- Tile building: Build your mesh directly with tiles, skip tedious UV mapping while quickly rotating and flipping tiles.
- UV painting: Create your mesh with other Blender tools, then quickly UV map them to your tiles. Spend less time in the UV editor.
- Pixel grid tools: Keep your mesh aligned to the grid with pixel translation, move vertices around with confidence.
Download from itch.io.
Please don't use GitHub releases, they are used for automatic updates.
- Chat with the fellow users in the Discord server
- Showcase your work or ask for support in the forum
Feature request or bug reports can be submitted to GitHub issues
Inspired by Crocotile3D.
Sprytile adopts the contributor covenant as the project code of conduct. The project values having a community that welcomes diversity. Contributions (bug reports, feature requests, documentation, etc.) are welcome!
Any support you give will help further the development of Sprytile and is much appreciated!