/
confs.py
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/
confs.py
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# -*- coding: utf-8 -*-
import time
import traceback
import random
import xmpp
import utils
import config
import logic
import cooldown
import background
from registry import Registry
gConferences = {}
class Person(object):
__slots__ = ["name", "health", "last_attack", "attacks"]
def __init__(self, name, health):
self.name, self.health = name, health
self.last_attack = 0
self.attacks = {}
def revive(self, value):
self.health = value
def __str__(self):
return "Person(name = %s, health = %d)" % (self.name, self.health)
def isDead(self):
return self.health <= 0
def onExit(self, killed):
if killed:
cooldown.wasKilled(self.name)
else:
cooldown.didExit(self.name)
self.health = -100
def damage(self, conn, by, amount, conf):
self.health -= amount
print "damaged %s by %s by %d" % (self, by, amount)
utils.sendConf(conn, conf, u"%s наносит %s повреждений: %d" % (by.name, self.name, amount))
if self.isDead() and by:
utils.sendPrivate(conn, by.name, u"Личный код атакующего %s" % self.name)
def canAttack(self):
return time.time() - self.last_attack > logic.getDirectAttackCooldown(self.name)
def scheduleAttack(self, by, code, by_defender):
self.attacks[time.time() + logic.getDirectAttackTime(by.name, self.name)] = (by, code, by_defender)
if by.last_attack < time.time():
by.last_attack = time.time()
print "scheduled attack for %s by %s" % (self, by)
def doDefend(self, code):
correctCode = "".join(reversed(code))
for t in [k for k, v in self.attacks.items() if v[1] == correctCode]:
print "defended %s by %s" % (self, self.attacks[t][0])
del self.attacks[t]
def idle(self, conn, conf):
currentTime = time.time()
for k, v in self.attacks.items():
if currentTime >= k:
self.damage(conn, v[0], logic.getDirectAttackDamage(v[0], self.name, v[2]), conf)
del self.attacks[k]
class Conf(object):
__slots__ = ["target", "name", "health", "next_question", "defenders", "offenders", "question", "start_time", "registry", "cooldowns", "questions"]
def __init__(self, target, name = None):
self.target = target
self.name = name if name else utils.randStr()
self.health = logic.getSystemVitality(self.target)
self.next_question = time.time() + 5
self.start_time = self.next_question
self.defenders = {}
self.offenders = {}
self.cooldowns = {}
self.questions = logic.getQuestions(self.target)
self.question = None
self.registry = Registry()
# def onExit(self, person):
# self.cooldowns[person] = time.time() + logic.getCooldownOnExit(person, self.target)
# def onEnter(self, conn, person, nickname):
# if self.cooldowns.get(person, 0) > time.time():
# utils.sendKick(conn, self.name, [nickname], u"Отдохни!")
@utils.protect
def onPresence(self, conn, person, nickname, alive):
if not self.registry.onPresence(person, nickname, alive) and self.findPerson(person):
self.findPerson(person).onExit(False)
# self.onExit(person)
# else:
# self.onEnter(conn, person, nickname)
def revive(self):
self.health = logic.getSystemVitality(self.target)
[person.revive(logic.getVitalityDefend(name, self.target)) for name, person in self.defenders.items()]
def __str__(self):
return unicode(u"Conference(target = %s, name = %s, health = %s, defenders = [%s], offenders = [%s]" % (self.target, self.name, self.health, ", ".join("(%s: %s)" % (k, v) for k, v in self.defenders.iteritems()), ", ".join("(%s: %s)" % (k, v) for k, v in self.offenders.iteritems()))).encode("utf-8")
def newOffender(self, p):
if p not in self.offenders:
self.offenders[p] = Person(p, logic.getVitalityOffend(p, self.target))
def newDefender(self, p):
if p not in self.defenders:
self.defenders[p] = Person(p, logic.getVitalityDefend(p, self.target))
def idle(self, conn):
if self.allDone():
msg = u"Конец!"
if self.defeated():
msg = logic.getReward(self.target, time.time() - self.start_time)
background.getUrlBackground("hack_done.php?", {"hackers": ",".join(x.getNode() for x in self.offenders.keys()), "target": self.target})
utils.sendConf(conn, self.name, msg, lambda sess, s: utils.leaveConf(conn, self.name))
return True
if not self.offenders:
self.revive()
for l in [self.defenders, self.offenders]:
[p.idle(conn, self.name) for p in l.values()]
self.kickDeads(conn)
currentTime = time.time()
if currentTime > self.next_question:
self.question = self.nextQuestion()
self.next_question = currentTime + self.question.timeout
#utils.sendConf(conn, self.name, u"%s (время: %d)" % (self.question.text, self.question.timeout))
utils.sendConf(conn, self.name, self.question.text)
return False
def nextQuestion(self):
return random.choice(self.questions)
def allDone(self):
return self.defeated()
def defeated(self):
return self.health <= 0
def kickDeads(self, conn):
toKick = []
for l in [self.offenders, self.defenders]:
toDelete = []
for name, person in [x for x in l.iteritems() if x[1].isDead()]:
toKick.append(self.registry.getNick(person.name))
person.onExit(True)
toDelete.append(name)
for x in toDelete:
del l[x]
utils.sendKick(conn, self.name, toKick, u"Готов")
def findPerson(self, person):
for l in [self.offenders, self.defenders]:
if person in l:
return l[person]
return None
def onMessage(self, conn, msg):
person = self.registry[msg.getFrom().getResource()]
if not self.findPerson(person):
return
if self.question and utils.sEq(msg.getBody(), self.question.answer):
if person in self.offenders:
damage = logic.getDamage(person, self.target)
self.health -= damage
if not self.defeated():
utils.answerConf(conn, msg, u"Нанесено урона: %d, осталось: %d" % (damage, self.health))
elif person in self.defenders:
for p in self.offenders.itervalues():
p.damage(conn, self.findPerson(person), logic.getDefenderDamage(person, self.target), self.name)
else:
return
self.kickDeads(conn)
self.question = None
self.next_question = time.time() + 1
else:
parts = [utils.normalize(x) for x in msg.getBody().strip().split(" ")]
if parts:
{"stat": self.printStats, "attack": self.scheduleAttack, "defend": self.doDefend}.get(parts[0], lambda x, y, z: None)(conn, person, parts[1:])
def printStats(self, conn, person, args):
utils.sendConf(conn, self.name, str(self))
def scheduleAttack(self, conn, person, args):
attackPerson = self.findPerson(person)
if not attackPerson or not attackPerson.canAttack():
return
try:
code, target = args[0], args[1]
if len(code) == 4 and int(code) >= 0:
targetPerson = self.findPerson(self.registry[target])
if targetPerson:
targetPerson.scheduleAttack(attackPerson, code, person in self.defenders)
except:
print traceback.format_exc()
def doDefend(self, conn, person, args):
defenderPerson = self.findPerson(person)
if not defenderPerson:
return
try:
code = args[0]
if len(args) == 2:
targetPerson = self.findPerson(self.registry[args[1]])
else:
targetPerson = defenderPerson
targetPerson.doDefend(code)
except:
print traceback.format_exc()
def getConfs():
global gConferences
return gConferences
def getConfByTarget(targetRaw):
target = utils.normalize(targetRaw)
if target in getConfs():
return getConfs()[target]
newConf = Conf(target)
print newConf
getConfs()[target] = newConf
return newConf
def getConfByName(name):
ret = [c for (t, c) in getConfs().iteritems() if utils.sEq(c.name, name)]
if ret:
return ret[0]
return None