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game.py
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game.py
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from deck import Deck
from player import Player
from trick import Trick
from team import Team
from ai_characters import characters
from random import choice
class Game:
def __init__(self, num_of_human_players, players=[]):
self.deck = None
self.num_of_human_players = num_of_human_players
self.players = players
self.active_player = None
self.active_trick = None
self.have_spades_been_broken = False
self.teams = []
self.round = 0
def deal(self):
"""Deals cards to players and removes card from deck"""
while self.deck.deck:
for card, player in zip(self.deck.deck.copy(), self.players):
player.get_card(card)
card.set_owner(player)
self.deck.deck.remove(card)
def create_teams(self, num_of_teams, player_list):
for _ in range(num_of_teams):
self.teams.append(Team())
self.assign_players_to_teams(num_of_teams, player_list)
self.make_partnerships(self.teams)
self.get_team_names(self.teams)
def assign_players_to_teams(self, num_of_teams, player_list):
for i in range(num_of_teams):
for j in range(0,len(player_list), 2):
self.teams[i].add_team_member(player_list[i+j])
if j == 0:
self.teams[i].moderator = player_list[i+j]
def make_partnerships(self, teams):
for team in teams:
for i in range(0, len(team), -1):
team[i].partner = team[i-1]
def get_team_names(self, teams):
for team in teams:
team.create_team_name()
print(team.name) # delete this later
def create_player(self, count):
"""Gets name of player from user, then creates Player"""
name = input(f"Please enter a name for player {count + 1}: ")
self.add_player(Player(name))
def add_player(self, player):
"""Adds player to game"""
self.players.append(player)
def add_non_human_player(self, character_list):
"""Selects AI character from list and adds to game"""
random_character = choice(character_list)
character_list.remove(random_character)
self.players.append(Player(random_character.fullname, True))
def start_game(self):
"""Creates players for game and calls setup"""
for i in range(self.num_of_human_players):
self.create_player(i)
for i in range(4 - (self.num_of_human_players)):
self.add_non_human_player(characters)
print("\n\n\n")
self.create_teams(2, self.players)
self.setup()
def set_new_trick(self):
"""Resets trick"""
self.active_trick = Trick()
def add_trump_cards(self, card_list):
"""Adds trump cards to card list"""
for card in self.active_trick.trick:
if card.is_trump:
card_list.append(card)
def add_trick_suit_cards(self, card_list):
"""Adds cards with suits that match lead suit to card list"""
for card in self.active_trick.trick:
if card.suit == self.active_trick.suit:
card_list.append(card)
def sort_high_cards(self, card_list):
"""Sorts card list and returns in descending order"""
return sorted(card_list, key = lambda x: x.value, reverse=True)
def find_high_card(self):
"""Returns the highest card in the current trick"""
highest_cards = []
self.add_trump_cards(highest_cards)
if not highest_cards:
self.add_trick_suit_cards(highest_cards)
return self.sort_high_cards(highest_cards)[0]
else:
return self.sort_high_cards(highest_cards)[0]
def set_active_player(self):
"""Determines who the next active player should be"""
current_players_index = self.players.index(self.active_player)
next_players_index = current_players_index + 1
self.active_player = self.players[next_players_index if current_players_index < len(self.players) - 1 else 0]
def get_random_player(self, list_of_players):
"""Returns a random player from a list"""
return choice(list_of_players)
def is_round_over(self):
"""Checks if round is over"""
for player in self.players:
if player.hand:
return False
return True
def evaluate_trick(self):
"""Finds and announces winner of trick, then returns winner"""
winning_card = self.find_high_card()
print("\n")
print(f"The winning card is {winning_card}!")
print("\n")
return winning_card.owner
def update_players_score(self, player):
"""Updates player's score and returns player"""
player.score += 10
return player
def new_turn(self):
"""Initiates new turn"""
if len(self.active_trick.trick) == len(self.players):
self.active_player = self.update_players_score(self.evaluate_trick())
if self.is_round_over():
return # need to delete this later | just a way to keep game from going on forever
# self.setup()
else:
return self.start_new_round()
elif self.active_trick.trick:
self.set_active_player()
self.active_player = self.active_player or self.get_random_player(self.players)
self.active_player.play_turn(self.active_trick, self.have_spades_been_broken)
self.new_turn()
def cleanup_players_hands(self):
"""Arranges hands of all players in game"""
for player in self.players:
player.arrange_hand()
def start_new_round(self):
"""Starts new round of gameplay"""
self.cleanup_players_hands()
if self.round == 0:
for player in self.players:
if not player.is_computer:
print(player.hand)
self.set_new_trick()
self.collect_bids() if self.round == 0 else (0)
self.round += 1
self.new_turn()
def setup(self):
"""Resets game"""
self.show_scores_for_round() if self.round else print("The scores are all even at 0")
# answer = input("Do you want to keep playing? [y/n]: ")
# if answer.lower() == "n":
# return
self.deck = Deck(True)
self.deck.shuffle()
self.deal()
self.have_spades_been_broken = False
self.start_new_round()
def show_scores_for_round(self):
"""Prints scores for all players"""
for player in self.players:
print(f"{player.name} has scored {player.score} points so far in the game!")
def collect_bids(self):
for player in self.players:
if not player.is_computer:
player.team.total_bid += player.bid_trick()
else:
player.team.total_bid += choice([1, 2, 3, 4, 5])
self.announce_bid()
def announce_bid(self):
for team in self.teams:
print(f"{team.name} bids {team.total_bid} for this round!")