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My Tutorials Source Code

> 1 Shading Network
	Read, load and write Shading Network to custom data format in maya using PyMel
	Date : January 10, 2018
	Last modified: January 12, 2018
	Author: Subin. Gopi (subing85@gmail.com)
	
		* shadingNetwork/readWrite.py		
		* shadingNetwork/load.py
		
		https://vimeo.com/253144333
		https://vimeo.com/265128835
		https://vimeo.com/265943104			
		https://vimeo.com/268443621
		https://vimeo.com/270935958		
		

> 2 smartCopy
	Smart Copy written in Python and Pymel.

	This tool will help to duplicates the Pose and Animation with simple procedure.
	Just like a basic copy paste concept, from one Scene file to any another files. 

	Features

		>- This module will support from one scene file to any another scene files.
		>- Copying pose and animation from one rig to another identical rig.	
		>- Easy way to copy the pose and animation with two clicks.		

		* smartCopy/mayaPose.py
		* smartCopy/mayaAnim.py
		* smartCopy/mayaWrite.py
		* smartCopy/mayaCopy_ui.ui			
		
		https://vimeo.com/180073258		
		
		
> 3 Animation PlayBlast Script
	This Script help to write custom or assuming certain settings Play Blast Script using Maya Python. 

		* animationPlayblast/playblast.py
		
		https://vimeo.com/214389044
		https://vimeo.com/215479957
		
		
> 4 Pose Library Concept and Development		
	Subin's Tutorials - Pose Library Concept and Development in Maya 2016 using Python.
	
	Pose Library is used in production throughout the world by feature animation, vfx and gamming studios. 
	
	Pose library concept and development is used to save, apply, organise and manage different poses. Alone with the corresponding icons 	
	(images). Based on selection it allows you to export and import the pose, more precisely anything that has keyable channel attributes.	

	Development
		1.	Export the pose data to custom format.
		2.	Import the pose data to scene.
		3.	UI design using QT Designer (PyQt4). 
		4.	Organize and manage the folder structure.
		5.	Export module in UI.
		6.	Organize and manage the pose data with icons.
		7.	Import module in UI and scene.
		8.	Blend between the current pose to new pose.
	
	Features:		
		1.	Re-use the pose.
		2.	Works with referenced/unreferenced.		

		* poseLibraryConcept/__init__.py
		* poseLibraryConcept/poseLibrary.py
		* poseLibraryConcept/ui/poseLibrary_ui.ui
		* poseLibraryConcept/ui/poseLibrary_ui.py
		* poseLibraryConcept/icons/***.png, etc
				
		https://vimeo.com/221999634
		https://vimeo.com/223003677
		https://vimeo.com/223943768
		https://vimeo.com/224816837
		https://vimeo.com/225718640
		https://vimeo.com/226620464
		https://vimeo.com/227596246
		https://vimeo.com/228540578
		https://vimeo.com/229540378
		https://vimeo.com/231255229
		https://vimeo.com/232207134
		https://vimeo.com/233275119
		https://vimeo.com/234473329
		https://vimeo.com/235870430
		https://vimeo.com/237358314
		https://vimeo.com/239405173
		https://vimeo.com/241821328
		https://vimeo.com/244603281
	
> 5	Lattice To Skincluster		
	Subin's Tutorials - Lattice Deformer Weights to Skincluster Deformer in Maya 2016. 
	The Transfer the Lattice Deformer Weights to Skincluster using Maya Python API 2.0. This code is faster than when you perform the same 
	task using MEL and Python scripts.

		* latticeToSkincluster/latticeToSkincluster.py
		
		https://vimeo.com/220179508
		
> 6	Soft Selection To Cluster	
	This script for Convert Soft-Selection to Cluster using Maya Python API 2.0.

		* softSelectionToCluster/softselectionToCluster.py
					
		https://vimeo.com/200579734
		
> 7 Skincluster To Cluster
	Subin's Tutorials - Transfer the Skincluster weights to Cluster in Maya 2016. (Autodesk Maya 2016).
	This script for Transfer the Skincluster weights to Cluster using Maya Python API 2.0. This code is faster than when you
	perform the same task using MEL and Python scripts.
	
		* skinClusterToCluster/skinClusterToCluster.py
					
		https://vimeo.com/203871305

> 8 PyQt4 in Maya2016
	This script to develop and customize Maya's user interface using PyQt4 module.
	The First Part of this video tutorial include How to load (import) PyQt4 Classes in Maya 2016 ?	
	
	What is PyQt?
	PyQt is a Python binding of the cross-platform GUI toolkit Qt. It is one of Python's options for GUI programming.
	PyQt implements around 500 classes and over 6,000 functions and methods including.

		* PyQt4Maya2016/sample_ui.py
					
		https://vimeo.com/201878150
		https://vimeo.com/202802153
		
> 9 Read, Load the Animation Curves, and Write
	Subin's Tutorials - Read, Load the Animation Curves, and Write to custom data format using Maya Python API 2.0
	This topic describes How to Read, Load the Animation and Write to animation data as a custom format in Maya 2016.
	
		* animationReadWrite/read_and_write.py
		* animationReadWrite/import.py

		https://vimeo.com/205665915
		https://vimeo.com/206069467
		https://vimeo.com/207417411
		https://vimeo.com/209857040
		https://vimeo.com/209860928
		
		
> 10 Wire Deformer Weights To Cluster Deformer
	Subin's Tutorials - Wire Deformer Weights to Cluster Deformer in Maya 2016. 
	This video tutorial for Transfer the Wire Deformer Weights to Cluster using Maya Python API 2.0. 
	This code is faster than when you perform the same task using MEL and Python scripts.

		* wireDeformerToCluster/wireToCluster.py
		
		https://vimeo.com/210275112
		
		
> 11 Mirror And Flip Symmetrical Polygon Geometry	
	Subin's Tutorials - Mirror And Flip Symmetrical Polygon Geometry in Maya 2016.
	This video tutorial help to, how to manage the mirror and flip shape of symmetrical polygon geometry.
	This concept is written in Maya Python API 2.0 and this code is faster than when you perform the same task using MEL and Python scripts.
		
		* mirroAndFlipSymmetricalGeometry/mirror_flip_symmetrical.py

		https://vimeo.com/213423624
		
		
> studio usd pipeline

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