def clean_up(self): AnimationGroup.clean_up(self) self.pi_creature.bubble = None
def clean_up(self, surrounding_scene=None): AnimationGroup.clean_up(self, surrounding_scene) self.pi_creature.bubble = None if surrounding_scene is not None: surrounding_scene.add(self.pi_creature)
def clean_up(self, surrounding_scene = None): AnimationGroup.clean_up(self, surrounding_scene) self.pi_creature.bubble = None if surrounding_scene is not None: surrounding_scene.add(self.pi_creature)