forked from PlumpMath/Panda3DCraft
/
main.py
353 lines (303 loc) · 15.7 KB
/
main.py
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from panda3d.core import *
from direct.gui.DirectGui import *
from direct.showbase.ShowBase import ShowBase
from noise import snoise2
import os
import random
from Block import *
loadPrcFile('config/general.prc')
if __debug__:
loadPrcFile('config/dev.prc')
base = ShowBase()
octavesElev = 5
octavesRough = 2
octavesDetail = 1
freq = 16.0 * octavesElev
world = {}
verboseLogging = False
fancyRendering = False
wantNewGeneration = False
fillWorld = False
base.setFrameRateMeter(True)
paused = False
inventory = [DIRT, COBBLESTONE, GLASS, GRASS, BRICKS, WOOD, LEAVES, PLANKS, STONE]
currentBlock = inventory[0]
currentSelectedText = DirectLabel(text = "Current block:", text_fg = (1,1,1,1), frameColor = (0,0,0,0), parent = aspect2d, scale = 0.05, pos = (0,0,-0.9))
currentBlockText = DirectLabel(text = blockNames[currentBlock], text_fg = (1,1,1,1), frameColor = (0,0,0,0), parent = aspect2d, scale = 0.05, pos = (0,0,-0.95))
def pause():
global paused
paused = not paused
if paused:
base.disableMouse()
pauseScreen.showPause()
else:
base.enableMouse()
pauseScreen.hide()
class PauseScreen:
def __init__(self):
self.pauseScr = aspect2d.attachNewNode("pause") # This is used so that everything can be stashed at once... except for dim, which is on render2d
self.loadScr = aspect2d.attachNewNode("load") # It also helps for flipping between screens
self.saveScr = aspect2d.attachNewNode("save")
cm = CardMaker('card')
self.dim = render2d.attachNewNode(cm.generate())
self.dim.setPos(-1, 0, -1)
self.dim.setScale(2)
self.dim.setTransparency(1)
self.dim.setColor(0, 0, 0, 0.5)
self.buttonModel = loader.loadModel('gfx/button')
inputTexture = loader.loadTexture('gfx/tex/button_press.png')
# Pause Screen
self.unpauseButton = DirectButton(geom = (self.buttonModel.find('**/button_up'), self.buttonModel.find('**/button_press'), self.buttonModel.find('**/button_over'), self.buttonModel.find('**/button_disabled')),
relief = None, parent = self.pauseScr, scale = 0.5, pos = (0, 0, 0.3), text = "Resume Game", text_fg = (1,1,1,1), text_scale = 0.1, text_pos = (0, -0.04), command = pause)
self.saveButton = DirectButton(geom = (self.buttonModel.find('**/button_up'), self.buttonModel.find('**/button_press'), self.buttonModel.find('**/button_over'), self.buttonModel.find('**/button_disabled')),
relief = None, parent = self.pauseScr, scale = 0.5, pos = (0, 0, 0.15), text = "Save Game", text_fg = (1,1,1,1), text_scale = 0.1, text_pos = (0, -0.04), command = self.showSave)
self.loadButton = DirectButton(geom = (self.buttonModel.find('**/button_up'), self.buttonModel.find('**/button_press'), self.buttonModel.find('**/button_over'), self.buttonModel.find('**/button_disabled')),
relief = None, parent = self.pauseScr, scale = 0.5, pos = (0, 0, -0.15), text = "Load Game", text_fg = (1,1,1,1), text_scale = 0.1, text_pos = (0, -0.04), command = self.showLoad)
self.exitButton = DirectButton(geom = (self.buttonModel.find('**/button_up'), self.buttonModel.find('**/button_press'), self.buttonModel.find('**/button_over'), self.buttonModel.find('**/button_disabled')),
relief = None, parent = self.pauseScr, scale = 0.5, pos = (0, 0, -0.3), text = "Quit Game", text_fg = (1,1,1,1), text_scale = 0.1, text_pos = (0, -0.04), command = exit)
# Save Screen
self.saveText = DirectLabel(text = "Type in a name for your world", text_fg = (1,1,1,1), frameColor = (0,0,0,0), parent = self.saveScr, scale = 0.075, pos = (0,0,0.35))
self.saveText2 = DirectLabel(text = "", text_fg = (1,1,1,1), frameColor = (0,0,0,0), parent = self.saveScr, scale = 0.06, pos = (0,0,-0.45))
self.saveName = DirectEntry(text = "", scale= .15, command=self.save, initialText="My World", numLines = 1, focus=1, frameTexture = inputTexture, parent = self.saveScr, text_fg = (1,1,1,1),
pos = (-0.6, 0, 0.1), text_scale = 0.75)
self.saveGameBtn = DirectButton(geom = (self.buttonModel.find('**/button_up'), self.buttonModel.find('**/button_press'), self.buttonModel.find('**/button_over'), self.buttonModel.find('**/button_disabled')),
relief = None, parent = self.saveScr, scale = 0.5, pos = (0, 0, -0.1), text = "Save", text_fg = (1,1,1,1), text_scale = 0.1, text_pos = (0, -0.04), command = self.save)
self.backButton = DirectButton(geom = (self.buttonModel.find('**/button_up'), self.buttonModel.find('**/button_press'), self.buttonModel.find('**/button_over'), self.buttonModel.find('**/button_disabled')),
relief = None, parent = self.saveScr, scale = 0.5, pos = (0, 0, -0.25), text = "Back", text_fg = (1,1,1,1), text_scale = 0.1, text_pos = (0, -0.04), command = self.showPause)
# Load Screen
numItemsVisible = 3
itemHeight = 0.15
self.loadList = DirectScrolledList(
decButton_pos= (0.35, 0, 0.5),
decButton_text = "^",
decButton_text_scale = 0.04,
decButton_text_pos = (0, -0.025),
decButton_text_fg = (1, 1, 1, 1),
decButton_borderWidth = (0.005, 0.005),
decButton_scale = (1.5, 1, 2),
decButton_geom = (self.buttonModel.find('**/button_up'), self.buttonModel.find('**/button_press'), self.buttonModel.find('**/button_over'), self.buttonModel.find('**/button_disabled')),
decButton_geom_scale = 0.1,
decButton_relief = None,
incButton_pos= (0.35, 0, 0),
incButton_text = "^",
incButton_text_scale = 0.04,
incButton_text_pos = (0, -0.025),
incButton_text_fg = (1, 1, 1, 1),
incButton_borderWidth = (0.005, 0.005),
incButton_hpr = (0,180,0),
incButton_scale = (1.5, 1, 2),
incButton_geom = (self.buttonModel.find('**/button_up'), self.buttonModel.find('**/button_press'), self.buttonModel.find('**/button_over'), self.buttonModel.find('**/button_disabled')),
incButton_geom_scale = 0.1,
incButton_relief = None,
frameSize = (-0.4, 1.1, -0.1, 0.59),
frameTexture = inputTexture,
frameColor = (1, 1, 1, 0.75),
pos = (-0.45, 0, -0.25),
scale = 1.25,
numItemsVisible = numItemsVisible,
forceHeight = itemHeight,
itemFrame_frameSize = (-0.2, 0.2, -0.37, 0.11),
itemFrame_pos = (0.35, 0, 0.4),
itemFrame_frameColor = (0,0,0,0),
parent = self.loadScr
)
self.backButton = DirectButton(geom = (self.buttonModel.find('**/button_up'), self.buttonModel.find('**/button_press'), self.buttonModel.find('**/button_over'), self.buttonModel.find('**/button_disabled')),
relief = None, parent = self.loadScr, scale = 0.5, pos = (0, 0, -0.5), text = "Back", text_fg = (1,1,1,1), text_scale = 0.1, text_pos = (0, -0.04), command = self.showPause)
self.loadText = DirectLabel(text = "Select World", text_fg = (1,1,1,1), frameColor = (0,0,0,0), parent = self.loadScr, scale = 0.075, pos = (0,0,0.55))
self.loadText2 = DirectLabel(text = "", text_fg = (1,1,1,1), frameColor = (0,0,0,0), parent = self.loadScr, scale = 0.075, pos = (0,0,-0.7))
self.hide()
def showPause(self):
self.saveScr.stash()
self.loadScr.stash()
self.pauseScr.unstash()
self.dim.unstash()
def showSave(self):
self.pauseScr.stash()
self.saveScr.unstash()
self.saveText2['text'] = ""
def showLoad(self):
self.pauseScr.stash()
self.loadScr.unstash()
self.loadText2['text'] = ""
self.loadList.removeAndDestroyAllItems()
f = []
if not os.path.exists('saves/'):
os.makedirs('saves/')
for (dirpath, dirnames, filenames) in os.walk('saves/'):
f.extend(filenames)
break
for file in f:
l = DirectButton(geom = (self.buttonModel.find('**/button_up'), self.buttonModel.find('**/button_press'), self.buttonModel.find('**/button_over'), self.buttonModel.find('**/button_disabled')),
relief = None, scale = 0.5, pos = (0, 0, -0.75), text = file.strip('.sav'), text_fg = (1,1,1,1), text_scale = 0.1, text_pos = (0, -0.04), command = self.load, extraArgs = [file])
self.loadList.addItem(l)
def save(self, worldName = None):
self.saveText2['text'] = "Saving..."
if worldName == None:
worldName = self.saveName.get(True)
print "Saving %s..." % worldName
dest = 'saves/%s.sav' % worldName
dir = os.path.dirname(dest)
if not os.path.exists(dir):
os.makedirs(dir)
try:
f = open(dest, 'wt')
except IOError:
self.saveText2['text'] = "Could not save. Make sure the world name does not contain the following characters: \\ / : * ? \" < > |"
print "Failed!"
return
for key in world:
if world[key].type == AIR:
continue
f.write(str(key) + ':')
f.write(str(world[key].type) + '\n')
f.close()
self.saveText2['text'] = "Saved!"
print "Saved!"
def load(self, worldName):
self.loadText2['text'] = "Loading..."
print "Loading..."
f = open('saves/%s' % worldName, 'r')
toLoad = f.read().split('\n')
toLoad.pop() # get rid of newline
for key in world:
addBlock(AIR, key[0], key[1], key[2])
world.clear()
for key in toLoad:
key = key.split(':')
posTup = eval(key[0])
addBlock(int(key[1]), posTup[0], posTup[1], posTup[2])
f.close()
self.loadText2['text'] = "Loaded!"
print "Loaded!"
def hide(self):
self.pauseScr.stash()
self.loadScr.stash()
self.saveScr.stash()
self.dim.stash()
pauseScreen = PauseScreen()
def addBlock(blockType,x,y,z):
try:
world[(x,y,z)].cleanup()
except:
pass
block = Block(blockType, x, y, z)
world[(x,y,z)] = block
return
for x in xrange(0, 16):
for y in xrange(0, 16):
amplitude = random.randrange(0.0,5.0)
blockType = DIRT
if wantNewGeneration:
z = max(min(int(snoise2(x / freq, y / freq, octavesElev)+(snoise2(x / freq, y / freq, octavesRough)*snoise2(x / freq, y / freq, octavesDetail))*64+64), 128), 0)
addBlock(blockType,x,y,z)
else:
z = max((int(snoise2(x / freq, y / freq, 5) * amplitude)+8), 0)
addBlock(blockType,x,y,z)
if fillWorld:
for height in xrange(0, z+1):
addBlock(blockType,x,y,height)
if verboseLogging:
print "Generated %s at (%d, %d, %d)" % (blockNames[blockType], x, y, z)
alight = AmbientLight('alight')
alight.setColor(VBase4(0.6, 0.6, 0.6, 1))
alnp = render.attachNewNode(alight)
render.setLight(alnp)
slight = Spotlight('slight')
slight.setColor(VBase4(1, 1, 1, 1))
lens = PerspectiveLens()
slight.setLens(lens)
slnp = render.attachNewNode(slight)
slnp.setPos(8, -9, 128)
slnp.setHpr(0,270,0)
render.setLight(slnp)
if fancyRendering:
# Use a 512x512 resolution shadow map
slight.setShadowCaster(True, 512, 512)
# Enable the shader generator for the receiving nodes
render.setShaderAuto()
traverser = CollisionTraverser()
handler = CollisionHandlerQueue()
pickerNode = CollisionNode('mouseRay')
pickerNP = camera.attachNewNode(pickerNode)
pickerNode.setFromCollideMask(GeomNode.getDefaultCollideMask())
pickerRay = CollisionRay()
pickerNode.addSolid(pickerRay)
traverser.addCollider(pickerNP, handler)
def handlePick(right=False):
if paused:
return # no
if base.mouseWatcherNode.hasMouse():
mpos = base.mouseWatcherNode.getMouse()
pickerRay.setFromLens(base.camNode, mpos.getX(), mpos.getY())
traverser.traverse(render)
if handler.getNumEntries() > 0:
handler.sortEntries()
pickedObj = handler.getEntry(0).getIntoNodePath()
pickedObj = pickedObj.findNetTag('blockTag')
if not pickedObj.isEmpty():
if right:
handleRightPickedObject(pickedObj, handler.getEntry(0).getIntoNodePath().findNetTag('westTag').isEmpty(),
handler.getEntry(0).getIntoNodePath().findNetTag('northTag').isEmpty(), handler.getEntry(0).getIntoNodePath().findNetTag('eastTag').isEmpty(),
handler.getEntry(0).getIntoNodePath().findNetTag('southTag').isEmpty(), handler.getEntry(0).getIntoNodePath().findNetTag('topTag').isEmpty(),
handler.getEntry(0).getIntoNodePath().findNetTag('botTag').isEmpty())
else:
handlePickedObject(pickedObj)
def hotbarSelect(slot):
global currentBlock
currentBlock = inventory[slot-1]
currentBlockText["text"] = blockNames[currentBlock]
if verboseLogging:
print "Selected hotbar slot %d" % slot
print "Current block: %s" % blockNames[currentBlock]
base.accept('mouse1', handlePick)
base.accept('mouse3', handlePick, extraArgs=[True])
base.accept('escape', pause)
base.accept('1', hotbarSelect, extraArgs=[1])
base.accept('2', hotbarSelect, extraArgs=[2])
base.accept('3', hotbarSelect, extraArgs=[3])
base.accept('4', hotbarSelect, extraArgs=[4])
base.accept('5', hotbarSelect, extraArgs=[5])
base.accept('6', hotbarSelect, extraArgs=[6])
base.accept('7', hotbarSelect, extraArgs=[7])
base.accept('8', hotbarSelect, extraArgs=[8])
base.accept('9', hotbarSelect, extraArgs=[9])
def handlePickedObject(obj):
if verboseLogging:
print "Left clicked a block at %d, %d, %d" % (obj.getX(), obj.getY(), obj.getZ())
addBlock(AIR, obj.getX(), obj.getY(), obj.getZ())
def handleRightPickedObject(obj, west, north, east, south, top, bot):
if verboseLogging:
print "Right clicked a block at %d, %d, %d, attempting to place %s" % (obj.getX(), obj.getY(), obj.getZ(), blockNames[currentBlock])
try:
# not [block face] checks to see if the user clicked on [block face]. this is not confusing at all.
if world[(obj.getX()-1, obj.getY(), obj.getZ())].type == AIR and not west:
addBlock(currentBlock, obj.getX()-1, obj.getY(), obj.getZ())
elif world[(obj.getX()+1, obj.getY(), obj.getZ())].type == AIR and not east:
addBlock(currentBlock, obj.getX()+1, obj.getY(), obj.getZ())
elif world[(obj.getX(), obj.getY()-1, obj.getZ())].type == AIR and not south:
addBlock(currentBlock, obj.getX(), obj.getY()-1, obj.getZ())
elif world[(obj.getX(), obj.getY()+1, obj.getZ())].type == AIR and not north:
addBlock(currentBlock, obj.getX(), obj.getY()+1, obj.getZ())
elif world[(obj.getX(), obj.getY(), obj.getZ()+1)].type == AIR and not top:
addBlock(currentBlock, obj.getX(), obj.getY(), obj.getZ()+1)
elif world[(obj.getX(), obj.getY(), obj.getZ()-1)].type == AIR and not bot:
addBlock(currentBlock, obj.getX(), obj.getY(), obj.getZ()-1)
except KeyError:
if not west:
addBlock(currentBlock, obj.getX()-1, obj.getY(), obj.getZ())
elif not east:
addBlock(currentBlock, obj.getX()+1, obj.getY(), obj.getZ())
elif not south:
addBlock(currentBlock, obj.getX(), obj.getY()-1, obj.getZ())
elif not north:
addBlock(currentBlock, obj.getX(), obj.getY()+1, obj.getZ())
elif not top:
addBlock(currentBlock, obj.getX(), obj.getY(), obj.getZ()+1)
elif not bot:
addBlock(currentBlock, obj.getX(), obj.getY(), obj.getZ()-1)
fog = Fog("fog")
fog.setColor(0.5294, 0.8078, 0.9215)
fog.setExpDensity(0.015)
render.setFog(fog)
base.camLens.setFar(256)
base.run()