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testcreaturesitemsfps.py
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testcreaturesitemsfps.py
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import gettext
import gettext
gettext.install('dorftris')
from random import choice, randint
from time import sleep, time
import pygame
from pygame.locals import *
from pygame import display
from data import Dwarf, Pickax, Player
from game import Game
from prefs import DisplayOptions
from rendering import Renderer
from substances import Metal, Wood
def main():
n = 200000
m = 200
print 'How fast can a world with {0} items and {1} creatures run.'.format(n, m)
pygame.init()
game = Game((256,256,128))
user = Player(game.world)
for i in range(n):
game.world.additem(Pickax((randint(0,255),randint(0,255),64),
choice(Metal.__subclasses__()),
choice(Wood.__subclasses__())))
for i in range(m):
game.schedule(Dwarf(user, (randint(0,255),randint(0,255),64)))
display.set_mode((1400,800), HWSURFACE | RESIZABLE)
renderers = [Renderer(game, user, DisplayOptions('FreeMono.ttf', False, 16, 18))]
game_acc = 0
render_acc = 0
last = time()
while renderers:
current = time()
delta = min(0.125, max(0, current - last))
renderer = renderers[-1]
if renderer.game:
game_acc += delta
while game_acc > renderer.game.dt:
renderer.game.step()
game_acc -= renderer.game.dt
rest = renderer.game.dt - game_acc
else:
rest = float('inf')
render_acc += delta
if render_acc > renderer.dt:
child = renderer.step()
if child != renderer:
if child:
renderers.append(child)
else:
renderers = renderers[:-1]
render_acc = 0
last = current
sleep(min(rest, renderers[-1].dt if renderers else 0))
if __name__ == '__main__':
main()