def random_pattern(self): """《单词拼写 随机模式》 游戏过程""" if self.wait_check_page(): # 页面检查点 var = [] # 随机消除的字母 count = [] # 做错的题目 answer = [] # return值 与结果页内容比对 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 判断加 点击操作 explain = self.explain() # 题目 word = self.word() # 未缺失的字母 value = word_spelling_operate(explain) # 数据字典 if self.is_chinese(explain): if value != word: # 随机消除的字母消除了 for j in range(len(value)): if value[j] != word[j]: print('缺失的字母:', value[j]) var.append(j) self.keyboard_operate(j, value[j]) # 点击键盘 具体操作 answer.append(self.finish_word()) # 我的答案 Homework().next_button_operate('true') # 下一题 按钮 状态判断加 点击操作 self.result_operate(answer, count, i, timestr, self.mine_answer()) # 下一步按钮后的答案页面 测试 Homework().next_button_operate('true') # 下一题 按钮 判断加 点击操作 print('======================================') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 return rate, answer, var
def word_spell(self): print("-----------------") answer = [] # return值 与结果页内容比对 explain = self.explain() value = MysqlWord().get_word(explain)[0] if self.judge_by_id( "com.vanthink.student.debug:id/tv_word"): #页面是否有单词,有则为自定义模式 word = self.word() # 未缺失的字母 if value != word: # 随机消除的字母消除了 for j in range(len(value)): if value[j] != word[j]: print('缺失的字母:', value[j]) self.keyboard_operate(j, value[j]) # 点击键盘 具体操作 answer.append(self.finish_word()) # 我的答案 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 self.result_operate(answer, self.mine_answer()) # 下一步按钮后的答案页面 测试 else: # 没有则为默写模式 for i in range(0, len(value)): print('缺失的字母:', value[i]) self.keyboard_operate(i, value[i]) answer.append(self.dictation_finish_word()) # 我的答案 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 self.result_operate(answer, self.dictation_mine_answer()) # 下一步按钮后的答案页面 测试 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 time.sleep(3)
def no_voice_pattern(self): """《猜词游戏 无发音模式》 游戏过程""" if self.wait_check_page(): # 页面检查点 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 word = self.english() # 要填写的单词 print(word[:-1]) content = self.chinese() # 展示的题目内容 value = guess_word_operate(content) # 对应的word item = value.split(' ') if len(item) != 1: # 词组 var = value.replace(' ', '') # 删除空格 if len(word[:-1]) != len(var): # 测试空格数是否与单词长度一致 print('★★★ Error - 空格数:%s,应为:%s ' % (len(word[:-1]), len(var))) else: print('空格数无误:', len(var)) letters = self.keyboard() # 小键盘 字母 for j in range(len(value)): self.normal_operate(j, value, letters) # 输入单词 具体操作过程 timestr.append(self.time()) # 统计每小题的计时控件time信息 time.sleep(2) print('=====================================') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时
def word_dictation(self): """《单词听写》 游戏过程""" if self.wait_check_page(): # 页面检查点 count = [] answer = [] # return值 与结果页内容比对 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 判断 加点击 self.word() # 灰字文案:点击喇叭听写单词 self.click_voice() # 点击喇叭 word = VALID_WORD_DICT.word() # 数据字典 if self.is_alphabet(word): # 解释内容为word for j in range(0, len(word)): self.keyboard_operate(j, word[j]) # 点击键盘 具体操作 answer.append(self.word()) # 我的答案 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 self.result_operate(answer, count, i, timestr, self.mine_answer()) # 下一步按钮后的答案页面 测试 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 print('======================================') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 return rate, answer
def study_pattern(self): """《闪卡练习 学习模式》 游戏过程""" if self.wait_check_page(): answer = [] # return值 与结果页内容比对 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_judge('true') # 下一题 按钮 状态判断 self.voice_operate(i) # 听力按钮 if i in (1, 2): # 第2、3题 进入为双页面 word = self.double_english() # 单词 print('由双页面进入-- 单词:%s' % word) answer.append(self.double_english()) if i == 2: self.click_blank() # 点击空白处,切换单词、解释页面 explain = self.double_explain() # 解释 print('解释:%s' % explain) else: word = self.english_study() # 单词 explain = self.explain_study() # 解释 print('单词:%s,解释:%s' % (word, explain)) answer.append(self.english_study()) self.click_rotate() # 单双页面 切换 word = self.double_english() # 单词 print('单词:%s' % word) self.click_blank() # 点击空白处,切换单词、解释页面 explain = self.double_explain() # 解释 print('解释:%s' % explain) if i not in (0, 1): self.click_rotate() # 单双页面 切换 if i in range(1, int(rate), 2): # 点击star按钮 self.click_star() if i == 2 and i != int(rate) - 1: # 第三题 滑屏进入下一题 self.screen_swipe_left(0.7, 0.5, 0.2, 1000) time.sleep(1) else: if i == int(rate) - 1: # 最后一题 尝试滑屏进入结果页 self.screen_swipe_left(0.6, 0.5, 0.2, 1000) if ResultPage().wait_check_result_page(2): print('★★★ Error - 滑动页面进入了结果页') else: print('滑动页面未进入结果页') Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 print('--------------------------------') print('=========================================') return rate, answer
def reading_operate(self): """《阅读理解》 游戏过程""" if self.wait_check_page(): timestr = [] # 获取每小题的时间 screen = self.get_window_size()[1] drag = self.dragger() # 拖动按钮 loc = self.get_element_location(drag) # 获取按钮坐标 self.driver.swipe(loc[0] + 45, loc[1] + 45, loc[0] + 45, loc[1] + 600) # 拖拽按钮到最底部,以便测试Aa self.font_operate() # Aa文字大小切换按钮 状态判断 及 切换操作 loc = self.get_element_location(drag) # 获取按钮坐标 self.driver.swipe(loc[0] + 45, loc[1] + 45, loc[0] + 45, loc[1] - 750) # 向上拖拽 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 状态判断 加点击 self.screen_swipe_up(0.5, 0.3, 0.2, 1000) if i != 0 and i != int(rate) - 1: item = self.question_num()[1].text # 下一道题目出现 while int(item[0]) < i + 1: self.screen_swipe_up(0.5, 0.9, 0.8, 1000) ele = self.question_num()[1].text index = int(ele[0]) print('题号:', index) self.screen_swipe_up(0.5, 0.9, 0.65, 1000) content = self.question_num() # 题目内容 if i == int(rate) - 1: question = content[len(content) - 1].text self.screen_swipe_up(0.5, 0.9, 0.6, 1000) options = self.option_button(question) options[random.randint(0, len(options)) - 1].click() # 随机点击选项 else: question = content[0].text options = self.option_button(question) options[random.randint(0, len(options)) - 1].click() # 随机点击选项 if i == int(rate) - 1: self.dragger() loca = self.get_element_location(drag) self.driver.swipe(loca[0] + 45, loca[1] + 45, loca[0] + 45, (loca[1] + 450) / 1280 * screen) timestr.append(self.time()) # 统计每小题的计时控件time信息 print('---------------------------') Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时
def voice_pattern(self): """《猜词游戏 有发音模式》 -- 由于目前无法处理发音类问题,故以下为测试 每小题六次答题机会 游戏过程 ---""" if self.wait_check_page(): # 页面检查点 answer = [] # 我的答题结果 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): item = [] Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 content = self.chinese() # 展示的题目内容 word = guess_word_operate(content) letters = self.keyboard() # 小键盘 字母 if i == 2: # todo int(rate)-2需判断int(rate)的值 res = self.error_operate(word, letters, item) # 第2题点击六次错误字母 self.judge_error(res[0]) # 本小题所用机会数 判断 elif i == int(rate) - 2: # todo int(rate)-2需判断int(rate)的值 print('第%s题' % i) var = [] res = [] for j in range(len(word)): if j == 0: # 点错一次 print('-------------------') print('第%s个字母,点错一次:' % (j + 1)) var.append( self.error_operate(word, letters, item, j, j + 1)) res.append(var[0][0]) elif j == 2: # 点错三次 print('-------------------') print('第%s个字母,点错三次:' % (j + 1), var[0]) var_2 = self.error_operate(word, letters, var[0][1], j, j + 3) res.append(var_2[0]) self.normal_operate(j, word, letters) print('本小题点错次数:', res) res = int(res[0] + res[1]) self.judge_error(res) # 本小题所用机会数 判断 else: for k in range(len(word)): self.normal_operate(k, word, letters) time.sleep(1) # answer.append(self.english()) # 我的答题结果 timestr.append(self.time()) # 统计每小题的计时控件time信息 print('======================================') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 return answer
def restore_word(self): """《还原单词》 游戏过程""" if self.wait_check_page(): # 页面检查点 timestr = [] # 获取每小题的时间 answer = [] rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 判断加 点击操作 self.voice_operate(i) # 听力按钮 explain = self.prompt() # 展示的提示词 value = restore_word_operate(explain) word = self.word() # 展示的单词 if value == 'aa': self.drag_operate(word[1], word[0]) # 拖拽到第一个位置 else: for z in range(len(value) - 1, -1, -1): # 倒序 print(value[z]) words = self.word() for k in range(len(words)): letter = words[k].text if letter[0] == value[z] and k != 0: self.drag_operate(words[k], words[0]) # 拖拽到第一个位置 break timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 判断加 点击操作 var = self.word() # 元素 tv_word if self.rate() == int(rate) - i and len( var) == len(word) + 1: # 判断 是否进入答案页 print('进入答案页:', len(var)) question = self.prompt() text = [] # 元素 tv_word的text for z in range(len(var)): print('z:', z, var[z].text) text.append(var[z].text) time.sleep(2) answer.append(text[1:]) print('答案页:', question, text[1:]) Homework().next_button_operate('true') # 下一题 按钮 判断加 点击操作 print('----------------------------------------') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 print('===========================================') return rate, answer
def setUp(cls): """启动应用""" cls.login_page = LoginPage() cls.home_page = HomePage() cls.homework = Homework() cls.sentence = StrengthenSentence() cls.result = ResultPage()
def setUp(cls): """启动应用""" cls.login_page = LoginPage() cls.home_page = HomePage() cls.homework = Homework() cls.article = CompleteArticle() cls.result = ResultPage()
def setUp(cls): """启动应用""" cls.login = LoginPage() cls.home = HomePage() cls.detail = VanclassDetailPage() cls.van = VanclassPage() cls.homework = Homework()
def setUp(cls): cls.home = HomePage() cls.word = WordBook() cls.result = ResultPage() cls.login = LoginPage() cls.homework = Homework() cls.login.app_status() # 判断APP当前状态
def setUp(cls): """启动应用""" cls.login_page = LoginPage() cls.home_page = HomePage() cls.homework = Homework() cls.cloze = Cloze() cls.result = ResultPage()
def setUp(cls): """启动应用""" cls.login_page = LoginPage() cls.home_page = HomePage() cls.homework = Homework() cls.cho_word_clo = ChoiceWordCloze() cls.result = ResultPage()
def setUp(cls): """启动应用""" cls.login_page = LoginPage() cls.home_page = HomePage() cls.homework = Homework() cls.read = ReadCompre() cls.result = ResultPage()
def vocab_select_listen_choice(self, answer): print("--~--~--~--~--~--~--~--~--~") self.click_voice() option_list = self.option_button() #获取当前页面所有选项 if len(answer) == 0: #若answer为0,则说明上一选项为正确选项,随机选择 option_list[random.randint(0, len(option_list) - 1)].click() time.sleep(2) options = self.option_button() for i in range(0, len(options)): if options[i].get_attribute("selected") == "true": if options[i].get_attribute( "contentDescription") == "true": print("选项正确,选项为", options[i].text) break elif options[i].get_attribute("selected") == "false": if options[i].get_attribute( "contentDescription") == "true": print("选择错误,正确选项为:", options[i].text) answer.append(options[i].text) elif len(answer) == 1: #若answer为其他,则说明上一选项为错误选项,这一次需定向选择 for j in range(0, len(option_list)): if option_list[j].text == answer[0]: option_list[j].click() break print("已选择正确选项:", answer[0]) del answer[:] time.sleep(3) Homework().next_button_operate("true")
def setUp(cls): """启动应用""" cls.login_page = LoginPage() cls.home_page = HomePage() cls.homework = Homework() cls.flash_card = FlashCard()
def study_word(self,i,word_dict): print("-=-=-=-=-=-=-=-=-=-=-=-=-=") self.click_voice() # 听力按钮 if i in (2, 5): # 第2、3题 进入为双页面 self.double_page() word = self.double_english() # 单词 print('由双页面进入-- 单词:%s' % word) self.click_blank() explain = self.double_explain() # 解释 print('解释:%s' % explain) MysqlWord().add_word(word,explain) word_dict[explain] = word self.double_page() else: word = self.english_study() # 单词 explain = self.explain_study() # 解释 word_dict[explain] = word MysqlWord().add_word(word,explain) print('单词:%s,解释:%s' % (word, explain)) if i in range(0,random.randint(3,7),2): # 点击star按钮 self.click_star() if i in range(0, random.randint(2,5),2): # 点击star按钮 self.familiar_word() if i == 2 or i == 5: self.screen_swipe_left(0.7, 0.5, 0.2, 1000) time.sleep(1) else: Homework().next_button_operate('true') time.sleep(1)
def setUp(cls): """启动应用""" cls.login_page = LoginPage() cls.home_page = HomePage() cls.homework = Homework() cls.single_choe = SingleChoice() cls.result = ResultPage()
def copy_pattern(self): """《闪卡练习 抄写模式》 游戏过程""" if self.wait_check_page(): # 页面检查点 answer = [] # return值 与结果页内容比对 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 answer.append(self.word_copy()) self.voice_operate(i) # 听力按钮 word = list(self.word_copy()) # 展示的Word -- 转化为list形式 print("第%s题,单词是:%s" % (i, self.word_copy())) if len(self.english_copy()) == 0: # 抄写模式 消除全部字母 for j in range(len(word)): if j == 4: games_keyboard('capslock') # 点击键盘 切换到 大写字母 games_keyboard(word[j].upper()) # 点击键盘对应 大写字母 else: if j == 5: games_keyboard('capslock') # 点击键盘 切换到 小写字母 games_keyboard(word[j].lower()) # 点击键盘对应字母 if i in range(1, int(rate), 2): # 点击star按钮 self.click_star() time.sleep(4) print('--------------------------------') print('=========================================') return rate, answer
def setUp(cls): """启动应用""" cls.login_page = LoginPage() cls.home_page = HomePage() cls.homework = Homework() cls.res_word = RestoreWord() cls.base_page = BasePage()
def listen_choice(self): if self.wait_check_page(): # 页面检查 horn = self.play_voice() if horn.get_attribute("enabled"): # 播放按钮检查 retip = self.red_tips() # 顶部红色提示信息 if retip: # 检查是否有红色提示 timestr = [] # 获取每小题的时间 horn.click() # 点击发音按钮 retip = self.red_tips() # 顶部红色提示信息 if retip is False: # 检查红色提示是否消失 tipsum = int(self.rate()) # 获取待完成数 print("作业个数:", tipsum) swipe_num = int(round(tipsum / 3)) # 获取翻页次数 print("需要翻页的次数", swipe_num) self.swipe_operate(self.click_options, swipe_num, timestr) print(timestr) Homework().now_time(timestr) else: print("----没有红色标识------") else: print("出现错误:喇叭不可点-------") else: try: Toast().find_toast(VALID_LOGIN_TOAST.login_failed()) except Exception: print("未进入主界面") raise
def click_options(self, rate, i, questions, timestr): Homework().rate_judge(rate, i) # 测试当前rate值显示是否正确 content = questions[i].text options = self.option_button(content) options[random.randint(0, len(options)) - 1].click() time.sleep(1) timestr.append(self.time()) # 统计每小题的计时控件time信息 print('-----------------------------')
def choice_word_filling(self): """《选词填空》 游戏过程""" if self.wait_check_page(): # 页面检查点 timestr = [] self.prompt() # 右上角 提示词 content = self.prompt_content() # 取出提示内容 self.click_blank() # 点击空白处 弹框消失 word_list = content.split(' ') # 取出单词列表 print('待输入的单词:', word_list) self.font_operate() # Aa文字大小切换按钮 切换 及状态统计 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 状态判断 加点击 if i == 0: item = self.content_desc() time.sleep(2) x = float(item[0][i]) + 88.0 y = float(item[1][i]) + 246.0 self.bounds.click_bounds(x, y) else: self.click_enter_button() word = word_list[i] print('word:', word) if len(word_list) >= int(rate): for index in range(len(word)): if index == 4: games_keyboard('capslock') # 点击键盘 切换到 大写字母 games_keyboard(word[index].upper()) # 点击键盘对应 大写字母 games_keyboard('capslock') # 点击键盘 切换到 小写字母 else: games_keyboard(word[index]) # 点击键盘对应字母 else: games_keyboard('abc') # 点击键盘对应字母 timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 print('==================================================') return rate
def match_exercise(self): """《连连看》 游戏过程""" if self.wait_check_page(): # 页面检查点 timestr = [] # 获取每小题的时间 rate = self.rate() if int(rate) % 5 == 0: page = int(int(rate) / 5) else: page = int(int(rate) / 5) + 1 print('页数:', page) for j in range(page): # 然后在不同页面做对应的题目 print('第%s页:' % (j + 1)) word = [] # 单词list word_index = [] # 单词在所有button中的索引 explain = [] # 解释list explain_index = [] # 解释在所有button中的索引 ele = self.word() # 所有button for i in range(3, len(ele)): if self.is_alphabet(ele[i].text[0]): # 如果是字母 word.append(ele[i].text) word_index.append(i) else: # 如果是汉字 explain.append(ele[i].text) explain_index.append(i) # print(word_index, word, explain, explain_index) for k in range(len(word)): # 具体操作 Homework().rate_judge(rate, k + j * 4, self.rate()) # 测试当前rate值显示是否正确 value = match_operate(word[k]) # 数据字典 ele[word_index[k]].click() # 点击解释 for z in range(len(explain)): if explain[z] == value: timestr.append(self.time()) # 统计每小题的计时控件time信息 ele[explain_index[z]].click() # 点击对应word # # if k == 1: # 测试 配对成功后,不可再次点击 # ele[word_index[k]].click() print('--------------------------') break time.sleep(1) print('=========================================') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 return rate
def keyboard_operate(self, j, value): """点击键盘 具体操作""" if j == 4: games_keyboard('capslock') # 点击键盘 切换到 大写字母 games_keyboard(value.upper()) # 点击键盘对应 大写字母 games_keyboard('capslock') # 点击键盘 切换到 小写字母 else: games_keyboard(value) # 点击键盘对应字母 Homework().next_button_judge('true') # 测试 下一步 按钮的状态
def listen_formcentence(self): if self.wait_check_page(): timestr = [] # 获取每小题的时间 tipsum = self.rate() #获取待完成数 print("作业个数:", tipsum) self.play_voice() itr = ceil(int(tipsum) / 3) for j in range(0, int(itr)): num = self.question_num() rate = self.rate() for i in range(0, len(num)): if i < 3: Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 content = num[i].text options = self.option_button(content) options[random.randint(0, len(options)) - 1].click() time.sleep(1) timestr.append(self.time()) # 统计每小题的计时控件time信息 print('---------------------------') else: continue if int(self.rate()) > 1: self.screen_swipe_up(0.5, 0.97, 0.02, 1000) time.sleep(2) self.next_button_operate('true') # 下一题 按钮 状态判断 加点击 Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 self.answer_check_button() #点击查看答案按钮 print("点击查看答案-------") if self.answer_page_check: print("进入查看答案界面-----") time.sleep(1) print("点击播放按钮---------") self.answer_voice_play() questions_num = len(self.get_question_num()) items = floor(questions_num / 3) for i in range(0, int(items)): if items > 0: time.sleep(2) self.screen_swipe_up(0.5, 0.97, 0.02, 1000) else: continue
def click_options(self, rate, index, quesnum, timestr, result_dict): Homework().rate_judge(rate, index, self.rate()) # 测试当前rate值显示是否正确 ques_index = int(quesnum[index].text.split(".")[0]) options = self.option_button(quesnum[index].text) options[random.randint(0, len(options)) - 1].click() time.sleep(1) for i in range(0, len(options)): if options[i].get_attribute("selected") == "true": result_dict[ques_index] = options[i].text timestr.append(self.time()) # 统计每小题的计时控件time信息
def restore_word(self, value): """填入单词 具体过程""" time.sleep(2) for j in range(len(value)): words = self.word() # 待还原的单词 for k in range(len(words)): if words[k].text == value[j]: Homework().next_button_operate('false') # 下一题 按钮 状态判断 加点击 words[k].click() break
def sentence_transform(self): """《句型转换》 游戏过程""" if self.wait_check_page(): # 页面检查点 count = [] # 做题结果 answer = [] timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 if not self.clear_button_judge(): # 判断清除按钮存在 print('★★★ Error - 清除按钮不存在!!') question = self.question_content() # 展示的题目内容 value = sentence_transform_operate(question).split(' ') self.restore_word(value) # 填入单词 具体过程 var = self.mine_answer() # 到目前为止我填入的答案 if i == 0: print('第%s题 - 点击框中单词,移出框中' % (i + 1)) self.remove_word(var) # 点击框中单词,是否可以移出框中 elif i == 1: print('第%s题 - 点击清除按钮' % (i + 1)) self.clear_button() # 点击清除按钮 self.restore_word(value) # 填入单词 具体过程 print('-------------') timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 if self.correct_title(): # 页面检查点 result = self.mine_result() # 做题结果 correct = self.correct_answer()[1] # 正确答案-- 分解成单词 for k in range(len(result)): # 做错 count+1 if correct[k] != result[k]: count.append(k) break answer.append(result) # 做题结果 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 print('--------------------------------') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 print('========================================') return rate, answer