def updateDurability(self, durability): """更新物品的耐久度 @param durability: int 物品的耐久度 """ self.setDurability(durability) itemmode = tbitemadmin.getObj(self._owner.baseInfo.getId()) props = {'durability': durability} itemmode.update_multi(props)
def updateDurability(self,durability): '''更新物品的耐久度 @param durability: int 物品的耐久度 ''' self.setDurability(durability) itemmode = tbitemadmin.getObj(self._owner.baseInfo.getId()) props = {'durability':durability} itemmode.update_multi(props)
def updateStack(self,stack,tag=0): '''更新物品层叠数''' self._stack = stack if stack>0: itemmode = tbitemadmin.getObj(self._owner.baseInfo.id) props = {'stack':self._stack} itemmode.update_multi(props) else: if tag==0: self._owner.destroyItemInDB()
def updateStrengthen(self, count): """更新物品的强化 @param count: int 强化等级 """ if self.strengthen != count: self.strengthen = count itemmode = tbitemadmin.getObj(self._owner.baseInfo.getId()) props = {'strengthen': count} itemmode.update_multi(props) self._owner.updateFJ()
def updateStack(self, stack, tag=0): '''更新物品层叠数''' self._stack = stack if stack > 0: itemmode = tbitemadmin.getObj(self._owner.baseInfo.id) props = {'stack': self._stack} itemmode.update_multi(props) else: if tag == 0: self._owner.destroyItemInDB()
def updateStrengthen(self,count): '''更新物品的强化 @param count: int 强化等级 ''' if self.strengthen!=count: self.strengthen = count itemmode = tbitemadmin.getObj(self._owner.baseInfo.getId()) props = {'strengthen':count} itemmode.update_multi(props) self._owner.updateFJ()
def updateStrengthen(self, count): '''更新物品的强化 @param count: int 强化等级 ''' self.setStrengthen(count) itemmode = tbitemadmin.getObj(self._owner.baseInfo.getId()) props = {'strengthen': count} itemmode.update_multi(props) #self._owner.updateFJ() self.pack._equipmentSlot.updateEquipments(self.baseInfo.id)