def returnOverrideColors(self): """ Generate core names for a module and return them RETURNS: generatedNames(list) """ direction = False if self.ModuleNull.cgm['cgmDirection']: direction = dictionary.validateStringDirection(self.ModuleNull.cgm['cgmDirection']) if not direction: return modules.returnSettingsData('colorCenter',True) else: return modules.returnSettingsData(('color'+direction.capitalize()),True)
def build(self):#================================================================================ try:#>>>Get data orientation = self._go._jointOrientation or modules.returnSettingsData('jointOrientation') mi_moduleParent = False if self._go._mi_module.getMessage('moduleParent'): mi_moduleParent = self._go._mi_module.moduleParent mi_controlIK = self._go._i_rigNull.controlIK ml_controlsFK = self._go._i_rigNull.msgList_get('controlsFK') ml_rigJoints = self._go._i_rigNull.msgList_get('rigJoints') ml_blendJoints = self._go._i_rigNull.msgList_get('blendJoints') mi_settings = self._go._i_rigNull.settings log.info("mi_controlIK: %s"%mi_controlIK.getShortName()) log.info("ml_controlsFK: %s"%[o.getShortName() for o in ml_controlsFK]) log.info("mi_settings: %s"%mi_settings.getShortName()) log.info("ml_rigJoints: %s"%[o.getShortName() for o in ml_rigJoints]) log.info("ml_blendJoints: %s"%[o.getShortName() for o in ml_blendJoints]) ml_segmentHandleChains = self._go._get_segmentHandleChains() ml_segmentChains = self._go._get_segmentChains() ml_influenceChains = self._go._get_influenceChains() aimVector = dictionary.stringToVectorDict.get("%s+"%self._go._jointOrientation[0]) upVector = dictionary.stringToVectorDict.get("%s+"%self._go._jointOrientation[1]) #Build our contrain to pool l_constrainTargetJoints = [] """ for ml_chain in ml_segmentChains: l_constrainTargetJoints.extend([i_jnt.mNode for i_jnt in ml_chain[:-1]]) l_constrainTargetJoints.extend([i_jnt.mNode for i_jnt in ml_blendJoints[-2:]]) """ if not l_constrainTargetJoints: l_constrainTargetJoints = [i_jnt.mNode for i_jnt in ml_blendJoints] for i_jnt in ml_blendJoints: attributes.doSetLockHideKeyableAttr(i_jnt.mNode,lock=True, visible=True, keyable=False) i_jnt.radius = 0#This is how we can hide joints without hiding them since we have children we want to ride along i_jnt.drawStyle = 2 for i_jnt in ml_controlsFK: i_jnt.radius = 0#This is how we can hide joints without hiding them since we have children we want to ride along i_jnt.drawStyle = 2 #Set group lockks for mCtrl in self._go._i_rigNull.msgList_get('controlsAll'): try:mCtrl._setControlGroupLocks() except Exception,error:log.error("%s _setControlGroupLocks failed on object: %s"%(self._str_reportStart,mCtrl.p_nameShort)) except Exception,error: log.error("finger.build_rig>> Gather data fail!") raise Exception,error
def createSizeTemplateControl(self): """ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DESCRIPTION: Generates a sizeTemplateObject. It's been deleted, it recreates it. Guess the size based off of there being a mesh there. If there is no mesh, it sets sets an intial size of a [155,170,29] unit character. ARGUMENTS: self.PuppetNull.nameShort(string) RETURNS: returnList(list) = [startCrv(string),EndCrv(list)] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> """ #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> # Get info #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> startColors = modules.returnSettingsData('colorStart') endColors = modules.returnSettingsData('colorEnd') font = mc.getAttr((self.msgSettingsInfo.get() + '.font')) """ checks for there being anything in our geo group """ if not self.geo: return guiFactory.warning( 'Need some geo defined to make this tool worthwhile') boundingBoxSize = modules.returnSettingsDataAsFloat( 'meshlessSizeTemplate') else: boundingBoxSize = distance.returnBoundingBoxSize( self.msgGeoGroup.get()) boundingBox = mc.exactWorldBoundingBox(self.msgGeoGroup.get()) """determine orienation """ maxSize = max(boundingBoxSize) matchIndex = boundingBoxSize.index(maxSize) """Find the pivot of the bounding box """ pivotPosition = distance.returnCenterPivotPosition( self.msgGeoGroup.get()) #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> # Get our positions #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> if self.optionPuppetMode.get() == 0: #If bio... if matchIndex == 1 or matchIndex == 0: #Vertical posBuffers = [[0, .5, 0], [0, .75, 0]] width = (boundingBoxSize[0] / 2) height = (boundingBoxSize[1]) depth = boundingBoxSize[2] for cnt, pos in enumerate(posBuffers): posBuffer = posBuffers[cnt] posBuffer[0] = 0 posBuffer[1] = (posBuffer[1] * height) posBuffer[2] = 0 elif matchIndex == 2: #Horizontal posBuffers = [[0, 0, -.33], [0, 0, .66]] width = boundingBoxSize[1] height = boundingBoxSize[2] / 2 depth = (boundingBoxSize[0]) for cnt, pos in enumerate(posBuffers): posBuffer = posBuffers[cnt] posBuffer[0] = 0 posBuffer[1] = boundingBoxSize[1] * .75 posBuffer[2] = (posBuffer[2] * height) else: #Otherwise if matchIndex == 1 or matchIndex == 0: #Vertical width = (boundingBoxSize[0] / 2) height = (boundingBoxSize[1]) depth = boundingBoxSize[2] posBuffers = [[0, boundingBox[1], 0], [0, boundingBox[4], 0]] elif matchIndex == 2: #Horizontal width = boundingBoxSize[0] height = boundingBoxSize[2] / 2 depth = (boundingBoxSize[1]) startHeight = max([boundingBox[4], boundingBox[1]]) - depth / 2 print startHeight posBuffers = [[0, startHeight, boundingBox[2]], [0, startHeight, boundingBox[5]]] # Simple reverse of start pos buffers if the object is pointing negative if self.optionAimAxis < 2: posBuffers.reverse() #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> # Making the controls #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> """ make our control object """ startCurves = [] startCurve = curves.createControlCurve('circle', depth * .8) mc.xform(startCurve, t=posBuffers[0], ws=True) attributes.doSetAttr(startCurve, 'rotateOrder', 5) curves.setCurveColorByName(startCurve, startColors[1]) startCurves.append(startCurve) startText = curves.createTextCurve('start', size=depth * .75, font=font) mc.xform(startText, t=posBuffers[0], ws=True) curves.setCurveColorByName(startText, startColors[0]) startCurves.append(startText) endCurves = [] endCurve = curves.createControlCurve('circle', depth * .8) mc.xform(endCurve, t=posBuffers[1], ws=True) curves.setCurveColorByName(endCurve, endColors[1]) attributes.doSetAttr(endCurve, 'rotateOrder', 5) endCurves.append(endCurve) endText = curves.createTextCurve('end', size=depth * .6, font=font) mc.xform(endText, t=posBuffers[1], ws=True) curves.setCurveColorByName(endText, endColors[0]) endCurves.append(endText) """ aiming """ position.aimSnap(startCurve, endCurve, [0, 0, 1], [0, 1, 0]) position.aimSnap(startText, endCurve, [0, 0, 1], [0, 1, 0]) position.aimSnap(endCurve, startCurve, [0, 0, -1], [0, 1, 0]) position.aimSnap(endText, startCurve, [0, 0, -1], [0, 1, 0]) sizeCurveControlStart = curves.combineCurves(startCurves) sizeCurveControlEnd = curves.combineCurves(endCurves) """ store our info to name our objects""" attributes.storeInfo(sizeCurveControlStart, 'cgmName', (self.PuppetNull.nameShort + '.cgmName')) attributes.storeInfo(sizeCurveControlStart, 'cgmDirection', 'start') attributes.storeInfo(sizeCurveControlStart, 'cgmType', 'templateSizeObject') sizeCurveControlStart = NameFactory.doNameObject(sizeCurveControlStart) mc.makeIdentity(sizeCurveControlStart, apply=True, t=True, s=True, r=True) attributes.storeInfo(sizeCurveControlEnd, 'cgmName', (self.PuppetNull.nameShort + '.cgmName')) attributes.storeInfo(sizeCurveControlEnd, 'cgmDirection', 'end') attributes.storeInfo(sizeCurveControlEnd, 'cgmType', 'templateSizeObject') sizeCurveControlEnd = NameFactory.doNameObject(sizeCurveControlEnd) endGroup = rigging.groupMeObject(sizeCurveControlEnd) mc.makeIdentity(sizeCurveControlEnd, apply=True, t=True, s=True, r=True) mc.parentConstraint(sizeCurveControlStart, endGroup, maintainOffset=True) """ make control group """ controlGroup = rigging.groupMeObject(sizeCurveControlStart) attributes.storeInfo(controlGroup, 'cgmName', (self.PuppetNull.nameShort + '.cgmName')) attributes.storeInfo(controlGroup, 'cgmType', 'templateSizeObjectGroup') controlGroup = NameFactory.doNameObject(controlGroup) endGroup = rigging.doParentReturnName(endGroup, controlGroup) #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> # Getting data ready #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> attributes.storeInfo(controlGroup, 'controlStart', sizeCurveControlStart) attributes.storeInfo(controlGroup, 'controlEnd', sizeCurveControlEnd) attributes.storeInfo(self.PuppetNull.nameShort, 'templateSizeObject', controlGroup) self.templateSizeObjects['root'] = controlGroup self.templateSizeObjects['start'] = sizeCurveControlStart self.templateSizeObjects['end'] = sizeCurveControlEnd returnList = [] returnList.append(sizeCurveControlStart) returnList.append(sizeCurveControlEnd) return returnList
def verify(self): """ Verifies the various components a masterNull for a character/asset. If a piece is missing it replaces it. RETURNS: success(bool) """ #Puppet null try: if not mc.objExists(self.nameBase): buffer = mc.group(empty=True) self.PuppetNull = ObjectFactory(buffer) else: self.PuppetNull = ObjectFactory(self.nameBase) self.PuppetNull.store('cgmName', self.nameBase, True) self.PuppetNull.store('cgmType', 'ignore') self.PuppetNull.store('cgmModuleType', 'master') if self.PuppetNull.nameShort != self.nameBase: self.PuppetNull.doName(False) attributes.doSetLockHideKeyableAttr(self.PuppetNull.nameShort, channels=[ 'tx', 'ty', 'tz', 'rx', 'ry', 'rz', 'sx', 'sy', 'sz' ]) except: guiFactory.warning("Puppet null failed!") #Checks our modules container null created = False #Initialize message attr self.msgModulesGroup = AttrFactory(self.PuppetNull, 'modulesGroup', 'message') if not self.msgModulesGroup.get(): self.ModulesGroup = ObjectFactory(mc.group(empty=True)) self.msgModulesGroup.doStore(self.ModulesGroup.nameShort) created = True else: self.ModulesGroup = ObjectFactory(self.msgModulesGroup.get()) self.ModulesGroup.store('cgmName', 'modules') self.ModulesGroup.store('cgmType', 'group') self.ModulesGroup.doParent(self.PuppetNull.nameShort) if created: self.ModulesGroup.doName(False) self.msgModulesGroup.updateData() attributes.doSetLockHideKeyableAttr(self.ModulesGroup.nameShort) #Checks our noTransform container null created = False self.msgNoTransformGroup = AttrFactory(self.PuppetNull, 'noTransformGroup', 'message') if not self.msgNoTransformGroup.get(): self.NoTransformGroup = ObjectFactory(mc.group(empty=True)) self.msgNoTransformGroup.doStore(self.NoTransformGroup.nameShort) created = True else: self.NoTransformGroup = ObjectFactory( self.msgNoTransformGroup.get()) self.NoTransformGroup.store('cgmName', 'noTransform') self.NoTransformGroup.store('cgmType', 'group') self.NoTransformGroup.doParent(self.PuppetNull.nameShort) if created: self.NoTransformGroup.doName(False) self.msgNoTransformGroup.updateData() attributes.doSetLockHideKeyableAttr(self.NoTransformGroup.nameShort) #Checks our geo container null created = False self.msgGeoGroup = AttrFactory(self.PuppetNull, 'geoGroup', 'message') if not self.msgGeoGroup.get(): self.GeoGroup = ObjectFactory(mc.group(empty=True)) self.msgGeoGroup.doStore(self.GeoGroup.nameShort) created = True else: self.GeoGroup = ObjectFactory(self.msgGeoGroup.get()) self.GeoGroup.store('cgmName', 'geo') self.GeoGroup.store('cgmType', 'group') self.GeoGroup.doParent(self.msgNoTransformGroup.get()) if created: self.GeoGroup.doName(False) self.msgGeoGroup.updateData() attributes.doSetLockHideKeyableAttr(self.GeoGroup.nameShort) #Checks master info null created = False self.msgPuppetInfo = AttrFactory(self.PuppetNull, 'info', 'message') if not self.msgPuppetInfo.get(): self.PuppetInfoNull = ObjectFactory(mc.group(empty=True)) self.msgPuppetInfo.doStore(self.PuppetInfoNull.nameShort) created = True else: self.PuppetInfoNull = ObjectFactory(self.msgPuppetInfo.get()) self.PuppetInfoNull.store('cgmName', 'master') self.PuppetInfoNull.store('cgmType', 'info') self.PuppetInfoNull.doParent(self.PuppetNull.nameShort) if created: self.PuppetInfoNull.doName(False) self.msgPuppetInfo.updateData() attributes.doSetLockHideKeyableAttr(self.PuppetInfoNull.nameShort) #Checks modules info null created = False self.msgModuleInfo = AttrFactory(self.msgPuppetInfo.get(), 'modules', 'message') if not self.msgModuleInfo.get(): self.ModuleInfoNull = ObjectFactory(mc.group(empty=True)) self.msgModuleInfo.doStore(self.ModuleInfoNull.nameShort) created = True else: self.ModuleInfoNull = ObjectFactory(self.msgModuleInfo.get()) self.ModuleInfoNull.store('cgmName', 'modules') self.ModuleInfoNull.store('cgmType', 'info') self.ModuleInfoNull.doParent(self.PuppetInfoNull.nameShort) if created: self.ModuleInfoNull.doName(False) self.msgModuleInfo.updateData() attributes.doSetLockHideKeyableAttr(self.ModuleInfoNull.nameShort) #Initialize our modules null as a buffer self.ModulesBuffer = BufferFactory(self.ModuleInfoNull.nameShort) #Checks geo info null created = False self.msgGeoInfo = AttrFactory(self.msgPuppetInfo.get(), 'geo', 'message') if not self.msgGeoInfo.get(): self.GeoInfoNull = ObjectFactory(mc.group(empty=True)) self.msgGeoInfo.doStore(self.GeoInfoNull.nameShort) created = True else: self.GeoInfoNull = ObjectFactory(self.msgGeoInfo.get()) self.GeoInfoNull.store('cgmName', 'geo') self.GeoInfoNull.store('cgmType', 'info') self.GeoInfoNull.doParent(self.msgPuppetInfo.get()) if created: self.GeoInfoNull.doName(False) self.msgGeoInfo.updateData() attributes.doSetLockHideKeyableAttr(self.GeoInfoNull.nameShort) #Checks settings info null created = False self.msgSettingsInfo = AttrFactory(self.msgPuppetInfo.get(), 'settings', 'message') if not self.msgSettingsInfo.get(): self.SettingsInfoNull = ObjectFactory(mc.group(empty=True)) self.msgSettingsInfo.doStore(self.SettingsInfoNull.nameShort) created = True else: self.SettingsInfoNull = ObjectFactory(self.msgSettingsInfo.get()) self.SettingsInfoNull.store('cgmName', 'settings') self.SettingsInfoNull.store('cgmType', 'info') defaultFont = modules.returnSettingsData('defaultTextFont') self.SettingsInfoNull.store('font', defaultFont) self.SettingsInfoNull.doParent(self.msgPuppetInfo.get()) if created: self.SettingsInfoNull.doName(False) self.msgSettingsInfo.updateData() self.optionPuppetMode = AttrFactory(self.SettingsInfoNull, 'optionPuppetTemplateMode', 'int', initialValue=0) self.optionAimAxis = AttrFactory(self.SettingsInfoNull, 'axisAim', 'enum', enum='x+:y+:z+:x-:y-:z-', initialValue=2) self.optionUpAxis = AttrFactory(self.SettingsInfoNull, 'axisUp', 'enum', enum='x+:y+:z+:x-:y-:z-', initialValue=1) self.optionOutAxis = AttrFactory(self.SettingsInfoNull, 'axisOut', 'enum', enum='x+:y+:z+:x-:y-:z-', initialValue=0) attributes.doSetLockHideKeyableAttr(self.SettingsInfoNull.nameShort) return True
def rigSpine(moduleNull): #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #>>>Get our info #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> partName = NameFactory.returnUniqueGeneratedName(moduleNull, ignore='cgmType') """ template null """ templateNull = modules.returnTemplateNull(moduleNull) templateNullData = attributes.returnUserAttrsToDict(templateNull) jointOrientation = modules.returnSettingsData('jointOrientation') templateRoot = modules.returnInfoNullObjects(moduleNull, 'templatePosObjects', types='templateRoot') """ AutonameStuff """ divider = NameFactory.returnCGMDivider() """ control helper objects """ controlTemplateObjects = modules.returnInfoNullObjects( moduleNull, 'templateControlObjects', types='all') controlTemplateObjects = distance.returnDistanceSortedList( templateRoot, controlTemplateObjects) print 'controlTemplateObjects...' print controlTemplateObjects """size list of template control objects """ controlTemplateObjectsSizes = [] for obj in controlTemplateObjects: controlTemplateObjectsSizes.append( distance.returnAbsoluteSizeCurve(obj)) print 'sizes...' print controlTemplateObjectsSizes """ Skin Joints """ skinJoints = modules.returnInfoNullObjects(moduleNull, 'skinJoints', types='all') skinJoints = distance.returnDistanceSortedList(templateRoot, skinJoints) #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #>>> Make Controls #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> """ control options """ fk = templateNullData.get('fk') ik = templateNullData.get('ik') stretch = templateNullData.get('stretch') bend = templateNullData.get('bend') """controls to make """ controlsToMake = [] controlsToMake.append('cog') if fk == True: controlsToMake.append('segmentControls') controlsToMake.append('hips') if ik == True: controlsToMake.append('vectorHandles') controlsToMake.append('spineIKHandle') controlsDict = modules.limbControlMaker(moduleNull, controlsToMake) print controlsDict #>>> Organize em segmentControls = controlsDict.get('segmentControls') spineIKHandle = controlsDict.get('spineIKHandle') cog = controlsDict.get('cog') hips = controlsDict.get('hips') vectorHandles = controlsDict.get('vectorHandles') for handle in vectorHandles[-1:]: mc.delete(handle) vectorHandles.remove(handle) #>>> Parent em rigging.parentListToHeirarchy(segmentControls) mc.parent(spineIKHandle, segmentControls[-1]) mc.parent(segmentControls[0], cog) mc.parent(hips, cog) for obj in segmentControls: rigging.zeroTransformMeObject(obj) mc.makeIdentity(obj, apply=True, translate=True) for obj in vectorHandles: mc.makeIdentity(obj, apply=True, translate=True) """ hips anchor locator """ locBuffer = locators.locMeObject(hips) attributes.storeInfo(locBuffer, 'cgmName', hips) attributes.storeInfo(locBuffer, 'cgmTypeModifier', 'anchor') hipsAnchor = NameFactory.doNameObject(locBuffer) mc.setAttr((hipsAnchor + '.rotateOrder'), 5) pointConstraintBuffer = mc.pointConstraint(hips, hipsAnchor, maintainOffset=False, weight=1) orientConstraintBuffer = mc.orientConstraint(hips, hipsAnchor, maintainOffset=False, skip=['x', 'y'], weight=1) """ hips anchor group constraint """ groupBuffer = rigging.groupMeObject(hipsAnchor) attributes.storeInfo(groupBuffer, 'cgmName', hipsAnchor) attributes.storeInfo(groupBuffer, 'cgmTypeModifier', 'orient') hipsAnchorOrGroup = NameFactory.doNameObject(groupBuffer) orientConstraintBuffer = mc.orientConstraint(segmentControls[0], hipsAnchorOrGroup, maintainOffset=False, weight=1) """ end anchor locator """ locBuffer = locators.locMeObject(segmentControls[-1]) attributes.storeInfo(locBuffer, 'cgmName', segmentControls[-1]) attributes.storeInfo(locBuffer, 'cgmTypeModifier', 'anchor') endAnchor = NameFactory.doNameObject(locBuffer) mc.setAttr((endAnchor + '.rotateOrder'), 5) mc.parent(endAnchor, spineIKHandle) #>>> set up follow chains constraintChain = [] constraintChain.append(hipsAnchor) constraintChain = constraintChain + vectorHandles constraintChain.append(endAnchor) constraintChainReturn = constraints.doSegmentAimPointConstraint( constraintChain) print constraintChainReturn vectorHandlesZeroGroups = [] for obj in vectorHandles: vectorHandlesZeroGroups.append(rigging.zeroTransformMeObject(obj)) """ parent the last group to our IK handle """ #mc.parent(vectorHandlesZeroGroups[-1],spineIKHandle) #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #>>> Joint Chains #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> """ surface chain """ dupJointsBuffer = mc.duplicate(skinJoints[:-1], po=True, rc=True) surfaceJoints = [] for joint in dupJointsBuffer: attributes.storeInfo(joint, 'cgmType', 'surfaceJoint') surfaceJoints.append(NameFactory.doNameObject(joint)) """ firm start """ startJointsBuffer = mc.duplicate(skinJoints[0], po=True, rc=True) startJoints = [] for joint in startJointsBuffer: attributes.storeInfo(joint, 'cgmType', 'deformationJoint') startJoints.append(NameFactory.doNameObject(joint)) """ firm end """ endJointsBuffer = mc.duplicate(skinJoints[-2:], po=True, rc=True) endJoints = [] for joint in endJointsBuffer: attributes.storeInfo(joint, 'cgmType', 'deformationJoint') endJoints.append(NameFactory.doNameObject(joint)) mc.parent(endJoints[0], world=True) #>>> Influence chain """ get the root joints from our main chain searching by "cgmName" tags...maybe not the best way Maybe should change to search to closest joints """ influenceJointsBuffer = [] for obj in surfaceJoints: if (search.returnTagInfo(obj, 'cgmName')) != False: influenceJointsBuffer.append(obj) """ make our influence joints """ influenceJoints = [] for joint in influenceJointsBuffer: buffer = mc.duplicate(joint, po=True) closestObject = distance.returnClosestObject(buffer[0], surfaceJoints) attributes.storeInfo(buffer[0], 'cgmName', closestObject) attributes.storeInfo(buffer[0], 'cgmType', 'influenceJoint') rigging.doParentToWorld(buffer[0]) influenceJoints.append(NameFactory.doNameObject(buffer[0])) #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #>>> Put our deformation joints in the rig #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ############### need better way of doing this for iterative mc.parent(endJoints[0], spineIKHandle) mc.parent(startJoints[0], hips) mc.parent(influenceJoints[0], hipsAnchor) mc.parent(influenceJoints[1], vectorHandles[0]) mc.parent(influenceJoints[2], spineIKHandle) #mc.parent(influenceJoints[3],spineIKHandle) #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #>>> Control Surface #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> """ create """ orientationBuffer = list(jointOrientation) outChannel = orientationBuffer[2] upChannel = (orientationBuffer[1] + 'up') print upChannel surfaceBuffer = joints.loftSurfaceFromJointList(surfaceJoints, outChannel) controlSurface = surfaceBuffer[0] attributes.copyUserAttrs(moduleNull, controlSurface, attrsToCopy=['cgmName']) attributes.storeInfo(controlSurface, 'cgmType', 'controlSurface', True) controlSurface = NameFactory.doNameObject(controlSurface) """ connect joints to surface""" surfaceConnectReturn = joints.attachJointChainToSurface( surfaceJoints, controlSurface, jointOrientation, upChannel, 'animCrv') print surfaceConnectReturn """ surface influence joints skinning""" surfaceSkinCluster = mc.skinCluster(influenceJoints, controlSurface, tsb=True, n=(controlSurface + '_skinCluster'), maximumInfluences=3, normalizeWeights=1, dropoffRate=1) #surfaceSkinCluster = mc.skinCluster (influenceJoints,controlSurface,tsb=True, n=(controlSurface+'_skinCluster'),maximumInfluences = 3, normalizeWeights = 1, dropoffRate=1,smoothWeights=.5,obeyMaxInfluences=True, weight = 1) controlSurfaceSkinCluster = surfaceSkinCluster[0] """ smooth skin weights """ skinning.simpleControlSurfaceSmoothWeights(controlSurface) #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #>>> Connect skin joints to surface joints #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> deformationJoints = [] deformationJoints.append(startJoints[0]) deformationJoints = deformationJoints + surfaceJoints[1:-2] deformationJoints = deformationJoints + endJoints for joint in skinJoints: attachJoint = distance.returnClosestObject(joint, deformationJoints) pntConstBuffer = mc.pointConstraint(attachJoint, joint, maintainOffset=False, weight=1) orConstBuffer = mc.orientConstraint(attachJoint, joint, maintainOffset=False, weight=1) #mc.connectAttr((attachJoint+'.t'),(joint+'.t')) #mc.connectAttr((attachJoint+'.r'),(joint+'.r')) mc.connectAttr((attachJoint + '.s'), (joint + '.s')) pntConstBuffer = mc.pointConstraint(attachJoint, joint, maintainOffset=False, weight=1) orConstBuffer = mc.orientConstraint(attachJoint, joint, maintainOffset=False, weight=1)
def skeletonize(moduleNull, stiffIndex=0): """ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DESCRIPTION: Basic limb skeletonizer ARGUMENTS: moduleNull(string) stiffIndex(int) - the index of the template objects you want to not have roll joints For example, a value of -1 will let the chest portion of a spine segment be solid instead of having a roll segment. Default is '0' which will put roll joints in every segment RETURNS: limbJoints(list) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> """ #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #>>>Get our info #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> partName = NameFactory.returnUniqueGeneratedName(moduleNull, ignore='cgmType') """ template null """ templateNull = modules.returnTemplateNull(moduleNull) templateNullData = attributes.returnUserAttrsToDict(templateNull) """ template object nulls """ templatePosObjectsInfoNull = modules.returnInfoTypeNull( moduleNull, 'templatePosObjects') templateControlObjectsNull = modules.returnInfoTypeNull( moduleNull, 'templateControlObjects') templatePosObjectsInfoData = attributes.returnUserAttrsToDict( templatePosObjectsInfoNull) templateControlObjectsData = attributes.returnUserAttrsToDict( templateControlObjectsNull) jointOrientation = modules.returnSettingsData('jointOrientation') moduleRootBuffer = modules.returnInfoNullObjects(moduleNull, 'templatePosObjects', types='templateRoot') moduleRoot = moduleRootBuffer[0] stiffIndex = templateNullData.get('stiffIndex') rollJoints = templateNullData.get('rollJoints') """ AutonameStuff """ divider = NameFactory.returnCGMDivider() skinJointsNull = modules.returnInfoTypeNull(moduleNull, 'skinJoints') templateObjects = [] coreNamesArray = [] #>>>TemplateInfo for key in templatePosObjectsInfoData.keys(): if (mc.attributeQuery(key, node=templatePosObjectsInfoNull, msg=True)) == True: templateObjects.append(templatePosObjectsInfoData[key]) coreNamesArray.append(key) posTemplateObjects = [] """ Get the positional template objects""" for obj in templateObjects: bufferList = obj.split(divider) if (typesDictionary.get('templateObject')) in bufferList: posTemplateObjects.append(obj + divider + typesDictionary.get('locator')) """put objects in order of closeness to root""" posTemplateObjects = distance.returnDistanceSortedList( moduleRoot, posTemplateObjects) curve = (templatePosObjectsInfoData['curve']) #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #>>> Actually making the skeleton with consideration for roll joints and the stiffIndex! #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> if stiffIndex == 0: """ If no roll joints """ limbJoints = joints.createJointsFromCurve(curve, partName, rollJoints) else: rolledJoints = joints.createJointsFromCurve(curve, partName, rollJoints) if rollJoints == 0: limbJoints = rolledJoints else: if stiffIndex < 0: """ Get our to delete number in a rolledJoints[-4:] format""" #searchIndex = (int('%s%s' %('-',(rollJoints+1)))*abs(stiffIndex)-1) searchIndex = (int('%s%s' % ('-', (rollJoints + 1))) * abs(stiffIndex)) toDelete = rolledJoints[searchIndex:] """ delete out the roll joints we don't want""" mc.delete(toDelete[0]) for name in toDelete: rolledJoints.remove(name) """ make our stiff joints """ jointPositions = [] if abs(stiffIndex) == 1: jointPositions.append( distance.returnClosestUPosition( posTemplateObjects[stiffIndex], curve)) else: for obj in posTemplateObjects[stiffIndex:]: jointPositions.append( distance.returnClosestUPosition(obj, curve)) stiffJoints = joints.createJointsFromPosListName( jointPositions, 'partName') """ connect em up """ mc.parent(stiffJoints[0], rolledJoints[-1]) limbJoints = [] for joint in rolledJoints: limbJoints.append(joint) for joint in stiffJoints: limbJoints.append(joint) else: """ if it's not negative, it's positive....""" searchIndex = ((rollJoints + 1) * abs(stiffIndex)) toDelete = rolledJoints[:searchIndex] toKeep = rolledJoints[searchIndex:] """ delete out the roll joints we don't want""" mc.parent(toKeep[0], world=True) mc.delete(toDelete[0]) for name in toDelete: rolledJoints.remove(name) """ make our stiff joints """ jointPositions = [] if abs(stiffIndex) == 1: jointPositions.append( distance.returnClosestUPosition( posTemplateObjects[stiffIndex - 1], curve)) else: for obj in posTemplateObjects[:stiffIndex]: jointPositions.append( distance.returnClosestUPosition(obj, curve)) stiffJoints = joints.createJointsFromPosListName( jointPositions, 'partName') """ connect em up """ mc.parent(rolledJoints[0], stiffJoints[-1]) limbJoints = [] for joint in stiffJoints: limbJoints.append(joint) for joint in rolledJoints: limbJoints.append(joint) #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #>>> Naming #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> """ Copy naming information from template objects to the joints closest to them copy over a cgmNameModifier tag from the module first """ attributes.copyUserAttrs(moduleNull, limbJoints[0], attrsToCopy=['cgmNameModifier']) """ First we need to find our matches """ for obj in posTemplateObjects: closestJoint = distance.returnClosestObject(obj, limbJoints) transferObj = attributes.returnMessageObject(obj, 'cgmName') """Then we copy it""" attributes.copyUserAttrs( transferObj, closestJoint, attrsToCopy=['cgmNameModifier', 'cgmDirection', 'cgmName']) limbJointsBuffer = NameFactory.doRenameHeir(limbJoints[0]) limbJoints = [] limbJoints.append(limbJointsBuffer[0]) for joint in limbJointsBuffer[1]: limbJoints.append(joint) #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #>>> Orientation #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> limbJoints = orientSegment(limbJoints, posTemplateObjects, jointOrientation) #>>> Set its radius and toggle axis visbility on #averageDistance = distance.returnAverageDistanceBetweenObjects (limbJoints) jointSize = ( distance.returnDistanceBetweenObjects(limbJoints[0], limbJoints[-1]) / 6) for jnt in limbJoints: mc.setAttr((jnt + '.radi'), jointSize * .2) #>>>>>>> TEMP joints.toggleJntLocalAxisDisplay(jnt) print 'to orientation' #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> #>>> Storing data #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> skinJointsNull = modules.returnInfoTypeNull(moduleNull, 'skinJoints') skinJointsNullData = attributes.returnUserAttrsToList(skinJointsNull) existingSkinJoints = lists.removeMatchedIndexEntries( skinJointsNullData, 'cgm') print existingSkinJoints if len(existingSkinJoints) > 0: for entry in existingSkinJoints: attrBuffer = (skinJointsNull + '.' + entry[0]) print attrBuffer attributes.doDeleteAttr(skinJointsNull, entry[0]) for i in range(len(limbJoints)): buffer = ('%s%s' % ('joint_', i)) attributes.storeInfo(skinJointsNull, buffer, limbJoints[i]) return limbJoints
def getSettingsColors(arg=None): try: return modules.returnSettingsData(('color' + arg.capitalize()), True) except: return modules.returnSettingsData('colorCenter', True)
def getSettingsColors(arg=None): try: return modules.returnSettingsData(("color" + arg.capitalize()), True) except: return modules.returnSettingsData("colorCenter", True)