def __init__(self, texture=sf.Texture.from_file("res/EnemyTankDetailed.png")): TankBody.__init__(self, texture) self.turret = EnemyTankTurret( sf.Texture.from_file("res/EnemyTankTurret.png")) self.turret.set_body(self) self.target = None self.path = None
def __init__(self, texture): TankBody.__init__(self, texture) self.traverse = 2 print "Assault Gun Initialised"
def __init__(self, texture): TankBody.__init__(self, texture) turret = TankTurret(sf.Texture.from_file("res/TankTurret.png")) self.set_turret(turret) turret.set_body(self)
def __init__(self, texture=sf.Texture.from_file("res/EnemyTankDetailed.png")): TankBody.__init__(self, texture) self.turret = EnemyTankTurret(sf.Texture.from_file("res/EnemyTankTurret.png")) self.turret.set_body(self) self.target = None self.path = None