def setup_big_texture(text: bpy.types.Texture): rock = bpy.context.scene.rock_gen_props text.type = 'CLOUDS' text.noise_basis = 'VORONOI_F1' text.noise_scale = uniform(rock.min_texture_size, rock.max_texture_size) text.noise_type = 'HARD_NOISE'
def setup_big_texture(text: bpy.types.Texture): rock = bpy.context.scene.rock_gen_props text.type = 'CLOUDS' text.noise_basis = 'VORONOI_F1' text.noise_scale = rock.texture_size text.noise_type = 'HARD_NOISE'
def setup_small_texture(text: bpy.types.Texture): rock = bpy.context.scene.rock_gen_props text.type = 'CLOUDS' text.noise_basis = 'VORONOI_F1' text.noise_scale = rock.small_texture_size text.noise_type = 'HARD_NOISE'