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🤖🖌️ Automatically generate new textures similar to a source image or photograph. Useful if you want to make variations on a theme or expand the size of an existing texture!

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tchambon/neural-texturize

 
 

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neural-texturize

Automatically generate new textures similar to your source image. Useful if you want to make variations on a theme or expand the size of an existing texture.

1. Examples & Usage

The main script takes a source image as a texture, and generates a new output that captures the style of the original. Here are some examples:

texturize samples/grass.webp --size=1440x960 --output=result.png
texturize samples/gravel.png --iterations=200 --precision=1e-5
texturize samples/sand.tiff  --output=tmp/{source}-{octave}.webp
texturize samples/brick.jpg  --device=cpu

For details about the command-line options, see the tool itself:

texturize --help

Here are the command-line options currently available:

Usage:
    texturize SOURCE... [--size=WxH] [--output=FILE] [--variations=V] [--seed=SEED]
                        [--mode=MODE] [--octaves=O] [--threshold=H] [--iterations=I]
                        [--device=DEVICE] [--precision=PRECISION] [--quiet] [--verbose]

Options:
    SOURCE                  Path to source image to use as texture.
    -s WxH, --size=WxH      Output resolution as WIDTHxHEIGHT. [default: 640x480]
    -o FILE, --output=FILE  Filename for saving the result, includes format variables.
                            [default: {source}_gen{variation}.png]
    --variations=V          Number of images to generate at same time. [default: 1]
    --seed=SEED             Configure the random number generation.
    --mode=MODE             Either "patch" or "gram" to specify critics. [default: gram]
    --octaves=O             Number of octaves to process. [default: 5]
    --threshold=T           Quality for optimization, lower is better. [default: 1e-4]
    --iterations=I          Maximum number of iterations each octave. [default: 99]
    --device=DEVICE         Hardware to use, either "cpu" or "cuda".
    --precision=PRECISION   Floating-point format to use, "float16" or "float32".
    --quiet                 Suppress any messages going to stdout.
    --verbose               Display more information on stdout.
    -h, --help              Show this message.

2. Installation

This repository uses submodules, so you'll need to clone it recursively to ensure dependencies are available:

git clone --recursive https://github.com/photogeniq/neural-texturize.git

Then, you can create a new virtual environment called myenv by installing Miniconda and calling the following commands, depending whether you want to run on CPU or GPU (via CUDA):

cd neural-texturize

# a) Use this if you have an *Nvidia GPU only*.
conda env create -n myenv -f tasks/setup-cuda.yml

# b) Fallback if you just want to run on CPU.
conda env create -n myenv -f tasks/setup-cpu.yml

Once the virtual environment is created, you can activate it and finish the setup of neural-texturize with these commands:

conda activate myenv
poetry install

Finally, you can check if everything worked by calling the script:

texturize

You can use conda env remove -n myenv to delete the virtual environment once you are done.

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🤖🖌️ Automatically generate new textures similar to a source image or photograph. Useful if you want to make variations on a theme or expand the size of an existing texture!

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