g.state==3:
self.chess.black(); g.redraw=True
if g.state==3: g.state=1
return
def buttons_setup(self):
cy=g.sy(5.8); dx=g.sy(4.87); dy=g.sy(7.1); n=1
for r in range(3):
cx=g.sx(3.82)
for c in range(6):
buttons.Button(str(n),(cx,cy),colour='yellow')
buttons.off(str(n))
cx+=dx; n+=1
cy+=dy
cx,cy=g.sx(29),g.h-g.sy(7.2); dy=g.sy(3.5)
buttons.Button('menu',(cx,cy))
buttons.Button('help',(g.sy(3),cy)); cy+=dy
buttons.Button('new',(cx,cy),colour='cyan')
g.bw=(g.sy(3),cy)
k=g.sy(3); g.star_c=[(k+g.offset,k),(g.w-k+g.offset,k)]
self.menu()
def menu_hide(self):
dx=g.sy(1.5); dy=g.sy(4.6); colr=(0,125,125); w=g.sy(5.5); h=g.sy(4.5)
for layout in range(1,19):
if layout>g.top:
x,y=buttons.xy(str(layout)); x-=dx; y-=dy
pygame.draw.rect(g.screen,colr,(x,y,w,h))
def flush_queue(self):
flushing=True
while flushing:
flushing=False
if self.journal:
while gtk.events_pending(): gtk.main_iteration()
for event in pygame.event.get(): flushing=True
def run(self):
g.init()
if not self.journal: utils.load()
self.chess=chess.Chess()
g.cells=self.chess.cells
load_save.retrieve()
self.chess.setup() # having retrieved layout if any
self.buttons_setup()
if self.canvas<>None: self.canvas.grab_focus()
ctrl=False
pygame.key.set_repeat(600,120); key_ms=pygame.time.get_ticks()
going=True
while going:
if self.journal:
# Pump GTK messages.
while gtk.events_pending(): gtk.main_iteration()
# Pump PyGame messages.
for event in pygame.event.get():
if event.type==pygame.QUIT:
if not self.journal: utils.save()
going=False
elif event.type == pygame.MOUSEMOTION:
g.pos=event.pos
g.redraw=True
if self.canvas<>None: self.canvas.grab_focus()
elif event.type == pygame.MOUSEBUTTONDOWN:
g.redraw=True
if event.button==1:
if self.do_click():
pass
else:
bu=buttons.check()
if bu!='': self.do_button(bu); self.flush_queue()
elif event.type == pygame.KEYDOWN:
# throttle keyboard repeat
if pygame.time.get_ticks()-key_ms>110:
key_ms=pygame.time.get_ticks()
if ctrl:
if event.key==pygame.K_q:
if not self.journal: utils.save()
going=False; break
else:
ctrl=False
if event.key in (pygame.K_LCTRL,pygame.K_RCTRL):
ctrl=True; break
self.do_key(event.key); g.redraw=True
self.flush_queue()
elif event.type == pygame.KEYUP:
ctrl=False
if not going: break
if g.redraw:
self.display()
if g.version_display: utils.version_display()
g.screen.blit(g.pointer,g.pos)
pygame.display.flip()
g.redraw=False
self.update()
g.clock.tick(40)
if __name__=="__main__":
pygame.init()
pygame.display.set_mode((1024,768),pygame.FULLSCREEN)
game=EndGame()
game.journal=False
game.run()
pygame.display.quit()
pygame.quit()
sys.exit(0)